Amnekian Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, -2, D:1) a +0 club (5, -2, D:1) a +0 dagger (6, -21, D:1) a +0 short sword (17, -26, D:1) a cursed +0 whip (17, -6, D:1) a +0 club (41, -10, D:1) a +0 dagger (49, -23, D:1) a +0 club (52, -17, D:1) a +0 spear Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Jitt" {*Tele *Corrode rF+ Dex+7} (3060 gold) [ring of teleportation] It may teleport you next to monsters. It affects your dexterity (+7). It protects you from fire. It may corrode you when you take damage. the cursed +0 leather armour "Teon Vof" {rN+} (1020 gold) It protects you from negative energy. If you switch to wearing this armour, your AC will decrease by 2 (9 -> 7). It has a curse placed upon it. the cursed +1 robe "Giecal" {MR+ Dex+3} (2160 gold) It affects your dexterity (+3). It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will decrease by 2 (9 -> 7). It has a curse placed upon it. a +0 vorpal broad axe (800 gold) (4, 2, D:2) a +0 dagger (10, 23, D:2) a +0 whip (12, -3, D:2) a +0 leather armour (14, 20, D:2) a +0 club (15, -20, D:2) 14 sling bullets (17, -14, D:2) 21 arrows (18, -14, D:2) a +0 hand axe (36, -17, D:2) a cursed -3 club (44, -19, D:2) a +0 dagger (45, -12, D:2) a +0 club (58, 3, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 mace (10, -3, D:3) a +1 dagger of speed a +0 leather armour (11, -8, D:3) a +0 dagger (13, 24, D:3) a cursed +0 robe (20, 20, D:3) a +0 club (21, 20, D:3) a +0 dagger (28, 21, D:3) a +0 whip (33, -13, D:3) a +0 short sword (44, -5, D:3) a +0 club (50, 8, D:3) a cursed -1 whip Level 4 of the Dungeon (8, -17, D:4) a +0 dagger (10, -32, D:4) a +0 robe (12, -6, D:4) a +0 club (15, -25, D:4) a +0 war axe (20, -31, D:4) a +0 short sword (26, -9, D:4) a cursed -1 war axe (28, -22, D:4) a +0 pair of gloves Level 5 of the Dungeon (0, 0, D:5) a +0 dagger of electrocution a +0 robe (1, 1, D:5) a +0 short sword a +0 flail a +0 chain mail a +1 dagger of holy wrath a +0 robe (4, 4, D:5) a +0 dagger (15, -6, D:5) a +0 pair of gloves (15, 4, D:5) a +0 short sword (15, 5, D:5) a +0 flail a +0 flail (16, 5, D:5) a +0 dagger a +0 robe (18, 4, D:5) a +0 club (18, 5, D:5) a +0 club a +0 leather armour (19, 1, D:5) a +0 whip of freezing a cursed +0 robe (29, 19, D:5) 17 arrows (33, 25, D:5) a +0 giant spiked club (34, 30, D:5) a cursed -1 trident (40, 4, D:5) a +0 ring mail a +1 dire flail of protection (40, 38, D:5) a +0 ring mail (41, 25, D:5) a cursed +0 leather armour (57, 9, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 hand axe a +0 leather armour a cursed -2 dagger a +0 robe a +0 short sword (2, -27, D:6) a +0 rapier (6, -25, D:6) a +0 spear (10, 0, D:6) a +0 dagger a cursed +0 robe (21, 7, D:6) a +2 pair of boots (30, -33, D:6) a +0 giant club (35, -37, D:6) 26 sling bullets (48, -26, D:6) a +0 dagger a +0 robe (49, -25, D:6) a +0 flail (51, -37, D:6) a +0 robe (51, -13, D:6) a +0 helmet (58, -24, D:6) 21 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 hunting sling (6, -2, D:7) a +0 ring mail (13, -9, D:7) a +0 whip (22, -13, D:7) a +0 leather armour a +0 war axe (23, -30, D:7) a +0 long sword (23, -15, D:7) a +0 chain mail a +0 flail (23, -14, D:7) a +0 chain mail (23, -13, D:7) a cursed +0 robe a +0 dagger (26, -13, D:7) a +0 leather armour a +0 trident (31, -16, D:7) a +0 robe a +0 dagger a +0 flail (31, -11, D:7) a cursed +0 scale mail (32, -16, D:7) a +0 robe a +0 dagger (33, -18, D:7) a +0 robe a +0 dagger (33, -3, D:7) a +0 dagger (43, -29, D:7) the cursed +1 leather armour of Terror {+Inv rC+ Str+3} It affects your strength (+3). It protects you from cold. It lets you turn invisible. If you switch to wearing this armour, your AC will decrease by 1 (9 -> 8). It has a curse placed upon it. (46, -14, D:7) 17 arrows Level 8 of the Dungeon (0, 0, D:8) 26 sling bullets (5, 22, D:8) a sling bullet (6, 22, D:8) a sling bullet (7, 22, D:8) a sling bullet (9, 22, D:8) a sling bullet (10, 22, D:8) a sling bullet (11, 11, D:8) a sling bullet (19, 19, D:8) a +0 ring mail (21, 17, D:8) a +0 plate armour a +0 battleaxe (32, 33, D:8) a potion of stabbing (40, 28, D:8) a +0 dagger a +0 leather armour (54, 19, D:8) a +0 centaur barding (56, 43, D:8) 17 arrows (57, 23, D:8) a +0 leather armour (72, 41, D:8) a +0 flail a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +0 trident (1, -6, D:9) a cursed -1 club (1, -2, D:9) a +0 spear (4, 22, D:9) a +0 whip (5, 22, D:9) a +0 robe a +0 dagger (5, 23, D:9) a +4 flail (8, -10, D:9) a +0 flail the +3 long sword of Gin and Tonic {vorpal, Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). (8, 26, D:9) a +0 leather armour a +0 mace (9, 26, D:9) a +0 scale mail a +0 whip (13, 29, D:9) a +0 giant club (18, 28, D:9) 17 arrows (21, 7, D:9) a +0 spear (24, 17, D:9) a +0 dagger (30, -11, D:9) a +2 dagger of speed a +0 robe (35, 4, D:9) a +0 ring mail (46, 20, D:9) a +0 giant club (49, 17, D:9) a +2 flail a +0 robe (52, 20, D:9) a cursed +3 dire flail a +0 robe (53, 14, D:9) a +0 robe (53, 20, D:9) a cursed -1 dire flail a +0 robe (59, 2, D:9) an uncursed staff of summoning (60, -3, D:9) a +0 centaur barding Level 10 of the Dungeon (10, -15, D:10) a +0 scale mail a +0 club (11, -15, D:10) a +0 flail (11, -14, D:10) a +0 club (12, -14, D:10) a +0 robe a +0 dagger (13, -43, D:10) a +0 dagger (14, -39, D:10) a +3 mace of chaos (14, -14, D:10) a +0 robe a +3 dagger (18, -27, D:10) 16 arrows (27, -11, D:10) a +0 hand axe a +0 dagger a +0 robe a +0 glaive a +0 chain mail (28, -11, D:10) a +0 ring mail a +0 club a +0 robe a +0 dagger (39, -10, D:10) a +0 robe a +2 dagger of venom (39, -9, D:10) a cursed -1 robe a +0 dagger (41, -28, D:10) a +0 rapier (41, -5, D:10) a +0 giant club (42, -5, D:10) a +0 dagger a +0 club (44, -36, D:10) a +0 chain mail a +0 club (51, -27, D:10) a +0 dagger a +0 robe (52, -27, D:10) a +0 hand axe a +0 dagger a +0 robe a +0 dagger a +0 scale mail (54, 4, D:10) a +0 robe (55, 6, D:10) a +0 giant spiked club a +0 giant spiked club Level 11 of the Dungeon (0, 0, D:11) a +0 flail (2, 26, D:11) a +0 chain mail (9, 9, D:11) a +0 giant club a +0 giant club (9, 34, D:11) a +0 hunting sling (11, 3, D:11) a +0 quarterstaff (14, 10, D:11) a cursed -2 short sword (17, 39, D:11) a +0 giant club (21, -1, D:11) the +4 war axe "Wyhosea" {vamp, *Rage +Fly rF+ Str+8} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+8). It protects you from fire. It lets you fly. It may make you go berserk in combat. (30, 11, D:11) a +0 giant club Level 12 of the Dungeon (0, 0, D:12) a +0 hand axe a +0 chain mail (1, 0, D:12) a +0 dagger a cursed +0 robe (1, 2, D:12) a +0 dagger a +0 leather armour (2, -2, D:12) a +0 dagger a +0 robe (2, 5, D:12) an arrow (2, 6, D:12) an arrow (2, 9, D:12) an arrow (3, 2, D:12) a +0 shortbow 18 arrows (4, 2, D:12) 115 bolts (5, 2, D:12) a cursed +0 morningstar a +0 robe an arrow (6, 1, D:12) a +3 dagger a +0 robe a +0 dagger a +0 robe (6, 2, D:12) a cursed +0 battleaxe a +0 robe a cursed +0 great sword a +0 robe (9, 0, D:12) an arrow (13, 5, D:12) a +0 leather armour a +0 robe a +0 short sword a +0 dagger (13, 6, D:12) a cursed -2 club (14, 5, D:12) a +0 dagger (14, 6, D:12) a +0 leather armour a +0 mace (17, 31, D:12) a +2 hand axe of flaming (18, 30, D:12) a +0 plate armour a +0 scimitar (18, 31, D:12) a +0 leather armour a +0 club (19, 31, D:12) a +0 dagger a +0 chain mail (33, 3, D:12) a scorpion corpse (39, 16, D:12) the +8 fire dragon scales of Atsem {rF++ rC- Regen+ Int+7 Slay-4 SInv} It affects your intelligence (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It greatly protects you from fire. It makes you vulnerable to cold. It lets you see invisible. It increases your rate of regeneration. If you switch to wearing this armour, your AC will increase by 13 (9 -> 22). (39, 19, D:12) the cursed +0 hat "Ijesme Cus" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). If you switch to wearing this armour, your AC will remain unchanged. It has a curse placed upon it. (40, 16, D:12) a +0 plate armour of cold resistance (40, 17, D:12) a book of Air (40, 18, D:12) the +2 robe of Atheism {rElec rF- Int+3} It affects your intelligence (+3). It makes you vulnerable to fire. It insulates you from electricity. If you switch to wearing this armour, your AC will decrease by 1 (9 -> 8). (42, -3, D:12) a cursed -2 giant club a +0 giant spiked club (43, -2, D:12) a +0 leather armour (43, 13, D:12) a +0 giant club (unseen) Level 13 of the Dungeon (2, -38, D:13) a +0 ring mail (8, -28, D:13) a +0 scale mail (9, -41, D:13) a +0 giant club a +0 giant club (9, -29, D:13) a +0 mace a +0 scale mail (9, -27, D:13) a +0 short sword (10, -28, D:13) a +0 dagger a +0 robe (10, -8, D:13) a +1 pair of gloves (20, -14, D:13) a +0 great mace (49, -22, D:13) a ration (50, -42, D:13) a +0 ring mail (52, -42, D:13) an arrow (54, -38, D:13) 19 arrows a +0 shortbow (56, -38, D:13) an arrow (58, -36, D:13) an arrow (58, -31, D:13) a +0 leather armour a +0 great mace the Ecumenical Temple