Amnesiac Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 0, D:1) 21 arrows (23, 1, D:1) a +0 dagger (-14, 4, D:1) a +0 club (22, 7, D:1) a +0 dagger (-10, 9, D:1) a +0 spear (-22, 14, D:1) a +0 club 5 stones (6, 16, D:1) a +0 short sword (20, 17, D:1) a +0 club (1, 19, D:1) a +0 club (13, 20, D:1) a +0 club (6, 23, D:1) 27 stones (13, 24, D:1) 15 stones (33, 25, D:1) a +0 club (2, 26, D:1) a cursed +0 leather armour (-13, 27, D:1) a +0 club (-5, 45, D:1) a +0 short sword (-16, 47, D:1) a +0 club (-12, 47, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (-2, 1, D:2) a stone (-7, 3, D:2) a stone (-39, 17, D:2) a +0 club (1, 22, D:2) a +0 dagger (5, 24, D:2) a +0 club (-8, 29, D:2) a stone (-3, 30, D:2) 4 stones (0, 34, D:2) 28 stones (-17, 39, D:2) a +0 club (-31, 48, D:2) a jackal corpse (skeletalised by now) (-32, 49, D:2) a jackal corpse (skeletalised by now) (-36, 57, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club a hobgoblin corpse (-11, 5, D:3) a kobold corpse (8, 13, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Pnaetutt's Antique Weapon Shop a +0 club (24 gold) a +0 short sword (72 gold) a +0 trident (84 gold) a +0 quarterstaff (96 gold) the +5 dagger of Peace {freeze, +Fly MR+ Int+1} (168 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+1). It affects your resistance to hostile enchantments. It lets you fly. the cursed +6 lajatang of Wrongful Imprisonment {flame, *Tele +Inv rC+ MR+ Str+4 Int+4} (480 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (+4). It protects you from cold. It affects your resistance to hostile enchantments. It lets you turn invisible. It causes random teleportation. It has a curse placed upon it. a +0 great mace (156 gold) a +0 short sword (72 gold) the +4 hand axe "Maax" {pain, rElec Stlth+} (192 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It makes you more stealthy. a +0 flail (84 gold)