Analysis Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, 33, D:1) 23 sling bullets (4, -1, D:1) a +0 dagger (12, 7, D:1) a +0 club a +0 ring mail (16, 9, D:1) a +0 short sword (23, 18, D:1) a +0 club (26, 22, D:1) a +0 club (29, 9, D:1) a +0 club (29, 20, D:1) a +0 whip (35, 27, D:1) a +0 dagger (40, 16, D:1) a +0 club (41, 11, D:1) 13 sling bullets Level 2 of the Dungeon (0, 0, D:2) 4 curare-tipped needles (8, -4, D:2) a +0 club (21, 27, D:2) 21 bolts (24, 8, D:2) a +0 quarterstaff (26, 0, D:2) a +0 club (26, 2, D:2) a +0 club (33, 27, D:2) a +0 club (34, 17, D:2) a +0 whip (42, -3, D:2) a +0 short sword (42, 12, D:2) a +0 robe (49, -6, D:2) a jackal corpse Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (1, -4, D:3) a cursed ring of teleportation (2, -5, D:3) a +0 ring mail (42, -3, D:3) a potion of curing (42, -1, D:3) 13 arrows