Anarchomancer Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (3, -13, D:1) 3 stones (8, -7, D:1) a bat skeleton (9, 22, D:1) a +0 leather armour (16, 0, D:1) a frilled lizard skeleton (18, 8, D:1) a ball python skeleton (26, -10, D:1) a ball python corpse (skeletalised by now) (29, 9, D:1) a staff of conjuration (32, 6, D:1) a +0 leather armour (33, 3, D:1) a +0 ring mail (34, -9, D:1) a quokka corpse (skeletalised by now) (35, -9, D:1) a hobgoblin corpse (skeletalised by now) (36, 4, D:1) a bat skeleton (37, 22, D:1) a rat skeleton (43, -4, D:1) 5 stones (45, 18, D:1) a frilled lizard skeleton (48, 8, D:1) a +0 dagger a goblin skeleton (48, 11, D:1) a +0 short sword (51, 7, D:1) 6 stones (61, 0, D:1) a +0 club (61, 3, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 short sword of venom (3, -14, D:2) a rat skeleton (3, -13, D:2) a bat skeleton (7, 9, D:2) a ball python corpse (16, -5, D:2) a rat skeleton (17, 21, D:2) a +0 short sword 5 stones (18, -9, D:2) a +0 robe (20, 20, D:2) 8 stones (33, 18, D:2) 3 stones (36, 12, D:2) an adder corpse (skeletalised by now) (39, -6, D:2) a bat corpse (skeletalised by now)