Andrea the Dungeon (3, 2, D) a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) a fan of gales (50, 25, D) a +3 scale mail of fire resistance (50, 37, D) a +0 morningstar of distortion (51, 25, D) the cursed +0 halberd of Disintegration {chop, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It has a curse placed upon it. (51, 37, D) an uncursed amulet of harm (52, 25, D) a book of Frost (52, 37, D) a lightning rod (4/4) (53, 25, D) a sack of spiders (53, 36, D) a +4 spear of venom (54, 25, D) a sack of spiders (54, 36, D) a +0 falchion (59, 36, D) the +1 ring mail of Liberty {rElec rPois rF- Str+3} It affects your strength (+3). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (60, 36, D) a +2 short sword of flaming (60, 37, D) an uncursed staff of conjuration (60, 42, D) a +0 long sword of flaming a +0 hunting sling 17 stones a +0 robe a +0 buckler (60, 43, D) a +1 sacred scourge of holy wrath a +0 robe (61, 8, D) a +4 arbalest of velocity (61, 16, D) a phial of floods (61, 21, D) a cursed -1 shortbow an uncursed staff of wizardry 15 arrows (61, 30, D) the +9 dagger of Abomination {pierce, *Drain rN+ Dex+2 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from negative energy. It lets you see invisible. It causes draining when unequipped. a +2 robe of magic resistance (61, 31, D) a +0 dagger an uncursed ring of poison resistance an orc corpse (skeletalised by now) (61, 36, D) a lightning rod (4/4) (61, 37, D) an uncursed staff of fire (61, 44, D) a stone (62, 0, D) a +8 blowgun (62, 1, D) a phial of floods (62, 8, D) an uncursed ring of protection from cold a +6 ring of intelligence a +6 ring of dexterity (62, 17, D) a +0 arbalest a +1 battleaxe of venom 20 bolts (62, 20, D) a +0 arbalest 18 bolts (62, 21, D) the cursed +2 quarterstaff of the Forsaken Spirits {drain, Str+6} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). It has a curse placed upon it. a +0 longbow 30 arrows (62, 22, D) 2 bolts an arrow (62, 23, D) a bolt (62, 30, D) a +2 demon blade of electrocution a +0 robe an orc corpse (skeletalised by now) (62, 33, D) a +0 club a cursed +0 leather armour (62, 37, D) a cursed -2 ring of strength (63, 0, D) a lamp of fire (63, 8, D) a lightning rod (4/4) (63, 17, D) a +0 arbalest 22 bolts a book of Frost (63, 21, D) a +0 longbow 17 arrows (63, 23, D) 5 bolts 4 large rocks 5 arrows (63, 27, D) an uncursed ring of resist corrosion (63, 29, D) a +3 quarterstaff of protection a cursed +0 robe (63, 31, D) a +0 halberd a +0 plate armour an orc corpse (skeletalised by now) (64, 17, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. Cheibriados disapproves of the use of such an item. (64, 18, D) a large rock (64, 26, D) a +0 dagger (64, 27, D) a +0 dagger (64, 30, D) the cursed +2 glaive of Doom {speed, MR+ Str+4 Int-5} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (-5). It affects your resistance to hostile enchantments. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. a +0 scale mail an orc corpse (skeletalised by now) (64, 31, D) a +0 dagger a +4 scale mail of magic resistance (65, 26, D) a phial of floods (67, 0, D) an uncursed staff of power (68, 0, D) a +0 glaive of distortion (69, 22, D) a +1 quarterstaff of crushing a +0 robe (69, 36, D) the +7 chain mail of Cocytus {rCorr SInv} It lets you see invisible. It provides partial protection from all sources of acid and corrosion. (70, 9, D) an uncursed staff of fire (70, 23, D) a +0 dagger a +0 robe (70, 36, D) the +6 flail of Turmoil {freeze, rF++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. (70, 37, D) a +0 robe of fire resistance (71, 16, D) the amulet "Duliusoc" {Harm *Drain rN++ Dex+7 Stlth-} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+7). It greatly protects you from negative energy. It causes draining when unequipped. It makes you less stealthy. (71, 17, D) a +4 trident of protection (71, 26, D) a +1 great sword of draining (71, 27, D) the cursed +1 plate armour of Mesuapim {rPois rC- Regen+} It makes you vulnerable to cold. It protects you from poison. It increases your rate of regeneration. It has a curse placed upon it. (71, 37, D) an uncursed staff of fire (72, 8, D) an uncursed staff of earth (72, 9, D) a phial of floods (72, 16, D) an uncursed staff of summoning (72, 27, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (72, 36, D) a +2 scimitar of protection (72, 37, D) a +1 arbalest of freezing (73, 1, D) a +1 trident of protection (73, 16, D) a lamp of fire (73, 17, D) a +3 plate armour of magic resistance (73, 26, D) an uncursed staff of conjuration (73, 27, D) the +9 arbalest "Hydraslayer" {velocity, Dex+3} Any bolt fired from it inflicts extra damage. It affects your dexterity (+3). (73, 36, D) a +1 hand axe of venom (73, 37, D) the +4 ring mail of the Vestibule of Hell {*Contam rElec rCorr Dex+4} It affects your dexterity (+4). It insulates you from electricity. It causes magical contamination when unequipped. It provides partial protection from all sources of acid and corrosion. (75, 1, D) a +1 demon trident of freezing