Andrea the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 leather armour a +0 hand axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (35, 15, D) a +0 battleaxe (36, 0, D) a +2 hand axe of freezing (36, 1, D) a sack of spiders (36, 15, D) the Collected Works on Cold and Changing Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Metabolic Englaciation Hexes/Ice 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Hydra Form Transmutation 6 (37, 1, D) a +1 triple crossbow of flaming (37, 21, D) a +0 battleaxe (unseen) (37, 22, D) a cursed -2 hand axe (unseen) (38, 0, D) a fan of gales (38, 15, D) a +0 dire flail (38, 23, D) a +0 short sword (39, 0, D) a +3 short sword of protection (39, 1, D) a +2 quarterstaff of speed (39, 15, D) the +6 arbalest of Eternal War {elec, Int+4 SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It lets you see invisible. (39, 21, D) a +0 mace (unseen) (39, 22, D) a +0 war axe (unseen) (40, 0, D) an uncursed staff of wizardry (40, 1, D) a sack of spiders (40, 15, D) a +0 glaive (41, 1, D) a +3 battleaxe of chopping (41, 15, D) a +1 chain mail of poison resistance (42, 0, D) an uncursed staff of poison (42, 1, D) an uncursed ring of protection from fire (42, 15, D) an uncursed staff of death (43, 15, D) the ring "Pithant" {rPois rC+ MP+9 Str+2} [ring of protection from cold] It affects your strength (+2). It protects you from cold. It protects you from poison. It affects your magic capacity (+9). (49, 0, D) the cursed +0 ring mail "Wausiduv" {Dex+6} It affects your dexterity (+6). It has a curse placed upon it. (49, 1, D) a +4 long sword of holy wrath (49, 15, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (49, 24, D) the ring of Omithraf {rElec rC- AC+3 Slay-6 SInv} [ring of protection] It affects your AC (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. (49, 37, D) an uncursed staff of conjuration (50, 1, D) a +0 falchion of draining (50, 6, D) a +4 fustibalus of flaming 10 javelins a +0 leather armour a +1 morningstar of holy wrath a +0 robe (50, 13, D) the +1 fustibalus of Currency {freeze, rPois Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from poison. (50, 24, D) a +3 plate armour of poison resistance (50, 37, D) a +5 falchion of holy wrath (51, 0, D) a +0 spear (51, 1, D) the cursed +0 scale mail of Articulation {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (51, 5, D) 3 javelins a cursed +0 spear 5 javelins of penetration a +0 leather armour (51, 6, D) 2 javelins (51, 7, D) a javelin (51, 13, D) an uncursed staff of summoning (51, 24, D) a +0 short sword of holy wrath (51, 25, D) a cursed -2 ring of evasion (51, 36, D) the +8 flail "Killer Bee's Foe" {flame, +Blink rElec rF-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It insulates you from electricity. It lets you blink. (51, 37, D) a +1 longbow of freezing (51, 42, D) a +0 war axe (52, 0, D) an uncursed staff of fire (52, 5, D) a +2 spear of distortion 14 javelins of returning a +0 leather armour (52, 6, D) a javelin (52, 13, D) the +4 dagger "Voppov" {freeze, Dex+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+7). (52, 16, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (52, 18, D) (unseen) (52, 25, D) a +5 dagger of speed (52, 31, D) an uncursed ring of protection from cold (52, 36, D) a cursed staff of energy (52, 37, D) the +8 chain mail of the Wheelwright {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (53, 0, D) a sack of spiders (53, 5, D) a +2 trident of freezing a +0 hand crossbow of freezing a +0 leather armour (53, 25, D) a lightning rod (4/4) (53, 36, D) an uncursed staff of air (53, 37, D) an uncursed ring of wizardry (54, 0, D) a +0 rapier of draining (54, 1, D) an uncursed staff of death (54, 12, D) an uncursed staff of earth (54, 24, D) the +6 quarterstaff of Laceration {vamp, rF+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. (54, 25, D) a +1 short sword of speed (54, 36, D) a phial of floods (55, 1, D) the +9 great sword of Ivyomuaw {chaos, *Noise +Inv rN+ SInv} Each time it hits an enemy it has a different, random effect. It protects you from negative energy. It lets you see invisible. It lets you turn invisible. It may make noises in combat. Cheibriados disapproves of the use of such an item. (55, 9, D) 5 javelins of penetration (55, 12, D) a +2 robe of cold resistance (55, 13, D) the +5 dire flail of Trog's Anger {drain, Fragile rC+ Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It protects you from cold. It will be destroyed if unequipped. (55, 24, D) an uncursed amulet of magic regeneration (60, 41, D) a +1 dagger of venom a cursed +0 robe (61, 8, D) the +2 rapier "Cookie Cutter" {drain, +Fly Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It lets you fly. (61, 16, D) a +3 scale mail of poison resistance (61, 36, D) the +3 scimitar of Starshine {elec, rF- rC+++ rN+ Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It makes you vulnerable to fire. It renders you almost immune to cold. It protects you from negative energy. (61, 37, D) a +6 ring of intelligence a +6 ring of dexterity (61, 41, D) a +0 long sword (62, 0, D) a +5 whip of draining (62, 1, D) a cursed -4 ring of slaying (62, 3, D) a +0 battleaxe (62, 8, D) a crystal ball of energy (62, 10, D) a +0 trident (62, 16, D) a crystal ball of energy (62, 17, D) a fan of gales (62, 19, D) a cursed -2 trident (62, 20, D) a +0 trident 6 tomahawks (62, 26, D) an uncursed staff of conjuration (62, 27, D) a +4 chain mail of magic resistance (62, 37, D) an uncursed amulet of magic regeneration (62, 41, D) a +0 dagger (unseen) (62, 42, D) an uncursed staff of energy a +0 robe (63, 10, D) a +0 dagger (unseen) (63, 16, D) a phial of floods (63, 17, D) a +4 plate armour of magic resistance (63, 19, D) a +0 trident (63, 22, D) a throwing net (63, 23, D) a tomahawk (63, 26, D) a +2 halberd of freezing (63, 37, D) a +0 dagger (63, 41, D) a +3 flail of protection a +0 robe an uncursed staff of fire a +0 robe (64, 10, D) a +0 dagger (64, 11, D) a +0 dagger (unseen) (64, 16, D) an uncursed staff of wizardry (64, 17, D) an uncursed ring of see invisible (64, 19, D) a +0 trident (64, 26, D) a +2 broad axe of chopping (65, 19, D) a +0 trident (67, 0, D) a +2 mace of protection (68, 0, D) a +2 war axe of flaming (69, 0, D) the +2 scale mail of Xoshra {Regen+} It increases your rate of regeneration. (69, 41, D) a +0 war axe (unseen) (70, 8, D) a fan of gales (70, 9, D) a +1 leather armour of poison resistance (70, 11, D) a +0 rapier a +0 robe (70, 20, D) a +0 great mace a +0 chain mail (70, 21, D) a +6 triple sword of draining (unseen) (70, 41, D) a +4 halberd of distortion (71, 8, D) an uncursed staff of power (71, 11, D) a +0 short sword a +0 robe a +0 buckler (71, 16, D) a crystal ball of energy (71, 17, D) a +0 great sword (71, 20, D) a +0 mace a +0 ring mail (71, 26, D) a +2 whip of venom (71, 27, D) a +1 leather armour of poison resistance (71, 36, D) a +0 spear (71, 37, D) a +0 battleaxe (71, 42, D) a +0 scimitar a +0 long sword of slicing a +0 long sword a +0 robe a cursed -1 dire flail (72, 8, D) a +0 short sword (72, 9, D) a +2 robe of positive energy (72, 16, D) a +1 robe of fire resistance (72, 20, D) a +0 glaive a +0 plate armour (72, 21, D) a +0 dire flail a +0 chain mail (72, 27, D) the +9 war axe of Mowygi {flame, *Drain rElec Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It insulates you from electricity. It causes draining when unequipped. (72, 36, D) a crystal ball of energy (72, 37, D) a scarf of repulsion (72, 42, D) a +0 flail (unseen) (73, 1, D) a +2 chain mail of poison resistance (73, 11, D) the +1 long sword of Ucvan {slice, rF+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from fire. a +0 robe (73, 16, D) a +2 leather armour of fire resistance (73, 27, D) an uncursed staff of energy (73, 36, D) a phial of floods (73, 37, D) a +0 ring mail of positive energy (74, 2, D) a +0 scale mail (75, 2, D) a +1 whip of electrocution