Andry07 Level 1 of the Dungeon (0, 0, D:1) 21 stones (4, -4, D:1) a +0 mace (4, 10, D:1) a +1 leather armour of fire resistance (6, 19, D:1) a stone (7, -7, D:1) a +0 robe (8, 9, D:1) 11 arrows (8, 10, D:1) a +0 scale mail (22, 5, D:1) a +0 dagger (31, -8, D:1) a +0 short sword (31, -3, D:1) a +0 spear (31, 25, D:1) a +0 dagger (37, 21, D:1) a +0 robe (42, 17, D:1) a +0 spear (43, 18, D:1) a cursed +0 ring mail (50, 22, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, 31, D:2) a +0 club (14, 23, D:2) a +0 scale mail (27, 16, D:2) a +0 antimagic dagger (35, 22, D:2) 19 poisoned needles (43, 18, D:2) a stone (44, 18, D:2) 2 stones (44, 19, D:2) a stone (45, 22, D:2) a stone (46, 24, D:2) a cursed -2 short sword 2 stones (49, 8, D:2) a +0 flail (50, 8, D:2) a +0 spear Level 3 of the Dungeon (6, -14, D:3) a stone (6, 7, D:3) a +0 dagger (8, -14, D:3) a +0 short sword 2 stones (8, 22, D:3) a +0 club a cursed -1 leather armour a +0 club a +0 dagger (10, 22, D:3) a +0 dagger (11, 15, D:3) a +0 club (15, 15, D:3) 19 arrows (16, -13, D:3) a +0 leather armour (18, 30, D:3) a +0 ring mail (21, -10, D:3) a +0 hand axe (21, 23, D:3) a +0 blowgun 4 curare-tipped needles (22, -10, D:3) a +0 falchion a +0 leather armour a +0 dagger a +0 robe (23, 24, D:3) a curare-tipped needle (24, -18, D:3) a +0 dagger (24, 25, D:3) a curare-tipped needle (32, -6, D:3) a +3 falchion (32, -5, D:3) a +0 dagger a +0 hand axe a +0 club (36, 17, D:3) a +0 dagger a +0 robe Level 4 of the Dungeon [Shop] Renohocyg's Weapon Boutique the +7 hand crossbow "Muofoen" {flame, rPois Int+3} (646 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from poison. a +0 hunting sling (16 gold) a +0 battleaxe (71 gold) a +0 spear (33 gold) a +0 long sword (38 gold) a +0 vampiric long sword (137 gold) a +0 flail (38 gold) the cursed +1 trident of Unisusme {flame, Dex+2} (214 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It has a curse placed upon it. 8 needles of paralysis (52 gold) 25 sling bullets (137 gold) 22 stones (24 gold) a +0 short sword (33 gold) (0, 0, D:4) a -2 ring of strength (2, 12, D:4) a +1 war axe of chopping (6, 3, D:4) a +0 hand axe (16, 22, D:4) a +0 whip of distortion (16, 26, D:4) a +2 falchion of protection (18, -10, D:4) 23 sling bullets (20, 37, D:4) a +0 dagger a +0 robe (23, 41, D:4) 25 bolts (38, 31, D:4) a +0 flail a +2 vampiric dagger a +0 club (48, 8, D:4) a +0 giant spiked club (50, 20, D:4) 13 sling bullets Level 5 of the Dungeon (0, 0, D:5) an arrow (0, 4, D:5) a wand of paralysis (5/24) (1, 5, D:5) a book of Air (2, 2, D:5) an arrow (2, 3, D:5) an arrow (6, 0, D:5) an arrow (8, -2, D:5) 10 arrows (8, -1, D:5) an arrow (8, 10, D:5) 6 gold pieces (9, -2, D:5) an arrow (24, 1, D:5) 2 arrows (32, 4, D:5) a +0 dagger (unseen)