Andry07 Level 1 of the Dungeon (0, 0, D:1) 17 poisoned needles (3, -5, D:1) a +0 leather armour (3, -4, D:1) a +0 whip (19, -23, D:1) a +0 dagger a +0 short sword (31, -7, D:1) a +0 robe (48, -18, D:1) a +0 whip (53, -2, D:1) a stone (55, -2, D:1) a +0 club (57, 2, D:1) 16 stones Level 2 of the Dungeon (0, 0, D:2) a +0 whip (5, -15, D:2) 6 curare-tipped needles (13, -14, D:2) 22 stones (15, -18, D:2) a +0 dagger (17, -9, D:2) a +0 club (19, -11, D:2) a +0 mace a +0 whip a +0 short sword (19, 4, D:2) a +0 dagger (38, -21, D:2) a +0 ring mail (38, -12, D:2) a +0 club (41, -7, D:2) a +0 short sword (43, 16, D:2) a cursed +0 club (50, -8, D:2) a +0 club Level 3 of the Dungeon (7, -34, D:3) 22 stones (20, -4, D:3) a +0 club (36, 11, D:3) a +0 scale mail (40, -36, D:3) a +1 pair of boots (47, -19, D:3) 20 stones (47, -9, D:3) a +0 club (48, -1, D:3) a +0 club a +0 hunting sling 10 stones (50, 0, D:3) a stone (51, 0, D:3) a stone (54, 0, D:3) a stone a +0 dagger a +0 robe a +0 hand axe a +0 leather armour a cursed +0 club a +0 leather armour (57, 15, D:3) a +0 mace (58, 11, D:3) 15 stones (58, 15, D:3) a +0 falchion 5 tomahawks a +0 flail (63, -25, D:3) a +0 mace Level 4 of the Dungeon [Shop] Aphyut's Weapon Shoppe a +0 trident (38 gold) a +2 flail of protection (178 gold) a +2 longbow of freezing (221 gold) a +0 club (11 gold) a +3 dagger of holy wrath (226 gold) a +0 whip (27 gold) the +6 hand axe of the Insatiable Cities {chop, *Rage +Rage MR+ Int+8} (718 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+8). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. a +0 quarterstaff (44 gold) the +5 rapier "Olaunip" {freeze, +Inv rN+} (554 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It lets you turn invisible. a +0 short sword (33 gold) (0, 0, D:4) a potion of berserk rage (6, -3, D:4) 14 arrows (14, -28, D:4) a +0 hunting sling (29, -47, D:4) 31 bolts (33, -24, D:4) 3 large rocks (35, -27, D:4) 19 arrows (45, -7, D:4) a +0 spear (48, -29, D:4) the +4 hand axe of Somucs {venom, -Tele rPois MR++ Int-5} It poisons the flesh of those it strikes. It affects your intelligence (-5). It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (52, 8, D:4) a +0 great sword (55, -2, D:4) 12 gold pieces Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (2, 36, D:5) a scroll of identify (4, 6, D:5) a +0 flail a +0 scale mail (4, 32, D:5) a +0 club (unseen) (4, 41, D:5) a potion of curing (6, 42, D:5) 17 stones (7, 41, D:5) 10 gold pieces (8, 7, D:5) a +0 falchion (8, 32, D:5) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (10, 31, D:5) a ration (11, 37, D:5) 16 sling bullets (12, 37, D:5) a ration (12, 39, D:5) a wand of acid (6) (26, 18, D:5) 27 arrows