Dungeon Sprint DCSS version 0.19.1-1-g22dce08 (webtiles) character file. 24 Angani the Conjurer (level 3, -7/19 HPs) Began as a Tengu Conjurer on Jan 20, 2017. Mangled by an ogre ... wielding a +0 giant club (26 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:53 (90 turns). Angani the Conjurer (Tengu Conjurer) Turns: 90, Time: 00:00:53 Health: -7/19 AC: 2 Str: 8 XL: 3 Next: 2% Magic: 0/9 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 14 Spells: 3 memorised, 4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles c - a bread ration h - 3 chunks of flesh Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 4.1 Spellcasting + Level 7.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 ##..... c - Dazzling Spray Conj/Hex ###... 12% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (moderately wounded) The spray of energy hits the ogre. The ogre is heavily wounded. The ogre is dazzled. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (heavily wounded, blind) The searing ray hits the ogre. The ogre is severely wounded. The ogre barely misses you. The searing ray hits the ogre. The ogre is almost dead. The ogre is no longer blind. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ########## #<.#@O'..# #..'..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Angani the Tengu Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 2 | D | Noticed Ijyb 9 | D | Killed Ijyb 9 | D | Reached skill level 7 in Conjurations 9 | D | Reached XP level 2. HP: 15/15 MP: 0/8 9 | D | Reached XP level 3. HP: 19/19 MP: 0/9 78 | D | Learned a level 2 spell: Searing Ray 82 | D | Learned a level 3 spell: Dazzling Spray 85 | D | Noticed an ogre 90 | D | Mangled by an ogre Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.1 Conjurations | 7 | 7.4 Dodging | | 2.1 Stealth | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 2 Peck || 1 Cast: Magic Dart || 4 Dazzling Spray || 2 Searing Ray || 1 Use: Potion || 1 Dodge: Dodged || 2