Dungeon Sprint DCSS version 0.19.1-28-ge1247f7 (webtiles) character file. 25 Angani the Conjurer (level 2, -9/15 HPs) Began as a Deep Elf Conjurer on Jan 21, 2017. Mangled by an ogre ... wielding a +0 giant club (24 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:34 (160 turns). Angani the Conjurer (Deep Elf Conjurer) Turns: 160, Time: 00:00:35 Health: -9/15 AC: 2 Str: 5 XL: 2 Next: 82% Magic: 4/11 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 2 memorised, 10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles c - a bread ration Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.0 Spellcasting + Level 6.3 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Aim: an ogre, wielding a giant club The searing ray misses the ogre. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is lightly wounded. The searing ray misses the ogre. The ogre barely misses you. The searing ray hits the ogre. The ogre is moderately wounded. You finish channeling your searing ray. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (moderately wounded) The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) The ogre hits you with a giant club!! Ouch! That really hurt! You die... ########## #<.#@O'..# #..†..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Angani the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 4 | D | Noticed Ijyb 16 | D | Killed Ijyb 16 | D | Reached XP level 2. HP: 11/15 MP: 7/11 149 | D | Learned a level 2 spell: Searing Ray 153 | D | Noticed an ogre 160 | D | Mangled by an ogre Skill XL: | 1 | ---------------+----+----- Spellcasting | 6 | 6.0 Conjurations | 6 | 6.3 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 11 Cast: Searing Ray || 2 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 2