Angani Level 1 of the Dungeon (0, 0, D:1) a stone (0, 18, D:1) a +0 dagger (1, 3, D:1) 2 stones (11, -23, D:1) 2 stones (16, 41, D:1) a +0 chain mail (37, -6, D:1) a cursed +0 club (42, -8, D:1) 14 sling bullets Level 2 of the Dungeon (0, 0, D:2) a stone (1, 2, D:2) a +0 short sword (10, -1, D:2) 19 arrows (22, 4, D:2) an uncursed amulet of inaccuracy (23, 6, D:2) a cursed -1 club (36, -2, D:2) a +0 scale mail (41, -29, D:2) a +0 chain mail (59, -21, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a stone (1, 0, D:3) a stone (1, 2, D:3) a +0 dagger (1, 3, D:3) a cursed -2 dagger a +0 club (1, 4, D:3) a +0 club (2, 0, D:3) a stone (2, 2, D:3) a +0 dagger a +0 animal skin a cursed -1 helmet (3, 2, D:3) a +0 club (5, 0, D:3) a +0 whip (16, 25, D:3) a +0 short sword (19, 38, D:3) a +0 club (25, 25, D:3) a +0 whip (30, 8, D:3) a +0 dagger a +0 robe a +0 dagger (31, 7, D:3) a +0 dagger a +0 robe (31, 8, D:3) a +0 mace (31, 9, D:3) a +0 club (32, 39, D:3) a +0 club (38, 13, D:3) 11 poisoned needles (46, 4, D:3) a +0 hand axe (46, 9, D:3) a +0 flail a +0 leather armour (46, 15, D:3) a +0 whip (47, 4, D:3) a +0 mace a +2 leather armour of poison resistance (48, 5, D:3) a +0 dagger a +0 leather armour (51, 1, D:3) a +0 dagger (59, 7, D:3) a +0 short sword 3 stones (64, 7, D:3) a stone Level 4 of the Dungeon (0, 0, D:4) a +0 club (9, -27, D:4) a +0 ring mail (13, -21, D:4) 22 stones (17, -18, D:4) a +0 giant spiked club (19, 8, D:4) a +0 club (26, 0, D:4) a +0 hand axe (28, 24, D:4) 14 poisoned needles (30, -27, D:4) a +0 dagger a +0 robe a +0 dagger of venom a +0 robe (30, -26, D:4) a cursed +0 chain mail a cursed +0 flail a +0 leather armour (37, -26, D:4) 22 stones (41, -27, D:4) 17 stones (43, -14, D:4) 22 bolts (46, -33, D:4) a +1 short sword of venom (65, -6, D:4) a cursed +0 trident (66, -5, D:4) a +0 scale mail a +0 falchion (67, -8, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (1, -1, D:5) a +0 dagger (5, 11, D:5) a +0 hand axe (11, -7, D:5) 4 large rocks (16, -14, D:5) a +0 mace a +0 chain mail (20, -4, D:5) a +0 giant club (20, -2, D:5) a +0 cloak (21, -2, D:5) a +0 club a +0 leather armour (25, 16, D:5) a +0 robe (26, 6, D:5) a cursed -3 club (33, 24, D:5) a +0 mace (42, -9, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) 31 stones (48, 17, D:6) 2 arrows (49, -14, D:6) a +0 flail (49, 18, D:6) an arrow (49, 19, D:6) an arrow (49, 20, D:6) an arrow (50, 20, D:6) an arrow (50, 24, D:6) 7 arrows a +0 shortbow of flaming (51, -14, D:6) a +0 dagger a +0 leather armour a +0 club (51, -12, D:6) a cursed +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 chain mail a +0 chain mail a +0 halberd (3, 0, D:7) a +0 halberd (55, -29, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) the +1 leather armour of the Circus Animal {Int+4 Dex+5} It affects your intelligence (+4). It affects your dexterity (+5). (11, 19, D:8) 2 arrows Level 9 of the Dungeon (0, 0, D:9) a +0 war axe (1, 0, D:9) a cursed +3 battleaxe a +0 robe (2, 0, D:9) a +3 dire flail of freezing a +0 robe a +3 great sword a +0 robe a cursed +1 war axe of freezing a +0 robe Level 10 of the Dungeon (0, 0, D:10) 10 stones (1, 6, D:10) 18 sling bullets Level 11 of the Dungeon Level 12 of the Dungeon [Shop] Zuofit's Jewellery Boutique the ring of Dupn {Ice rN++} (595 gold) [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It greatly protects you from negative energy. a +1 ring of evasion (42 gold) an uncursed ring of protection from cold (350 gold) a cursed ring of teleportation (63 gold) an uncursed ring of magical power (280 gold) a +3 ring of evasion (294 gold) an uncursed ring of resist corrosion (280 gold) an uncursed amulet of the gourmand (420 gold) an uncursed ring of magical power (280 gold) a cursed ring of loudness (63 gold) (0, 0, D:12) a +0 shortbow (3, -9, D:12) 4 large rocks (4, 6, D:12) a +0 spear (10, 2, D:12) 16 stones (23, -9, D:12) 14 bolts Level 13 of the Dungeon [Shop] Pufilul's Distillery a potion of brilliance (56 gold) (0, 0, D:13) a +0 shortbow 15 arrows (4, -27, D:13) a +0 hand axe a +0 mace (4, -26, D:13) a +0 dagger a +0 robe (4, -25, D:13) a +0 club a +0 scale mail (16, -15, D:13) a +0 giant club a +0 giant spiked club (30, -26, D:13) a +3 mace (37, -6, D:13) the Almanac of Captivating Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Call Imp Summoning 2 e - Recall Summoning/Translocation 3 f - Darkness Hexes 6 (45, -30, D:13) a +0 trident (46, -30, D:13) a +0 mace a +0 whip (47, -30, D:13) a +2 hand axe of venom a +0 plate armour a +0 dagger a cursed -1 robe Level 14 of the Dungeon [Shop] Jontyk's Weapon Boutique a +1 falchion of draining (210 gold) a cursed +0 dagger (17 gold) the +8 trident "Roont" {speed, rF+ Str+2} (1167 gold) Attacks with this weapon are significantly faster. It affects your strength (+2). It protects you from fire. a +4 blowgun (416 gold) a +0 flail (59 gold) a +4 blowgun (416 gold) the +6 broad axe of Doubt {chop, rC++ MR++ Str-4} (1028 gold) It inflicts extra damage upon your enemies. It affects your strength (-4). It greatly protects you from cold. It affects your resistance to hostile enchantments. a +2 trident of piercing (292 gold) the +11 hand axe of Desperation {pain, MP+9} (1502 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your magic capacity (+9). a +0 club (17 gold) 20 arrows (68 gold) (18, -13, D:14) a +0 war axe a +0 leather armour (27, -22, D:14) a +1 chain mail of poison resistance (37, 27, D:14) a +0 spear (45, 12, D:14) a +3 mace (unseen) (45, 13, D:14) a +0 club (unseen) (45, 20, D:14) a +0 leather armour a +3 battleaxe (46, -24, D:14) the +4 long sword of Wujet {slice, Int+2 Dex-3 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (-3). It lets you see invisible. It makes you more stealthy. (47, 13, D:14) a +0 club (unseen) (47, 14, D:14) a +0 dagger a +0 ring mail Level 15 of the Dungeon (0, 0, D:15) 6 large rocks (1, 24, D:15) a +0 leather armour (3, 1, D:15) 25 bolts a +0 arbalest (6, 5, D:15) 16 arrows a cursed -3 longbow (12, 20, D:15) the Collected Works on Congealing Boosts Spells Type Level a - Song of Slaying Charms 2 b - Regeneration Charms/Necromancy 3 c - Spectral Weapon Hexes/Charms 3 d - Ice Form Ice/Transmutation 4 e - Bolt of Cold Conjuration/Ice 6 (28, 36, D:15) an arrow (31, 33, D:15) 8 arrows (56, 17, D:15) a +0 great sword of flaming (58, 13, D:15) 6 arrows (64, 13, D:15) a +0 shortbow a +0 shortbow 59 arrows (65, 13, D:15) 24 arrows (65, 14, D:15) a +1 scimitar of flaming a +0 longbow a +0 robe a +2 flail of flaming a +0 shortbow a +0 robe a cursed -3 shortbow 35 arrows the Ecumenical Temple Level 1 of the Orcish Mines (4, 5, Orc:1) a +1 dagger of protection a +0 robe a +0 short sword a +0 chain mail a +2 scimitar of draining a +0 chain mail Level 2 of the Orcish Mines [Shop] Baylauwa's Book Shoppe the Guide on Venom and Moulding (501 gold) Spells Type Level a - Beastly Appendage Transmutation 1 b - Poisonous Vapours Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Petrify Transmutation/Earth 4 e - Venom Bolt Conjuration/Poison 5 f - Yara's Violent Unravelling Hexes/Transmutation 5 a book of Misfortune (280 gold) a book of Debilitation (560 gold) a book of Geomancy (490 gold) a manual of Slings (1545 gold) a book of Annihilations (1545 gold) a book of Unlife (910 gold) a book of Unlife (910 gold) a book of Flames (490 gold) [Shop] Syroikeo's Antique Weapon Emporium a +0 eveningstar (465 gold) a +0 great mace (201 gold) a +0 great mace (201 gold) a +3 long sword of holy wrath (722 gold) a +0 hand axe (93 gold) a cursed -1 club (3 gold) the +1 hunting sling of Hesat {flame, *Contam rC+++ MR+ Stlth+} (1627 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It renders you almost immune to cold. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you more stealthy. the +7 war axe of Disorder {venom, +Fly rF+ Int+4} (1974 gold) It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from fire. It lets you fly. [Shop] Wiruwar's Antique Armour Shoppe a +3 chain mail of fire resistance (662 gold) a +0 plate armour (575 gold) a +2 troll leather armour (675 gold) a +0 scale mail (100 gold) a +0 plate armour (575 gold) a +0 robe (17 gold) a +0 chain mail (112 gold) [Shop] Qitonabe's Distillery a potion of degeneration (15 gold) (0, 0, Orc:2) a +0 morningstar (1, 0, Orc:2) a +0 short sword a +0 chain mail a cursed -1 mace (2, 0, Orc:2) a +0 leather armour a +0 club a +0 ring mail (11, 32, Orc:2) a +0 dagger Level 1 of the Lair of Beasts (0, 0, Lair:1) the -1 buckler of the Armadillo {rN+ Str+2 Slay-4} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from negative energy. Level 2 of the Lair of Beasts (0, 0, Lair:2) 7 javelins Level 3 of the Lair of Beasts (30, 36, Lair:3) 16 sling bullets (33, 37, Lair:3) 40 gold pieces (44, 12, Lair:3) the +7 falchion "Rewiaw Taja" {flame, MR++ Str+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 hunting sling Level 5 of the Lair of Beasts (0, 0, Lair:5) the cursed +1 robe "Jiduagu" {rPois MR++ Int+2} It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (20, -20, Lair:5) a +0 robe a +0 hand axe of holy wrath (34, 2, Lair:5) a +0 great sword (43, -16, Lair:5) a +0 leather armour a +0 hand axe Level 6 of the Lair of Beasts (6, 35, Lair:6) the cursed +0 hand axe of Grace {venom, +Fly rF+ Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It protects you from fire. It lets you fly. It has a curse placed upon it. Level 1 of the Swamp (0, 0, Swamp:1) a +0 glaive Level 2 of the Swamp (0, 0, Swamp:2) 15 stones (0, 22, Swamp:2) a scroll of vulnerability (0, 25, Swamp:2) 25 stones Level 3 of the Swamp (0, 0, Swamp:3) the +2 helmet of Winter {Str+2 Dex+4} It affects your strength (+2). It affects your dexterity (+4). Level 4 of the Swamp (0, 0, Swamp:4) 7 tomahawks Level 1 of the Spider Nest (0, 0, Spider:1) a +0 great sword (7, 2, Spider:1) 12 stones Level 2 of the Spider Nest (0, 0, Spider:2) a book of Battle (33, -16, Spider:2) 26 stones Level 3 of the Spider Nest (0, 0, Spider:3) a +0 pair of gloves (29, 16, Spider:3) a +2 quarterstaff of speed Level 5 of the Pits of Slime (0, 0, Slime:5) a scroll of remove curse (3, -6, Slime:5) the +7 scythe of Xisy {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. (5, -13, Slime:5) a scroll of remove curse (5, -9, Slime:5) the +9 hand crossbow "Ytorch" {penet, Dex+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+3). (7, -1, Slime:5) the +2 robe of Terror {-Tele Str+4 Int+4} It affects your strength (+4). It affects your intelligence (+4). It prevents most forms of teleportation. Level 1 of the Vaults (0, 0, Vaults:1) a +0 shortbow 19 arrows (0, 8, Vaults:1) a cursed -2 arbalest 17 bolts (1, -1, Vaults:1) 3 large rocks (5, 5, Vaults:1) 2 arrows (7, 8, Vaults:1) a +0 longbow 24 arrows a +0 centaur barding (8, 0, Vaults:1) 5 large rocks (9, -50, Vaults:1) 20 bolts (9, 8, Vaults:1) an arrow (12, -52, Vaults:1) 18 stones (12, -46, Vaults:1) 25 arrows (13, -31, Vaults:1) a wand of enslavement (9/24) a wand of polymorph (9/24) the +10 quarterstaff of Kehohe {freeze, rC+ Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It protects you from cold. a wand of random effects (37/48) an uncursed ring of ice 4 scrolls of random uselessness a +0 morningstar a +0 scale mail (14, -54, Vaults:1) a +1 long sword of holy wrath a +0 ring mail (14, -46, Vaults:1) a +0 plate armour a +0 great mace (15, -31, Vaults:1) a scroll of noise (16, -46, Vaults:1) a +0 ring mail a +0 long sword (21, -3, Vaults:1) a +0 arbalest 12 bolts (25, -3, Vaults:1) a bolt (29, 4, Vaults:1) an arrow (31, 5, Vaults:1) 2 arrows (33, 4, Vaults:1) 18 arrows (35, 4, Vaults:1) 16 arrows (36, -11, Vaults:1) a bolt (37, 2, Vaults:1) the +9 morningstar "Lonibb" {drain, rC+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It makes you more stealthy. (37, 6, Vaults:1) a +0 chain mail a +0 long sword (37, 8, Vaults:1) a +0 plate armour a +0 long sword (38, 5, Vaults:1) a +0 hunting sling (38, 7, Vaults:1) a +0 chain mail a +0 great sword a +0 chain mail (38, 8, Vaults:1) a +2 battleaxe of electrocution a +0 dire flail a +0 scale mail (39, 6, Vaults:1) an uncursed staff of power (40, 8, Vaults:1) a +0 long sword a +0 ring mail (41, -52, Vaults:1) a +0 arbalest a +0 long sword a +0 scale mail 20 bolts (41, 2, Vaults:1) a +0 robe (41, 6, Vaults:1) a +0 blowgun (42, 5, Vaults:1) a scroll of amnesia (47, -10, Vaults:1) a bolt (51, -11, Vaults:1) 14 poisoned needles Level 2 of the Vaults (0, 0, Vaults:2) 25 stones (19, 25, Vaults:2) a +0 whip a +0 robe (23, -8, Vaults:2) a +0 rapier of speed (29, 42, Vaults:2) a +0 bardiche a +0 plate armour (30, 33, Vaults:2) a +0 ring mail (30, 42, Vaults:2) a +0 halberd a cursed +0 chain mail (31, 40, Vaults:2) a +0 dire flail a +3 great sword a +0 chain mail (35, -2, Vaults:2) a scroll of immolation (38, 11, Vaults:2) a +0 great sword a +0 chain mail (52, -3, Vaults:2) 5 poisoned javelins (53, 1, Vaults:2) 16 stones (56, 45, Vaults:2) 5 large rocks (58, 15, Vaults:2) an uncursed amulet of regeneration Level 3 of the Vaults (25, -2, Vaults:3) a +0 flail a +0 scale mail (41, 9, Vaults:3) 10 stones (41, 52, Vaults:3) a +0 arbalest 21 bolts (42, 17, Vaults:3) a +0 ring mail (42, 49, Vaults:3) 16 stones (43, 17, Vaults:3) a +0 leather armour (50, 39, Vaults:3) a +0 mace a +0 leather armour Level 4 of the Vaults [Shop] Gozag's Assorted Antiques a +2 robe of magic resistance (1770 gold) a scroll of identify (200 gold) a potion of mutation (800 gold) a +0 long sword (350 gold) a scroll of remove curse (300 gold) a +0 flail (350 gold) a box of beasts (2000 gold) a +0 shield (450 gold) a scroll of amnesia (350 gold) [Shop] Gozag's Assorted Antiques a scroll of summoning (950 gold) a book of Party Tricks (5000 gold) the +4 trident of the Endless Curses {antimagic, Stlth+} (4030 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you more stealthy. a wand of flame (35/48) (1850 gold) a +0 chain mail (450 gold) a scroll of amnesia (350 gold) [Shop] Gozag's Antique Weapon Boutique a +0 hand axe (300 gold) a cursed -3 club (10 gold) a +0 arbalest (450 gold) a +7 short sword of venom (4060 gold) a +0 hand crossbow (350 gold) a +0 halberd (400 gold) a +0 shortbow (300 gold) a +0 halberd of freezing (920 gold) (0, 0, Vaults:4) 19 stones (4, -23, Vaults:4) a large rock (5, -17, Vaults:4) a +0 dire flail a cursed -2 dire flail (6, -21, Vaults:4) a large rock a +0 long sword a +0 plate armour (7, -21, Vaults:4) a +0 broad axe a +0 plate armour (8, -21, Vaults:4) a +0 long sword a +0 arbalest 24 bolts a +0 scale mail a +0 morningstar a +0 ring mail (8, -20, Vaults:4) a large rock (9, -20, Vaults:4) a large rock (35, 30, Vaults:4) the amulet of Etubui Kumef {Harm *Drain rC++} [amulet of harm] It increases damage dealt and taken. It greatly protects you from cold. It causes draining when unequipped. (40, -6, Vaults:4) 7 needles of sleeping (40, 25, Vaults:4) the amulet of Qazlal's Condemnation {RegenMP Str+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+4). the ring of the Six Coins {rElec rF++ EV+3 Str-4 Int+2} [ring of evasion] It affects your evasion (+3). It affects your strength (-4). It affects your intelligence (+2). It greatly protects you from fire. It insulates you from electricity. (45, 5, Vaults:4) a +0 hunting sling (56, -21, Vaults:4) the cursed +3 halberd of the Blue Skies {pain, Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It has a curse placed upon it. (60, -5, Vaults:4) the cursed +3 morningstar of the Magic Mushroom {protect, MR+} It protects the one who uses it against injury (+AC on strike). It affects your resistance to hostile enchantments. It has a curse placed upon it. (64, 28, Vaults:4) a +0 spear Level 5 of the Vaults (0, 0, Vaults:5) a +0 giant spiked club a +0 giant spiked club (1, 2, Vaults:5) a +0 robe (1, 3, Vaults:5) 13 stones (2, 1, Vaults:5) a +0 giant club a +0 giant spiked club (4, 1, Vaults:5) a bolt a +0 giant club (6, 0, Vaults:5) a scroll of immolation (7, 0, Vaults:5) a bolt (9, 0, Vaults:5) a bolt (14, 13, Vaults:5) a +0 giant club a +0 dire flail a +0 ring mail (18, 24, Vaults:5) a bolt (19, 19, Vaults:5) a bolt (35, -13, Vaults:5) the +4 leather armour "Woitwo" {rC+ MR+} It protects you from cold. It affects your resistance to hostile enchantments. (38, -8, Vaults:5) a +0 giant spiked club (40, -5, Vaults:5) the +9 scimitar of Income {freeze, *Corrode +Inv rN+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from negative energy. It lets you turn invisible. It may corrode you when you take damage. (44, 1, Vaults:5) a +0 short sword a +0 longbow 15 arrows a +0 leather armour (44, 2, Vaults:5) a +0 short sword a +0 buckler a +0 great mace a cursed +0 ring mail a +0 dagger a cursed -2 ring mail (45, -21, Vaults:5) the Grimoire of Warped Toxins Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Portal Projectile Hexes/Translocation 3 d - Recall Summoning/Translocation 3 e - Lesser Beckoning Translocation 3 f - Spider Form Transmutation/Poison 3 (49, 2, Vaults:5) an arrow (49, 18, Vaults:5) a +1 war axe of electrocution a +0 chain mail (50, 0, Vaults:5) a +0 shortbow a +0 dagger a +0 leather armour 21 arrows (52, 0, Vaults:5) an arrow (53, 22, Vaults:5) a +0 morningstar a +0 ring mail a +0 morningstar a +0 leather armour (54, 21, Vaults:5) a +0 short sword a +0 ring mail (55, 20, Vaults:5) a +0 troll leather armour (55, 21, Vaults:5) a +0 great mace of crushing a +0 scale mail Level 1 of the Crypt (0, 0, Crypt:1) a +0 short sword (0, 4, Crypt:1) a cursed -3 club (2, 13, Crypt:1) a +0 flail of protection a +0 robe of cold resistance (4, 20, Crypt:1) 22 arrows (17, 0, Crypt:1) a potion of degeneration (19, 46, Crypt:1) a +0 battleaxe a +0 chain mail (40, 0, Crypt:1) 23 stones (41, 6, Crypt:1) a +0 spear a +0 robe a +1 hand axe of freezing a +0 robe (42, 7, Crypt:1) a +1 battleaxe a +0 robe a cursed -1 scimitar a +0 robe a +1 short sword of freezing a +0 robe (44, 22, Crypt:1) a +0 shield of protection a +1 large shield (55, 15, Crypt:1) a +0 hand crossbow (59, 23, Crypt:1) a +0 war axe (59, 25, Crypt:1) a +0 flail a +0 trident (59, 26, Crypt:1) a +0 hand axe (60, 26, Crypt:1) a cursed +0 glaive Level 2 of the Crypt (0, 0, Crypt:2) a +1 great sword of draining a +2 plate armour of fire resistance (9, -25, Crypt:2) a +3 glaive a +0 chain mail (44, 16, Crypt:2) 18 arrows (50, 14, Crypt:2) a +0 glaive (50, 15, Crypt:2) a +0 hand axe (52, 15, Crypt:2) a +1 mace of distortion (52, 16, Crypt:2) a +0 battleaxe (53, 16, Crypt:2) a +2 great mace a +0 chain mail Level 3 of the Crypt (4, 6, Crypt:3) the +9 spear of Pacuitz {venom, -Tele rElec Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). It insulates you from electricity. It prevents most forms of teleportation. (7, 52, Crypt:3) a book of Necromancy (7, 53, Crypt:3) a +2 great mace of pain (10, 6, Crypt:3) 18 arrows (14, -2, Crypt:3) a book of Cantrips (14, 4, Crypt:3) a book of Power (30, 0, Crypt:3) 26 bolts (31, -2, Crypt:3) a book of Beasts (32, -3, Crypt:3) a book of Callings (32, 58, Crypt:3) a +1 short sword of draining (33, 0, Crypt:3) a crystal ball of energy (34, 0, Crypt:3) an uncursed staff of power a fan of gales (37, 17, Crypt:3) a +1 dire flail of protection (39, 37, Crypt:3) 15 arrows (46, 40, Crypt:3) a +0 pair of gloves (47, 22, Crypt:3) a +0 dire flail (49, 0, Crypt:3) an uncursed staff of conjuration (50, 0, Crypt:3) 14 stones (51, 23, Crypt:3) a fan of gales (51, 25, Crypt:3) a +4 short sword of speed (51, 33, Crypt:3) a +0 scale mail (52, 0, Crypt:3) a wand of polymorph (17/24) Level 1 of the Realm of Zot (0, 0, Zot:1) 34 sling bullets (2, 48, Zot:1) a +0 great sword (5, 48, Zot:1) 26 bolts (8, -4, Zot:1) a +0 scale mail (15, 11, Zot:1) a +0 long sword (17, -6, Zot:1) a +0 chain mail (39, 11, Zot:1) +0 storm dragon scales (45, 20, Zot:1) a scroll of vulnerability (70, 6, Zot:1) a +0 bardiche a +0 cloak a +0 long sword a +0 cloak (71, 6, Zot:1) a +1 halberd of venom (71, 7, Zot:1) a +0 dire flail a +0 long sword a +1 halberd a +1 cloak Level 2 of the Realm of Zot (0, 1, Zot:2) a +1 antimagic short sword (2, 0, Zot:2) +0 storm dragon scales (24, 21, Zot:2) a +2 long sword of protection Level 3 of the Realm of Zot (0, 0, Zot:3) a +0 dagger (8, 23, Zot:3) an uncursed ring of protection from cold (13, -8, Zot:3) +0 shadow dragon scales (22, -3, Zot:3) a +0 robe (25, 14, Zot:3) a +0 scale mail (26, 6, Zot:3) Sif Muna's Collected Works on Icy Stones Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Simulacrum Ice/Necromancy 6 Level 4 of the Realm of Zot (0, 0, Zot:4) a fan of gales (10, -18, Zot:4) a +0 plate armour (10, -12, Zot:4) a +0 scimitar (11, -13, Zot:4) a +0 cloak of poison resistance (12, -11, Zot:4) a +1 cloak of magic resistance a +0 long sword (12, -10, Zot:4) a cursed +0 battleaxe (13, -11, Zot:4) a +0 dire flail (32, -10, Zot:4) quicksilver dragon scales (37, 2, Zot:4) a +0 short sword a +0 cloak a +0 short sword a +0 cloak a +0 dagger a +1 cloak (38, 1, Zot:4) a +0 short sword (39, 1, Zot:4) a +0 flail (42, -18, Zot:4) 11 poisoned needles (42, -15, Zot:4) 20 stones Level 5 of the Realm of Zot (0, 0, Zot:5) an uncursed staff of energy (5, 28, Zot:5) a +4 scythe of venom (15, 12, Zot:5) a +0 war axe (16, 12, Zot:5) a +0 long sword (unseen) Level 1 of the Depths (0, 0, Depths:1) the Handbook of the Final Cities Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Petrify Transmutation/Earth 4 c - Iron Shot Conjuration/Earth 6 d - Statue Form Transmutation/Earth 6 (1, -25, Depths:1) a +0 trident a +0 robe (29, 28, Depths:1) a +2 war axe of flaming a +0 ring mail a +0 buckler (30, 27, Depths:1) a +0 buckler (38, -21, Depths:1) a +3 dire flail a +0 dire flail (58, -29, Depths:1) a +0 plate armour (61, -31, Depths:1) a +0 chain mail (62, -32, Depths:1) a +0 chain mail Level 2 of the Depths (0, 0, Depths:2) a +0 dire flail a +0 dire flail (2, 11, Depths:2) a +0 battleaxe (unseen) (3, 4, Depths:2) a +0 dire flail a +0 dire flail (8, -28, Depths:2) a +0 giant club a +0 giant club (9, -28, Depths:2) a +0 giant club a +0 robe a +0 club a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club (10, -28, Depths:2) a +0 giant club (10, -27, Depths:2) a +0 giant club (33, -37, Depths:2) a +0 dire flail a +0 great mace (34, -36, Depths:2) +0 ice dragon scales (34, 14, Depths:2) a +0 arbalest 9 bolts (36, 19, Depths:2) a +0 arbalest 15 bolts (36, 20, Depths:2) a bolt (40, 2, Depths:2) a cursed -1 arbalest 8 bolts (48, -12, Depths:2) a +2 dire flail of draining a +0 dire flail (49, -12, Depths:2) an uncursed amulet of harm a book of the Sky (55, -37, Depths:2) a +2 great mace of holy wrath a +0 dire flail (59, 20, Depths:2) 5 large rocks (63, 20, Depths:2) the amulet of the Hare {Spirit Dex+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+4). Level 3 of the Depths (0, 0, Depths:3) a +0 spear a +0 robe (16, -13, Depths:3) a cursed +0 helmet (19, -13, Depths:3) a +2 war axe of venom a +3 ring mail of cold resistance a +0 buckler of cold resistance (21, -28, Depths:3) a +0 arbalest 19 bolts (21, -22, Depths:3) a +0 quarterstaff a +0 hunting sling 17 sling bullets (23, -2, Depths:3) a +0 trident of pain (26, -15, Depths:3) a +2 great mace of holy wrath a +0 leather armour (28, 8, Depths:3) a cursed amulet of inaccuracy (29, 8, Depths:3) a +2 scale mail of cold resistance (31, 8, Depths:3) a +0 spear (32, 8, Depths:3) a lamp of fire (33, -14, Depths:3) the +1 faerie dragon scales {rCorr Int-5 Dex+2 SInv} It affects your intelligence (-5). It affects your dexterity (+2). It lets you see invisible. It protects you from acid and corrosion. (33, 8, Depths:3) a lightning rod (4/4) (35, -44, Depths:3) 13 stones (37, -14, Depths:3) a +0 troll leather armour (38, 2, Depths:3) a book of Fire (38, 3, Depths:3) a wand of flame (33/48) (40, -17, Depths:3) a +0 animal skin a +0 hand axe (43, -44, Depths:3) a +0 robe a +0 spear of venom a +0 buckler (45, -27, Depths:3) 14 arrows (45, -10, Depths:3) 23 arrows (49, -39, Depths:3) a +0 scale mail (50, -18, Depths:3) a +2 battleaxe of freezing (51, -4, Depths:3) a +0 troll leather armour (53, -22, Depths:3) a wand of iceblast (8/15) (53, -16, Depths:3) a +0 flail (55, -22, Depths:3) a +0 battleaxe of freezing (63, 1, Depths:3) 4 large rocks Level 4 of the Depths (0, 0, Depths:4) a +0 ring mail (3, -16, Depths:4) a +0 long sword a +0 ring mail (3, -1, Depths:4) a large rock (4, -12, Depths:4) a +0 hand crossbow (5, 8, Depths:4) a cursed +0 spear (6, -12, Depths:4) a +0 troll leather armour (6, -10, Depths:4) a +0 flail (8, -8, Depths:4) a +0 robe (10, -8, Depths:4) a +0 dagger a +0 robe (50, 27, Depths:4) a +0 animal skin a +0 rapier a +1 battleaxe of freezing a cursed +0 arbalest 12 bolts a +1 scimitar a +0 chain mail a cursed +0 long sword 22 stones a +0 plate armour a +0 spear of flaming a +0 ring mail of magic resistance a +0 buckler a cursed -2 quarterstaff a +0 animal skin a +1 battleaxe of freezing (50, 28, Depths:4) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (50, 29, Depths:4) a +0 longbow a +2 robe of magic resistance 52 arrows Level 5 of the Depths [Shop] Qeetaf's Weapon Boutique a +0 blowgun (42 gold) a +0 falchion (51 gold) the +1 quarterstaff of the Middle {holy, rC- Int+4} (350 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It makes you vulnerable to cold. a +0 mace (51 gold) a +0 long sword (59 gold) a +0 arbalest of flaming (171 gold) 9 stones (15 gold) a +2 hand crossbow of freezing (311 gold) a +0 hunting sling (25 gold) 21 arrows (71 gold) (33, -12, Depths:5) +0 ice dragon scales (35, -12, Depths:5) a +2 buckler (35, -11, Depths:5) a +0 dire flail a +0 dire flail (36, -11, Depths:5) a +0 dire flail a +0 dire flail a +0 robe a +2 antimagic rapier a cursed +0 animal skin (46, -34, Depths:5) a +0 trident (46, -3, Depths:5) a book of Flames (47, -3, Depths:5) a wand of enslavement (9/24) a wand of acid (3/15) (51, -33, Depths:5) 19 stones