Anriel Level 1 of the Dungeon (0, 0, D:1) a +0 club (16, -17, D:1) 6 stones (19, -17, D:1) a +0 scale mail (23, 6, D:1) 5 poisoned darts (30, -27, D:1) a +0 trident (33, -6, D:1) a +0 robe (39, -20, D:1) a +0 short sword a stone (42, -17, D:1) a +0 club (47, -19, D:1) a +0 club (48, -5, D:1) a +0 club 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 robe (5, 22, D:2) a +0 leather armour (7, -2, D:2) a +0 spear (10, -6, D:2) a +0 club (15, 19, D:2) a +0 club a +0 whip (19, 28, D:2) a +0 sling (22, 11, D:2) a +0 mace (32, 17, D:2) a bat corpse (35, 29, D:2) a +0 plate armour (40, 27, D:2) a +0 sling a +0 club (42, 19, D:2) a quokka corpse (skeletalised by now) (44, 3, D:2) a +0 dagger a goblin corpse (skeletalised by now) (45, 7, D:2) a +0 robe (47, -11, D:2) a rat corpse (skeletalised by now) (51, 35, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a scroll of noise (3, -2, D:3) a +0 dagger