Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 17388161792834214949 27 Anriel the Magician (level 2, 0/15 HPs) Began as a Deep Elf Hedge Wizard on July 15, 2025. Killed by nerve-wracking pain ... invoked by a shadow imp (2 damage) ... on level 2 of the Dungeon. The game lasted 00:06:30 (655 turns). Anriel the Magician (Deep Elf Hedge Wizard) Turns: 655, Time: 00:06:30 Health: 0/15 AC: 6 Str: 7 XL: 2 Next: 93% Magic: 3/9 EV: 11 Int: 18 God: Gold: 73 SH: 0 Dex: 14 Spells: 3/10 levels left rFire . . . h - +2 dagger (venom) rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - +4 ring of protection HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons h - a +2 dagger of venom (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery i - a +4 ring of protection (worn) Scrolls g - a scroll of revelation Potions a - a potion of lignification d - a potion of magic e - a potion of moonshine {unknown} f - a potion of enlightenment {unknown} Skills: + Level 2.8 Dodging + Level 2.9 Stealth + Level 4.7 Spellcasting * Level 3.0 Conjurations - Level 1.1 Summonings - Level 1.2 Necromancy - Level 1.1 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 4% 1 b - Grave Claw Necr 16% 2d8 13% 2 c - Blink Tloc 16% N/A 13% 2 d - Call Imp Summ 16% N/A 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 8% 2d3 21% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 26% 3 Launch Clockwork Bee Frge 4% N/A 38% 3 Forge Blazeheart Golem Fire/Frge 4% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (100% to hit) The magic dart hits the shadow imp. The shadow imp is lightly wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (lightly wounded, 100% to hit) The magic dart hits the shadow imp but does no damage. The shadow imp is lightly wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (lightly wounded, 100% to hit) The magic dart hits the shadow imp. The shadow imp is moderately wounded. The shadow imp gestures at you. Pain shoots through your body! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 13% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target Aim: a shadow imp (moderately wounded) Okay, then. Casting: Grave Claw (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Blink. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Blink (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Blink. Nothing appears to happen. The shadow imp gestures at you. Pain shoots through your body! You die... .# ... ..# #.## #.. #. #.# #.###.####### #...@.5.....# ##.##........ ###.##...###.# #........# #.#.#....# .# #........# #.# #.#.#.#..###.# #.# #.....#......# #.# #.#>###.###..# ###.# # You could see a shadow imp. Vanquished Creatures 2 giant cockroaches (D:1) 2 hobgoblins (D:2) 6 jackals 3 ball pythons (D:1) 3 bats (D:1) 2 endoplasms (D:1) A frilled lizard (D:2) 6 goblins 2 kobolds (D:1) A rat (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Anriel the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 227 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/9 489 | D:1 | Learned a level 2 spell: Grave Claw 492 | D:1 | Learned a level 2 spell: Blink 495 | D:1 | Learned a level 2 spell: Call Imp 655 | D:2 | Killed from afar by a shadow imp Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_basic D:2: minmay_skewed_foursquare, layout_loops_ring, minivault_11 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 3 | 3.0 Dodging | | 2.8 Stealth | | 2.9 Spellcasting | | 4.7 Summonings | | 1.1 Necromancy | | 1.2 Translocations | | 1.1 Action || total ---------------------------++------- Melee: Dagger || 16 Cast: Magic Dart || 48 Use: Scroll || 2 Armour: Robe || 11 Dodge: Dodged || 11