Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 2447248453803107878 162 Anriel the Conjurer (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on July 30, 2025. Slain by a gnoll bouda ... wielding a +1 whip of venom (13 damage) ... on level 3 of the Dungeon. The game lasted 00:13:22 (1813 turns). Anriel the Conjurer (Deep Elf Conjurer) Turns: 1813, Time: 00:13:23 Health: -2/28 AC: 4 Str: 4 XL: 5 Next: 19% Magic: 0/13 EV: 12 Int: 25 God: Gold: 191 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . h - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 191 gold pieces. Inventory: Armour a - a +1 robe (worn) h - a +0 pair of gloves (worn) j - a +0 helmet Scrolls e - 2 scrolls of enchant armour Potions b - a potion of magic c - a potion of moonshine {unknown} d - a potion of berserk rage {unknown} f - a potion of haste {unknown} g - 2 potions of resistance i - a potion of heal wounds {unknown} k - 3 potions of curing Skills: + Level 3.9 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting * Level 5.9 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 d - Fulminant Prism Conj/Alch 10% 3d9 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 10% N/A 13% 2 Maxwell's Portable Pile Tloc 5% (3-9)d3 26% 3 Teleport Other Tloc 5% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 :[ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll is severely wounded. The searing ray hits the gnoll bouda. The gnoll bouda is moderately wounded. Your attacks no longer feel as feeble. The gnoll completely misses you. The searing ray misses the gnoll. The searing ray misses the gnoll bouda. You hear an angry hiss. The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. You finish channelling your searing ray. The gnoll misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. Okay, then. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +1 whip of venom and wearing a +0 robe (heavily wounded, 83% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll. You kill the gnoll! The searing ray misses the gnoll bouda. The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The searing ray misses the gnoll bouda. The searing ray hits the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 spear. The gnoll bouda calls upon its god to heal the gnoll. The gnoll is healed somewhat. The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. The gnoll misses you. The gnoll bouda closely misses you. The searing ray hits the gnoll bouda but does no damage. The gnoll bouda is severely wounded. You finish channelling your searing ray. The gnoll closely misses you. The gnoll bouda hits you with a +1 whip of venom! You die... ..............#.# ..............#.# ........####....# ...........#.^..### ...........'......# ......##...#....#.# ......##...#.##...# ......##...+......# ......#######.#.@.# .......# ##..j.### ......## ###.j..# ...... #).### ...... .)..# #..... ..#...# ...... <.ß #...# ...... .. ....# ...... # ....## You could see a gnoll bouda and a gnoll (swift). Vanquished Creatures Terence (D:2) Robin (D:2) 4 gnolls 4 adders 2 dart slugs 2 ribbon worms 5 endoplasms 2 giant cockroaches 6 hobgoblins A quokka (D:2) 6 ball pythons 8 bats 2 frilled lizards 14 goblins 4 kobolds (D:1) A rat (D:2) 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Anriel the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 159 | D:1 | Reached XP level 2. HP: 8/15 MP: 6/8 506 | D:1 | Reached skill level 5 in Conjurations 509 | D:1 | Learned a level 2 spell: Searing Ray 526 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 628 | D:2 | Found Nafuckoo's Antique Armour Emporium. 892 | D:2 | Found Ywoul's Book Boutique. 892 | D:2 | Noticed a walking earthen tome 893 | D:2 | Noticed a walking frostbound tome 905 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/11 929 | D:2 | Found a faded altar of an unknown god. 1008 | D:2 | Noticed Robin 1015 | D:2 | Killed Robin 1053 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1058 | D:2 | Learned a level 4 spell: Fulminant Prism 1302 | D:2 | Noticed Terence 1308 | D:2 | Killed Terence 1803 | D:3 | Reached XP level 5. HP: 13/28 MP: 8/13 1813 | D:3 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_loops_cross, hangedman_decor_points D:2: layout_basic, nicolae_ecumenical_oubliette, serial_shops, nicolae_shop_hallway_plus, nicolae_shop_mannequins, uniq_terence, uniq_robin D:3: layout_basic, dk_vineyard_1, st_stairs_7, skrybe_limestone_x, minivault_11, grunt_decor_clamped, grunt_ministairs_7 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.9 Dodging | 3 | 3.9 Spellcasting | 4 | 4.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 54 | 30 || 84 Searing Ray | 4 | 9 || 13 Use: Scroll | 3 | 4 || 7 Armour: Robe | 8 | 6 || 14 Dodge: Dodged | 6 | 9 || 15