Anriel Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (4, -15, D:1) a rat corpse (skeletalised by now) (9, -10, D:1) 2 poisoned darts (10, -1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (11, -13, D:1) a +0 dagger (12, -14, D:1) 9 stones (17, 36, D:1) a +0 dagger (18, -11, D:1) a ball python skeleton (18, 6, D:1) a hobgoblin skeleton a hobgoblin skeleton (20, -7, D:1) 5 boomerangs (21, -13, D:1) an inkwell talisman (22, 21, D:1) 4 stones (23, 22, D:1) a quokka skeleton (24, -8, D:1) a +0 club (25, 8, D:1) a bat skeleton (30, 30, D:1) a rat corpse (skeletalised by now) (31, -18, D:1) a +0 club a kobold corpse (31, 6, D:1) a +0 dagger (31, 36, D:1) a bat corpse (skeletalised by now) (32, -20, D:1) a +0 spear (32, 23, D:1) a +0 short sword Level 2 of the Dungeon (3, -5, D:2) a +0 club a +0 robe the human corpse of Jessica (4, -8, D:2) a +0 dagger a goblin corpse (41, -3, D:2) a potion of curing (41, -2, D:2) a scroll of teleportation