Dungeon Crawl Stone Soup version 0.13.0 (webtiles) character file. 20 Antur the Shield-Bearer (level 1, 21/21 HPs) Began as a Deep Dwarf Fighter on Oct 12, 2013. Got out of the dungeon alive. The game lasted 00:00:08 (3 turns). Antur the Shield-Bearer (Deep Dwarf Fighter) Turns: 3, Time: 00:00:09 HP 21/21 AC 7 Str 19 XL: 1 Next: 0% MP 0/0 EV 6 Int 8 God: Gold 20 SH 20 Dex 12 Spells: 0 memorised, 0 levels left Res.Fire : . . . See Invis. : . a - +0 dwarf falchion Res.Cold : . . . Warding : . b - +0 dwarf scale mail Life Prot.: . . . Conserve : . c - +0 dwarf shield Res.Poison: . Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Stasis : . (no boots) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, extremely unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow healing 3 a: Device Recharging You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons a - a +0,+0 dwarven falchion (weapon) Armour b - a +0 dwarven scale mail (worn) c - a +0 dwarven shield (worn) Magical devices d - a wand of heal wounds (5) Comestibles f - a bread ration Skills: + Level 2.6 Fighting + Level 2.0 Long Blades + Level 3.2 Armour + Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/27) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not heal naturally. Message History Welcome, Antur the Deep Dwarf Fighter. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a scroll labeled HINEACRIUVUE. Found two stairs. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Unknown command. A hobgoblin comes into view. It is wielding an orcish club. The hobgoblin shouts! There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! , , . , , #. , ,*#. *#. , . , #. ... #. * ....##.########## ..>?.....@........ , .................. , ##.####.######### , , , * * #. , ,* #. * * #. *, * #. , g.* .. There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Antur, the Deep Dwarf Fighter, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 21/21 MP: 0/0 3 | D:$ | Got out of the dungeon alive.