Aphynety Level 1 of the Dungeon (0, 0, D:1) 6 stones (1, -18, D:1) a +0 club (19, -7, D:1) a +0 short sword (21, -14, D:1) a +0 sling (21, 0, D:1) a +0 chain mail (23, 1, D:1) a +0 leather armour (29, -24, D:1) a +1 short sword of venom (29, -14, D:1) a +0 kite shield (31, -2, D:1) a +0 whip (35, -22, D:1) a +0 helmet (40, -23, D:1) a +0 dagger (40, -2, D:1) a +0 hand axe (45, -20, D:1) a +0 dagger (46, -18, D:1) a +0 dagger (52, -14, D:1) 7 stones (59, -6, D:1) a +0 whip (65, -26, D:1) a +0 short sword (66, -22, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 sling (4, -19, D:2) a +0 falchion (8, -19, D:2) a +0 club (15, -4, D:2) a +0 robe (18, -13, D:2) a +0 leather armour (20, 5, D:2) 9 stones (33, -13, D:2) a +0 short sword (33, 8, D:2) a +0 robe (33, 14, D:2) a +0 club (34, 14, D:2) a +0 club a +0 halberd (35, 15, D:2) a +0 whip (36, 17, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Qekhum's General Store a +0 robe (7 gold) a scroll of enchant armour (82 gold) a potion of mutation (88 gold) the +0 chain mail of Paranoia {Harm Rampage rPois Int-5} (57 gold) Int: It affects your intelligence (-5). rPois: It protects you from poison. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. 5 atropa-tipped darts (49 gold) a scroll of enchant armour (82 gold) (0, 0, D:3) a +0 scythe a +0 robe (3, 18, D:3) a +0 chain mail (4, 17, D:3) a +0 sling a +0 dagger (6, 1, D:3) a +0 war axe (10, -10, D:3) a +0 whip (18, -3, D:3) a +0 flail (18, 10, D:3) a +0 hand axe (27, -2, D:3) a +0 whip (30, -7, D:3) a +0 whip (33, -10, D:3) a +0 short sword a +0 ring mail (35, -9, D:3) a +0 club (37, -8, D:3) a +0 flail (37, 34, D:3) a +0 club (38, 36, D:3) a +0 whip (40, 2, D:3) a +0 hand axe (40, 18, D:3) a +0 helmet Level 4 of the Dungeon (10, -35, D:4) a +0 hand axe (12, -33, D:4) a +0 sling a +0 club (20, -6, D:4) a +0 ring mail (24, -28, D:4) a +0 ring mail (35, 6, D:4) a +0 chain mail (38, 5, D:4) a +0 heavy flail (42, 12, D:4) a +0 chain mail (46, 7, D:4) 9 stones (51, 5, D:4) a +0 quarterstaff Level 5 of the Dungeon [Shop] Mirum's Antique Weapon Emporium the +4 double sword of the Swamp {antimagic, rF+ Will+ SInv} (2131 gold) rF: It protects you from fire. SInv: It lets you see invisible. Will: It increases your willpower. a +0 spear (72 gold) the +6 arbalest "Damnation" {damnation} (1920 gold) a +0 rapier (96 gold) the +6 trident of Stickiness {heavy, rCorr} (1173 gold) rCorr: It protects you from acid and corrosion. a +1 rapier of protection (283 gold) a +0 flail (84 gold) a +2 mace of draining (417 gold) a +0 short sword (72 gold) (0, 0, D:5) 9 gold pieces (0, 5, D:5) a +0 shortbow (2, -3, D:5) 5 stones (2, 2, D:5) a hound corpse (skeletalised by now) (2, 4, D:5) a +0 hand axe a +0 leather armour (15, 7, D:5) a scroll of magic mapping (20, -6, D:5) a +0 short sword a boomerang an orc skeleton (21, -7, D:5) a +0 dagger a +0 robe (21, -5, D:5) a +2 morningstar of pain a +0 leather armour a +0 hand axe a +0 leather armour an orc skeleton (23, -7, D:5) a +2 falchion of freezing a +0 leather armour (24, 8, D:5) a +0 giant club (24, 9, D:5) a +2 mace of holy wrath (unseen) (25, -9, D:5) an adder corpse (skeletalised by now) (25, -3, D:5) a +2 trident of freezing the Ecumenical Temple