Dungeon Crawl Stone Soup version 0.20-a0-738-gb057e68 (webtiles) character file. 0 Aradia the Magician (level 1, 13/13 HPs) Began as an Octopode Wanderer on Feb 24, 2017. Got out of the dungeon alive. The game lasted 00:00:02 (1 turns). Aradia the Magician (Octopode Wanderer) Turns: 1, Time: 00:00:02 Health: 13/13 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 5/5 EV: 10 Int: 15 God: Gold: 0 SH: 7 Dex: 11 Spells: 8/8 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Gourm . a - +0 shield rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 shield (worn) Books b - the Collected Works on Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Sif Muna's Disquisition on Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 Comestibles f - a bread ration Skills: + Level 1.0 Fighting + Level 1.0 Dodging + Level 1.3 Stealth + Level 1.0 Shields + Level 4.0 Spellcasting Level 1.0 Summonings Level 1.1 Evocations You had 8 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, Aradia the Octopode Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ######.# #@.....# ######## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aradia the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Aradia set off with: a +0 shield, the Collected Works on Heat, Sif Muna's Disquisition on Companions, a +0 dagger, a bread ration 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 0 | D:1 | Identified the Collected Works on Heat 0 | D:1 | Identified Sif Muna's Disquisition on Companions 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: onia_arrival_mini_maze