Dungeon Crawl Stone Soup version 0.20-a0-738-gb057e68 (webtiles) character file. 0 Aradia the Conjurer (level 1, 14/14 HPs) Began as an Octopode Wanderer on Feb 24, 2017. Got out of the dungeon alive. The game lasted 00:00:02 (1 turns). Aradia the Conjurer (Octopode Wanderer) Turns: 1, Time: 00:00:03 Health: 14/14 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . c - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 spear (weapon) Books a - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Slow Hexes 2 e - Conjure Flame Conjuration/Fire 3 f - Mephitic Cloud Conjuration/Poison/Air 3 b - Sif Muna's Tome of Talismans Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 Comestibles d - a bread ration Skills: + Level 2.0 Fighting + Level 1.0 Dodging Level 1.0 Shields Level 3.0 Conjurations Level 2.0 Necromancy Level 1.1 Evocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, Aradia the Octopode Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #####+#### #........# #........# #.@......# #........# #........# ########## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aradia the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Aradia set off with: a book of Minor Magic, Sif Muna's Tome of Talismans, a +0 spear, a bread ration 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 0 | D:1 | Identified Sif Muna's Tome of Talismans 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_rooms_c, nemelex_diamond_rough_becter