Dungeon Crawl Stone Soup version 0.20-a0-738-gb057e68 (webtiles) character file. 0 Aradia the Skirmisher (level 1, 18/18 HPs) Began as an Octopode Wanderer on Feb 24, 2017. Got out of the dungeon alive. The game lasted 00:00:01 (1 turns). Aradia the Skirmisher (Octopode Wanderer) Turns: 1, Time: 00:00:01 Health: 18/18 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . SeeInvis . b - +2 blowgun rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +2 blowgun (weapon) c - a +0 shortbow Missiles a - a curare-tipped needle (quivered) d - 22 arrows Potions e - a potion of lignification Comestibles f - a bread ration Skills: + Level 5.0 Fighting + Level 3.0 Bows + Level 1.0 Throwing + Level 1.3 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, Aradia the Octopode Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a runed hat and a scroll labeled IDUYCIT YSS. Found a staircase leading out of the dungeon. You aren't carrying or standing over any spellbooks. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ############### ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈.....≈≈≈≈≈ ≈≈....≈≈≈....≈≈ ≈...≈≈≈.≈≈≈...≈ ...≈≈≈.@.[≈≈..≈ ≈...≈≈≈.≈≈≈...≈ ≈≈..?.≈≈≈....≈≈ ≈≈≈≈≈.....≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ############### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aradia the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Aradia set off with: a curare-tipped needle, a +2 blowgun, a +0 shortbow, 22 arrows, a potion of lignification, a bread ration 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_shrine, st_stairs_10