Dungeon Crawl Stone Soup version 0.20-a0-738-gb057e68 (webtiles) character file. 0 Aradia the Magician (level 1, 11/11 HPs) Began as an Octopode Wanderer on Feb 24, 2017. Got out of the dungeon alive. The game lasted 00:00:02 (1 turns). Aradia the Magician (Octopode Wanderer) Turns: 1, Time: 00:00:03 Health: 11/11 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 6/6 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 dagger (weapon) Potions b - a potion of curing Books a - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Slow Hexes 2 e - Conjure Flame Conjuration/Fire 3 f - Mephitic Cloud Conjuration/Poison/Air 3 c - the Grimoire of Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 Comestibles f - a bread ration Skills: + Level 1.0 Throwing + Level 3.0 Spellcasting Level 2.0 Conjurations Level 2.0 Summonings Level 1.2 Poison Magic Level 1.1 Evocations You had 6 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, Aradia the Octopode Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### ...... 8.8.8.# .......## ≈≈≈≈≈≈.@# .......## 8.8.8.# ...... ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aradia the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Aradia set off with: a book of Minor Magic, a potion of curing, the Grimoire of Venom, a +0 dagger, a bread ration 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 0 | D:1 | Identified the Grimoire of Venom 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: mainiacjoe_arrival_reflecting_pool