Aradia Level 1 of the Dungeon (0, 0, D:1) a +0 helmet (2, -2, D:1) a +0 chain mail (23, -4, D:1) a stone a +0 dagger (25, 10, D:1) a -1 dagger (27, 10, D:1) a +0 club (30, 22, D:1) a +0 dagger (34, 34, D:1) a +0 club (36, 36, D:1) a +0 club (40, -2, D:1) a +0 whip (46, 27, D:1) a +0 club (46, 28, D:1) a +0 dagger (47, 0, D:1) a +0 club (48, 23, D:1) a +0 dagger 3 stones (48, 25, D:1) a stone (48, 36, D:1) a +0 robe (49, -4, D:1) a +0 club (49, 26, D:1) a +0 dagger (49, 27, D:1) a stone (50, 15, D:1) a +0 club (60, 39, D:1) 18 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 centaur barding (14, 35, D:2) a stone (16, -9, D:2) a stone (16, 35, D:2) a stone (17, -10, D:2) a stone (18, 25, D:2) a +0 club (18, 35, D:2) a stone (19, -17, D:2) 11 arrows (20, 35, D:2) a stone (25, -8, D:2) an uncursed amulet of the gourmand (26, 18, D:2) a +0 dagger (27, 7, D:2) a +0 club (29, -10, D:2) a stone (29, 17, D:2) 5 tomahawks (31, -11, D:2) 2 stones (33, -4, D:2) a +0 hand axe (34, 1, D:2) a +0 club (34, 15, D:2) a cursed -2 club (36, 0, D:2) a +0 club (39, 1, D:2) a +0 spear (42, 10, D:2) 5 tomahawks (43, 1, D:2) a +0 halberd (47, 27, D:2) a +0 cloak (48, 23, D:2) 12 poisoned needles (48, 25, D:2) a +0 club (50, 20, D:2) a +0 club (53, 23, D:2) 22 stones Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail a +0 flail of protection (4, -3, D:3) a +1 plate armour of positive energy (4, 17, D:3) a +0 whip 13 arrows (7, 13, D:3) a +1 vampiric hand axe (8, 4, D:3) a +0 robe a +0 dagger (11, 5, D:3) a +0 chain mail a +0 falchion (15, 36, D:3) a +0 war axe (16, -1, D:3) a +0 leather armour a +0 hand axe (18, 11, D:3) a +0 helmet (19, 20, D:3) a +0 club (19, 21, D:3) a +0 mace (20, -12, D:3) 2 arrows (20, -8, D:3) a cursed +0 centaur barding (20, -6, D:3) 16 arrows a +0 shortbow (20, 11, D:3) a +0 robe a +0 dagger a +0 whip (21, -12, D:3) a +0 spear (21, -5, D:3) an arrow (27, 31, D:3) a +0 robe (28, 33, D:3) 21 stones (31, 32, D:3) a +2 leather armour of cold resistance a +0 club (31, 33, D:3) a +0 scale mail a +0 mace (32, -8, D:3) a +0 club (34, 18, D:3) a +0 whip (34, 21, D:3) a +0 leather armour a +0 hand axe (34, 28, D:3) a +0 robe (45, 25, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 whip (3, -2, D:4) a +0 mace (4, 32, D:4) 5 tomahawks (8, 25, D:4) a +0 ring mail (9, 9, D:4) the +9 hunting sling of the Spider Nest {flame, *Corrode rPois Str+3 Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (+4). It protects you from poison. It may corrode you when you take damage. (12, 43, D:4) 15 stones (13, 12, D:4) a +0 giant club (28, 13, D:4) 17 bolts (39, 37, D:4) 17 sling bullets (46, -3, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 robe (2, -56, D:5) a +0 robe (3, -34, D:5) a +0 dagger (9, -33, D:5) a +0 flail (25, -58, D:5) 17 stones (26, -49, D:5) 30 stones (35, -12, D:5) a +0 scale mail (44, -15, D:5) a +0 club a +0 ring mail (46, -15, D:5) a +0 dagger (47, -14, D:5) a +0 trident (unseen) (48, -34, D:5) a +0 spear (50, -34, D:5) a +0 mace (58, -58, D:5) a +0 scale mail the Ecumenical Temple