Dungeon Crawl Stone Soup version 0.20-a0-738-gb057e68 (webtiles) character file. 0 Aradia the Stinger (level 1, 16/16 HPs) Began as an Octopode Wanderer on Feb 24, 2017. Got out of the dungeon alive. The game lasted 00:00:00 (1 turns). Aradia the Stinger (Octopode Wanderer) Turns: 1, Time: 00:00:01 Health: 16/16 AC: 1 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 11 God: Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . d - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 club (weapon) Potions c - a potion of curing Books a - a Young Poisoner's Handbook Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 b - the Grimoire of Transformation Spells Type Level a - Passwall Transmutation/Earth 2 b - Sticks to Snakes Transmutation 2 Comestibles f - a bread ration Skills: + Level 3.0 Fighting + Level 2.0 Throwing Level 2.0 Air Magic Level 3.6 Poison Magic You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, Aradia the Octopode Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### #@# #....# #....# .#.#.# ......# ##.##### . . There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aradia the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Aradia set off with: a Young Poisoner's Handbook, the Grimoire of Transformation, a potion of curing, a +0 club, a bread ration 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: lemuel_arrival_tunnels