Dungeon Crawl Stone Soup version 0.20-a0-751-g905781e (webtiles) character file. 0 Aradia the Skirmisher (level 1, 14/14 HPs) Began as an Octopode Wanderer on Feb 25, 2017. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). Aradia the Skirmisher (Octopode Wanderer) Turns: 1, Time: 00:00:03 Health: 14/14 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/4 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 dagger (weapon) Wands c - a wand of random effects (15/48) Potions b - a potion of curing Books a - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Airstrike Air 4 e - Lightning Bolt Conjuration/Air 5 Comestibles f - a bread ration Skills: + Level 2.0 Fighting + Level 1.0 Short Blades + Level 1.0 Throwing + Level 1.0 Dodging + Level 1.3 Stealth + Level 2.0 Spellcasting Level 1.0 Air Magic + Level 1.1 Evocations You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, Aradia the Octopode Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###### #...@# #....# #.##.≈# #. #..# .##. #. ≈ .. . ### ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aradia the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Aradia set off with: a book of Air, a potion of curing, a wand of random effects (15/48), a +0 dagger, a bread ration 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_brainrot