Aramant Level 1 of the Dungeon (4, 3, D:1) a stone (5, 0, D:1) a stone (6, 9, D:1) a +0 robe (8, 15, D:1) a +0 dagger (10, 17, D:1) a cursed -1 dagger (20, 3, D:1) a cursed +0 short sword (22, -10, D:1) a +0 dagger (25, -1, D:1) a +0 ring mail (33, -7, D:1) a +0 dagger (33, 26, D:1) 16 bolts (34, -9, D:1) a +0 ring mail (35, 23, D:1) a +0 whip (37, -4, D:1) 21 bolts (39, -10, D:1) a +0 club (39, 36, D:1) a +0 club Level 2 of the Dungeon (2, -4, D:2) a +0 robe (3, 0, D:2) a +0 club (6, -2, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 whip (0, 24, D:3) a +0 hand axe (2, 11, D:3) a +0 club a +0 blowgun (3, 5, D:3) 2 poisoned needles (3, 7, D:3) a poisoned needle (5, -3, D:3) a +0 ring mail (12, -7, D:3) a +0 short sword (14, 22, D:3) a cursed -3 hand axe a +0 leather armour (17, 16, D:3) a +0 falchion (17, 18, D:3) a +0 robe a +0 dagger a +0 robe (18, 16, D:3) a +0 hand axe a +0 leather armour (29, 26, D:3) 3 tomahawks (33, 24, D:3) a +0 mace (43, 12, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 2 tomahawks (5, 2, D:4) a +2 hat (12, -29, D:4) 7 arrows (12, -24, D:4) a cursed +0 robe (15, -32, D:4) a +0 dagger a +0 robe (16, -32, D:4) a potion of degeneration (18, -31, D:4) a cursed -3 hand axe (20, -32, D:4) a +0 whip a +0 ring mail a +0 club a +0 leather armour (20, -31, D:4) a +1 dagger of speed a +0 robe (32, -17, D:4) 24 stones (37, -39, D:4) 21 stones Level 5 of the Dungeon (1, -1, D:5) a +0 morningstar (1, 2, D:5) a +0 giant club (9, -10, D:5) a +0 leather armour (10, -9, D:5) a potion of degeneration (23, 19, D:5) 13 poisoned needles (24, -5, D:5) a meat ration (41, -28, D:5) a +2 flail of holy wrath a +0 scale mail (44, -16, D:5) the +8 mace of Ekaf {elec, rN+ Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It protects you from negative energy. (45, -18, D:5) a cursed -2 mace (45, -17, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 ring mail (0, 17, D:6) a +0 war axe a +0 ring mail a potion of degeneration (10, 32, D:6) a +0 giant spiked club (33, 1, D:6) a +0 leather armour (42, 28, D:6) a +0 hand axe a +0 robe (43, 19, D:6) a +4 war axe a +0 leather armour (43, 24, D:6) a cursed +2 battleaxe 19 stones a +0 robe (44, 15, D:6) a +0 flail a +0 dagger a cursed -1 chain mail (44, 16, D:6) a +0 dire flail a +0 plate armour (44, 24, D:6) a cursed +0 halberd a +0 robe (45, 15, D:6) a +0 dagger a +0 robe a +0 dagger a +0 robe (45, 26, D:6) a +0 robe (47, 26, D:6) a +2 vampiric great sword a +0 robe (51, 13, D:6) the +1 chain mail "Perph" {+Inv rN++ rCorr Stlth-} It greatly protects you from negative energy. It lets you turn invisible. It protects you from acid and corrosion. It makes you less stealthy. (51, 35, D:6) 14 bolts (54, 13, D:6) 18 bolts Level 7 of the Dungeon (0, 0, D:7) 20 stones (19, 5, D:7) a +0 hand axe a +0 chain mail a +0 chain mail (20, 5, D:7) a +0 leather armour (28, -33, D:7) a +0 robe (28, -19, D:7) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (29, 7, D:7) 14 stones (40, -33, D:7) a cursed +2 spear a +0 robe (41, -35, D:7) a cursed +0 short sword a cursed +0 robe (41, -33, D:7) a +0 battleaxe a +0 robe (46, -9, D:7) a +2 helmet (48, -9, D:7) a +0 dagger a +0 robe a +0 dagger a cursed +0 robe (49, -8, D:7) a +1 whip of electrocution a +0 robe (49, -6, D:7) a +0 ring mail (50, -7, D:7) a +0 short sword a +2 chain mail of magic resistance a potion of degeneration (53, -4, D:7) a +0 dagger a +0 robe (61, -7, D:7) a cursed +0 animal skin Level 8 of the Dungeon (0, 0, D:8) a potion of curing (1, -1, D:8) a +0 long sword (5, 13, D:8) a +0 dagger