Araneus Level 1 of the Dungeon (0, 0, D:1) a cursed -2 club (1, 0, D:1) a +0 club (3, -19, D:1) a +0 club (6, -9, D:1) a stone (8, -11, D:1) a stone (9, -11, D:1) a +0 dagger (14, -37, D:1) a +0 scale mail (18, 8, D:1) a +0 spear (40, -21, D:1) 24 stones Level 2 of the Dungeon (0, 0, D:2) a cursed -1 club (19, 2, D:2) a +0 club (28, 4, D:2) a +0 short sword a stone (29, 2, D:2) a +0 dagger (29, 31, D:2) a +3 mace (30, 2, D:2) a stone (31, 1, D:2) a stone (31, 32, D:2) a +3 quarterstaff of chaos a +0 cloak (32, 5, D:2) 12 stones (33, -1, D:2) a stone (34, -2, D:2) a stone (49, 8, D:2) a +0 club a +0 club (50, 6, D:2) a cursed -3 mace a +0 animal skin a +0 helmet a +0 dagger a +0 dagger (50, 8, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (8, 1, D:3) a +0 dagger (12, -6, D:3) a +0 club a +0 chain mail (12, -5, D:3) a +0 falchion a +0 leather armour (31, 6, D:3) a +0 dagger a +0 leather armour a +0 scale mail a +0 mace a +0 club a +0 leather armour (35, -25, D:3) a +0 dagger (35, 5, D:3) an uncursed staff of death (38, 17, D:3) a +0 club (40, -13, D:3) a +0 falchion (41, -30, D:3) a +0 long sword (41, -26, D:3) a +0 leather armour (48, -17, D:3) a +0 whip (52, -5, D:3) a +0 short sword (57, -7, D:3) 11 arrows Level 4 of the Dungeon [Shop] Zahaji's Jewellery Shoppe the ring "Hous" {Int+2 Dex+6} (352 gold) [ring of intelligence] It affects your intelligence (+2). It affects your dexterity (+6). a cursed ring of attention (58 gold) an uncursed amulet of guardian spirit (390 gold) an uncursed ring of protection from fire (325 gold) an uncursed ring of protection from magic (325 gold) a +4 ring of slaying (1014 gold) an uncursed ring of wizardry (390 gold) an uncursed ring of resist corrosion (260 gold) an uncursed ring of poison resistance (260 gold) an uncursed ring of ice (325 gold) (1, 21, D:4) a +0 robe (6, 29, D:4) a +0 shield (8, 22, D:4) 3 tomahawks (11, 25, D:4) a +0 dagger a +0 robe (13, 24, D:4) a +0 giant spiked club (14, 15, D:4) a +0 hand axe (14, 16, D:4) a +0 club a +0 club a +0 leather armour a +0 hand axe of freezing (14, 24, D:4) a +0 dagger a +0 robe (18, 10, D:4) a cursed -3 halberd (21, 6, D:4) a +0 animal skin (22, 3, D:4) a +0 animal skin (25, 1, D:4) a +0 animal skin a +0 animal skin a +0 animal skin a +0 animal skin (28, 22, D:4) a +0 flail (28, 34, D:4) a +0 giant club (32, 37, D:4) a +0 spear (32, 41, D:4) a +0 hand axe (39, 3, D:4) a +0 short sword (41, 19, D:4) a +0 spear Level 5 of the Dungeon (13, -7, D:5) a +0 whip (18, -36, D:5) 3 arrows (19, -36, D:5) 4 arrows (22, -38, D:5) a +0 shortbow 2 arrows (27, -45, D:5) a +0 robe (33, -18, D:5) a +0 spear (35, -18, D:5) a +0 spear (39, -19, D:5) a +0 cloak (46, 1, D:5) an uncursed ring of teleportation (47, -44, D:5) a scroll of random uselessness Level 6 of the Dungeon (0, 0, D:6) a +0 buckler (2, 3, D:6) a +0 chain mail (8, 9, D:6) 6 poisoned needles (11, 33, D:6) a +0 rapier (11, 37, D:6) a +0 long sword (12, 21, D:6) a +0 hand axe a +0 leather armour (14, 19, D:6) a +0 shortbow 4 arrows (14, 20, D:6) 3 arrows (14, 21, D:6) 7 arrows (14, 36, D:6) a cursed +0 giant spiked club (15, 21, D:6) 3 arrows (22, 37, D:6) a +0 spear (23, 21, D:6) a +0 glaive (23, 37, D:6) a +0 flail a cursed +0 spear (30, 0, D:6) a -1 morningstar a -1 long sword a -3 short sword a -2 executioner's axe (31, -2, D:6) a -2 mace (32, 2, D:6) a -3 mace (35, -4, D:6) a -1 mace Level 7 of the Dungeon (12, 16, D:7) 6 tomahawks (16, 10, D:7) a cursed +3 short sword a +0 robe (23, 31, D:7) a +0 flail a +0 leather armour (24, 30, D:7) a +0 dagger a +0 robe (24, 31, D:7) a +0 morningstar a +0 hand axe (31, 0, D:7) a +0 club (31, 1, D:7) a +0 dagger a +0 robe (31, 2, D:7) a +0 dagger (32, 2, D:7) a scroll of random uselessness a +0 chain mail a +0 dagger (32, 3, D:7) a cursed -2 whip Level 8 of the Dungeon (0, 0, D:8) a +0 mace (7, 1, D:8) a +0 chain mail (10, 11, D:8) the cursed +0 long sword of the Wary Realms {flame, rN+ MR+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (14, 13, D:8) 2 potions of degeneration 196 stones (16, 12, D:8) a +0 robe 8 arrows a +0 shortbow (16, 13, D:8) a +0 giant club a +0 giant club (18, 12, D:8) 2 arrows (20, 14, D:8) an arrow (21, 15, D:8) an arrow (25, 3, D:8) a cursed ring of teleportation (25, 8, D:8) a +0 rapier (32, 14, D:8) a +0 ring mail a +0 war axe (35, 10, D:8) a +0 flail (36, 7, D:8) 6 arrows (37, -3, D:8) a +0 ring mail (37, 6, D:8) a +0 ring mail a +0 mace (38, 8, D:8) a +0 whip (38, 9, D:8) a +0 dagger a +0 robe a +0 short sword a +0 plate armour (39, 10, D:8) a +0 halberd a +0 spear (41, -10, D:8) a +0 long sword (42, -3, D:8) the +7 mace "Iloa" {elec, +Blink +Fly rF- Int-5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-5). It makes you vulnerable to fire. It lets you fly. It lets you blink. (42, -2, D:8) a +0 morningstar (55, 10, D:8) 25 arrows Level 9 of the Dungeon (0, 0, D:9) an arrow (2, 0, D:9) an arrow (3, 0, D:9) an arrow (5, 0, D:9) 3 arrows (6, 0, D:9) a +0 shortbow 17 arrows (31, -32, D:9) 16 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) a water moccasin corpse (skeletalised by now) (12, 11, Lair:1) a crystal ball of energy (20, 20, Lair:1) a ration