Araneus Level 1 of the Dungeon (0, 0, D:1) a +0 spear (0, 42, D:1) 2 large rocks (9, 45, D:1) a +0 club (14, 43, D:1) a +0 whip (16, 36, D:1) 3 poisoned darts (18, 10, D:1) a +0 spear (20, 57, D:1) a +0 hand axe (25, 3, D:1) 2 stones (28, 47, D:1) a +0 club (39, -2, D:1) a +0 short sword 2 stones (50, 1, D:1) a +0 dagger (51, 36, D:1) a +0 club (62, 39, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) 3 stones (5, 10, D:2) a +0 flail (13, -6, D:2) 2 stones (14, 23, D:2) a +0 leather armour (19, 4, D:2) a +0 club 5 stones (34, 12, D:2) a +0 club (36, -2, D:2) 7 stones (40, 2, D:2) 9 stones (41, -17, D:2) 5 stones (41, 18, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (17, 7, D:3) a +0 leather armour (29, -10, D:3) a +0 trident (34, 15, D:3) a +0 hand axe a +0 mace (34, 16, D:3) a +0 flail a +0 robe (34, 18, D:3) a +0 club (38, 11, D:3) a +0 short sword (39, -1, D:3) 4 stones (47, -3, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (12, -20, D:4) a +0 war axe a silver boomerang (15, -6, D:4) a +0 dagger a +0 club (33, 18, D:4) a +0 robe (36, -14, D:4) a +0 flail (38, -15, D:4) a +0 whip (38, 15, D:4) a +0 giant spiked club (43, -20, D:4) a +0 club Level 5 of the Dungeon [Shop] Dupleas's Antique Weapon Shoppe a +3 morningstar of draining (726 gold) a +0 glaive of holy wrath (411 gold) a +0 demon blade of flaming (870 gold) the +5 sling "Jej Jya" {freeze, Str-2 Dex+6} (1293 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-2). Dex: It affects your dexterity (+6). the +4 rapier of Flawed Execution {drain, *Slow +Blink rPois Str+4 Int+2} (1572 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). Int: It affects your intelligence (+2). rPois: It protects you from poison. +Blink: It lets you blink. *Slow: It may slow you when you take damage. a +0 rapier (120 gold) a +2 spear of venom (468 gold) a +5 vampiric glaive (1395 gold) a +0 dagger (60 gold) the +7 great mace "Firestarter" {inner flame, rF++} (2136 gold) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. (9, 2, D:5) a +0 cloak (17, -3, D:5) a ring of wizardry a potion of mutation (22, -7, D:5) a +0 rapier (40, 17, D:5) 4 stones (42, 7, D:5) a potion of degeneration (42, 24, D:5) 6 stones (43, 7, D:5) a +0 club a +0 mace (43, 8, D:5) a +0 dagger (44, 8, D:5) a +0 short sword (44, 17, D:5) a +0 leather armour (49, -12, D:5) 3 scrolls of amnesia Level 6 of the Dungeon (0, 0, D:6) a +0 rapier (1, 8, D:6) a +0 chain mail (2, 4, D:6) a +0 quarterstaff (3, 14, D:6) a +0 mace (6, 36, D:6) a ring of magical power (7, 43, D:6) a +0 robe (11, 41, D:6) 6 stones (14, 18, D:6) a +0 scale mail (24, 17, D:6) the +5 dagger of the Madman {antimagic, rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rPois: It protects you from poison. (35, 14, D:6) a scroll of immolation (45, 30, D:6) a +0 plate armour Level 7 of the Dungeon (0, 0, D:7) a scroll of torment (4, -3, D:7) a scroll of noise (6, -3, D:7) the +0 leather armour of Conscience {Fly rF- rN+ Regen+} rF: It makes you vulnerable to fire. rN: It protects you from negative energy. Fly: It grants you flight. Regen: It increases your rate of health regeneration. (16, 13, D:7) a +2 flail of protection a +0 dagger an orc skeleton an orc skeleton (17, 13, D:7) a +0 dagger an orc skeleton (20, 9, D:7) a +1 robe (28, 1, D:7) a scroll of teleportation a +0 spear (30, 13, D:7) a wand of flame (11) (31, 0, D:7) a ring of protection from fire