Arang Level 1 of the Dungeon (0, 0, D:1) 24 stones (1, 29, D:1) 2 stones (1, 31, D:1) a stone (1, 32, D:1) a stone (1, 33, D:1) a stone (2, 3, D:1) 16 sling bullets (2, 11, D:1) a +0 spear (3, 10, D:1) a +0 club (4, 10, D:1) a stone a +0 short sword (4, 11, D:1) a stone (6, 32, D:1) a +0 dagger (9, 13, D:1) a +0 short sword (17, 5, D:1) a +0 ring mail (18, 26, D:1) 17 stones (26, 32, D:1) 20 bolts (34, 30, D:1) a +0 mace (36, 31, D:1) a +0 leather armour (37, 34, D:1) a +0 robe (38, 2, D:1) a +0 spear a +0 animal skin a +0 helmet (41, 33, D:1) a +0 short sword (41, 45, D:1) a +0 dagger (44, 2, D:1) a +0 ring mail (44, 6, D:1) a +0 dagger a +0 dagger a cursed -3 club (52, 8, D:1) a +0 dagger (unseen) (52, 9, D:1) (unseen) Level 2 of the Dungeon (0, 0, D:2) 13 stones (2, 6, D:2) a +0 club (4, 9, D:2) 19 bolts (9, 13, D:2) a +0 mace (14, 20, D:2) 16 stones (25, 23, D:2) a +0 robe (31, -13, D:2) a +0 leather armour (33, 1, D:2) 15 bolts (34, 10, D:2) a stone (38, 10, D:2) a +0 short sword a +0 ring mail (41, 15, D:2) 15 stones (44, 1, D:2) a +0 spear (45, 1, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a cursed +0 falchion (0, 1, D:3) a +3 antimagic dagger (7, 41, D:3) a +0 club (10, 34, D:3) 15 sling bullets (12, 31, D:3) a +0 club a +0 dagger (24, 44, D:3) a +0 dagger (28, 43, D:3) a stone (30, 14, D:3) a +0 club (31, 5, D:3) a +0 falchion (32, 10, D:3) 11 arrows (35, 31, D:3) a +0 club a +0 hunting sling 22 stones (37, 31, D:3) a stone (38, 31, D:3) a stone Level 4 of the Dungeon (1, 18, D:4) 22 arrows (10, 33, D:4) a +0 dagger (14, 24, D:4) a +0 leather armour a +0 dagger (15, 23, D:4) a +0 dagger a +0 robe (17, -11, D:4) a +0 rapier (17, 28, D:4) a +0 halberd (18, 21, D:4) a cursed +0 flail a +0 leather armour (18, 22, D:4) a +0 club a +0 ring mail (28, 11, D:4) a +0 chain mail (28, 17, D:4) a +0 dagger (40, 9, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 leather armour (12, -18, D:5) 17 arrows (15, -22, D:5) a cursed -2 whip a +0 scale mail a +0 club a +2 morningstar of draining a +0 dagger a +0 robe (18, -4, D:5) a +0 giant club (22, 15, D:5) a +0 robe (26, 24, D:5) a +0 trident (27, 16, D:5) 15 stones (29, -32, D:5) a +0 robe (47, 17, D:5) 24 bolts (47, 20, D:5) a +0 mace a +0 chain mail (48, -16, D:5) 15 arrows (48, 20, D:5) a +0 leather armour a +0 dagger a +0 leather armour (50, 12, D:5) 12 gold pieces (51, -10, D:5) 3 stones (51, 11, D:5) the cursed +3 great sword of the Grave {flame, rPois rC++ Dex-3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-3). It greatly protects you from cold. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. Level 6 of the Dungeon (0, 0, D:6) a +0 flail (4, 3, D:6) a cursed +0 mace a +0 leather armour (12, 9, D:6) 14 sling bullets (19, 2, D:6) a +0 long sword (32, -22, D:6) 14 gold pieces (34, -26, D:6) a scroll of teleportation (37, -23, D:6) a +2 mace of draining (37, -22, D:6) a +0 trident (unseen) (37, -21, D:6) a +0 dagger (unseen) (42, -23, D:6) a scroll of enchant weapon (42, -7, D:6) an iguana skeleton