Arauce Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -4, D:1) a +0 robe (4, 1, D:1) a +1 mace of venom (4, 20, D:1) 11 arrows (5, -4, D:1) a stone (7, -5, D:1) a +0 dagger (9, -6, D:1) 12 stones (11, 33, D:1) a +0 dagger (18, 43, D:1) a +0 club (23, 10, D:1) a +0 dagger (27, 34, D:1) a +0 ring mail (28, -3, D:1) a +0 dagger (33, 18, D:1) a +0 dagger (37, 24, D:1) 18 stones (41, 32, D:1) a +0 hunting sling (41, 35, D:1) a +0 dagger (47, 13, D:1) a +0 short sword (50, 14, D:1) a +0 club (54, 19, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a stone (3, -1, D:2) a +0 leather armour (5, 5, D:2) a +0 dagger a +0 hunting sling 12 stones (11, 28, D:2) a +0 flail a +0 chain mail (13, 1, D:2) a stone (15, 2, D:2) a stone (18, 1, D:2) a stone (19, -12, D:2) a stone (20, -9, D:2) a +0 club (20, 6, D:2) a +0 club (22, -16, D:2) a +0 short sword (23, -17, D:2) a +0 club (25, -10, D:2) a +0 ring mail (28, 15, D:2) a stone (30, 6, D:2) 8 poisoned needles (30, 13, D:2) a +0 hunting sling 16 stones (32, 5, D:2) a +0 dagger (44, 3, D:2) 13 stones Level 3 of the Dungeon (0, 0, D:3) 17 arrows (2, -9, D:3) a cursed -2 ring mail (2, -5, D:3) a +0 dagger (8, 3, D:3) 12 sling bullets (11, 10, D:3) a +0 dagger (15, -4, D:3) 4 stones (22, 2, D:3) a +0 club (31, -1, D:3) 13 stones (32, -4, D:3) a +0 mace a +0 leather armour (35, -4, D:3) 18 stones (35, 25, D:3) a +0 robe (37, -9, D:3) a +2 spear of piercing (40, -4, D:3) a +0 shortbow Level 4 of the Dungeon [Shop] Tuclar's Antique Weapon Boutique a +0 dagger (64 gold) a +1 vampiric war axe (560 gold) the cursed +1 dagger "Bewis" {vamp, +Fly rN+ Str-3} (480 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-3). It protects you from negative energy. It lets you fly. It has a curse placed upon it. The Shining One disapproves of the use of such an item. a +2 morningstar of protection (537 gold) a +2 scythe of pain (624 gold) a +0 war axe of electrocution (342 gold) a +2 hand crossbow of freezing (585 gold) (16, 6, D:4) a stone (17, 5, D:4) a stone (17, 8, D:4) a +0 dagger 3 stones (23, -14, D:4) a +0 mace (24, -12, D:4) 16 poisoned needles (27, 3, D:4) a +0 dagger (28, -19, D:4) 19 sling bullets (29, 5, D:4) a +0 dagger (30, 1, D:4) 21 stones (30, 2, D:4) a +0 club (33, -15, D:4) a +0 ring mail Level 5 of the Dungeon (7, 30, D:5) a +0 quarterstaff (9, -19, D:5) a +0 giant spiked club (16, 7, D:5) 14 stones (21, -12, D:5) a +0 robe (21, 5, D:5) 26 sling bullets (35, -17, D:5) a +0 spear (35, -16, D:5) a +0 spear (36, -17, D:5) a +0 club (38, 8, D:5) 16 stones (39, -17, D:5) a +0 dagger (40, -17, D:5) a +0 falchion (44, 21, D:5) a +0 dagger a +0 robe a +0 short sword (45, 11, D:5) a +0 ring mail a +0 whip (46, 11, D:5) a +0 scale mail a +0 hand axe a +0 scale mail a +0 whip (48, -12, D:5) 13 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 scimitar (13, 3, D:6) 21 stones (18, 3, D:6) 14 bolts (21, -19, D:6) the +4 scimitar "Ywkuefroa" {freeze, rPois MR+ Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It protects you from poison. It affects your resistance to hostile enchantments. (26, 17, D:6) a +3 scale mail (30, 5, D:6) a +0 rapier a +0 leather armour (31, -14, D:6) a +0 scythe a +0 robe (31, 8, D:6) 23 stones (35, 2, D:6) a +0 rapier (38, -11, D:6) 15 stones (38, -7, D:6) a +0 ring mail (44, -5, D:6) a +0 hand axe a +0 dagger a +0 ring mail a +0 flail a tomahawk (44, -4, D:6) 3 tomahawks Level 7 of the Dungeon (0, 0, D:7) 32 stones (3, -10, D:7) a +0 hunting sling (5, -10, D:7) 2 potions of invisibility (10, 1, D:7) 18 stones (12, 15, D:7) the +2 robe of Sunlight {*Contam rPois rN+ MR+} It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (15, 3, D:7) 12 stones (18, 2, D:7) 13 sling bullets (23, 11, D:7) 13 poisoned needles (30, 15, D:7) a throwing net (31, 16, D:7) a +0 centaur barding (32, -11, D:7) a +0 helmet (33, 5, D:7) a +0 chain mail (34, -1, D:7) a +0 dagger (unseen) (34, 0, D:7) a +1 falchion of protection a +0 leather armour a +1 hand axe of chopping 3 exploding tomahawks (34, 11, D:7) a +0 war axe (35, -2, D:7) a +0 dagger (35, -1, D:7) a +0 dagger (unseen) (36, 14, D:7) a +0 scale mail a +0 flail (38, -3, D:7) a +0 chain mail (41, 8, D:7) a +0 robe a +0 short sword (49, -25, D:7) 25 arrows (56, 20, D:7) a +0 dire flail a +0 chain mail (59, -18, D:7) 29 stones Level 8 of the Dungeon [Shop] Maliakhle's Weapon Boutique a +0 trident (42 gold) a +0 trident (42 gold) 26 sling bullets (156 gold) 16 poisoned needles (76 gold) a +0 club (12 gold) 25 stones (30 gold) a +0 whip (30 gold) a cursed -3 quarterstaff (1 gold) the +5 shortbow of Egomania {venom, -Tele rElec rPois} (494 gold) It poisons the ammo it fires. It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. The Shining One disapproves of the use of such an item. a +0 war axe (42 gold) (4, 39, D:8) a +0 giant club (13, 2, D:8) a +0 scale mail (14, 13, D:8) a +0 ring mail (14, 47, D:8) a +0 robe (18, 57, D:8) a tomahawk (19, 57, D:8) a +0 leather armour a tomahawk (20, 57, D:8) a +0 flail a +0 club a +0 halberd a +0 plate armour (38, 0, D:8) a +0 dagger a +0 robe (40, -2, D:8) a +0 dagger a +0 robe a +0 war axe (41, -2, D:8) a +0 trident a +0 scale mail Level 9 of the Dungeon [Shop] Miwiosen's Distillery a potion of berserk rage (70 gold) a potion of agility (56 gold) a potion of beneficial mutation (490 gold) a potion of heal wounds (70 gold) a potion of heal wounds (70 gold) a potion of heal wounds (70 gold) 2 potions of resistance (280 gold) a potion of agility (56 gold) a potion of ambrosia (112 gold) [Shop] Saako's Assorted Antiques a scroll of enchant weapon (232 gold) a sack of spiders (620 gold) a +0 blowgun (77 gold) a scroll of amnesia (108 gold) a scroll of acquirement (1612 gold) a scroll of identify (62 gold) a +0 scythe (93 gold) a +0 mace (93 gold) a scroll of remove curse (93 gold) a disc of storms (620 gold) a +0 cloak (139 gold) a scroll of noise (31 gold) [Shop] Kevy's Jewellery Shop a +2 amulet of reflection (375 gold) an uncursed ring of see invisible (225 gold) an uncursed ring of protection from fire (375 gold) an uncursed ring of fire (375 gold) an uncursed amulet of guardian spirit (450 gold) an uncursed ring of see invisible (225 gold) an uncursed amulet of harm (450 gold) a cursed ring of loudness (67 gold) an uncursed ring of flight (262 gold) [Shop] Ceapsusch's Antique Armour Emporium a +1 helmet (345 gold) a +0 helmet (135 gold) a +0 ring mail (120 gold) a +0 scale mail (120 gold) a +0 shield (135 gold) a +0 scale mail (120 gold) a +0 plate armour (690 gold) a +0 shield (135 gold) a +0 plate armour (690 gold) a +1 pair of gloves (345 gold) a +0 chain mail (135 gold) (0, 0, D:9) a +0 scale mail (3, 2, D:9) a +0 shortbow 15 arrows (5, 2, D:9) 2 arrows (5, 14, D:9) 12 arrows (21, -12, D:9) a +1 short sword of venom (23, 31, D:9) a cursed +0 ring mail (32, 6, D:9) a +0 war axe a +0 chain mail (33, -7, D:9) a +4 ring of intelligence an uncursed ring of magical power (41, -1, D:9) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (43, -5, D:9) a +0 falchion (43, 5, D:9) a +0 robe (45, 7, D:9) a +0 leather armour (51, 5, D:9) a +0 glaive a +0 plate armour (52, 3, D:9) a +0 hand axe (52, 4, D:9) a +0 short sword a +0 short sword (52, 5, D:9) a +0 flail (57, 22, D:9) 25 stones (57, 24, D:9) 2 javelins Level 10 of the Dungeon (0, 0, D:10) a large rock (2, -4, D:10) a bullfrog skeleton (4, -2, D:10) the +6 trident of Uskayaw's Generosity {chaos, +Fly MR- SInv} Each time it hits an enemy it has a different, random effect. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you fly. The Shining One disapproves of the use of such an item. (5, -3, D:10) a +2 robe of magic resistance (5, -2, D:10) the +8 flail of Lies {speed, Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). (5, 2, D:10) 5 large rocks a cyclops corpse (skeletalised by now) (11, 24, D:10) a bullfrog corpse (skeletalised by now) (13, 36, D:10) 12 bolts (14, 17, D:10) a necrophage corpse (skeletalised by now) (18, 31, D:10) a +0 falchion (19, 38, D:10) a +0 chain mail (21, 11, D:10) a +0 giant club an iguana corpse (skeletalised by now) an ogre corpse (skeletalised by now) (24, 31, D:10) a +0 quarterstaff (25, 9, D:10) a +0 pair of gloves (40, 25, D:10) a royal jelly (42, 20, D:10) a potion of heal wounds (46, 14, D:10) a cursed -2 flail (46, 19, D:10) a +0 trident 18 gold pieces an orc corpse (47, 18, D:10) a queen bee corpse (50, 20, D:10) a killer bee corpse the Ecumenical Temple