Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 6002168876238884197 49 Arctaire the Shield-Bearer (level 3, -3/42 HPs) Began as a Human Wanderer on Sept 5, 2024. Succumbed to Terence's poison ... on level 2 of the Dungeon. The game lasted 00:11:34 (1393 turns). Arctaire the Shield-Bearer (Human Wanderer) Turns: 1393, Time: 00:11:35 Health: -3/42 AC: 25 Str: 9 XL: 3 Next: 75% Magic: 4/4 EV: 2 Int: 11 God: Gold: 80 SH: 7 Dex: 20 Spells: 4/4 levels left rFire . . . q - +8 hand axe of Circularity {heavy, Will+ Dex+2 SInv} rCold . . . a - +2 buckler rNeg . . . e - melded +0 robe rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . m - melded +0 pair of gloves SInv + c - melded +0 pair of boots Will ++... (no amulet) Stlth ++ j - ring of willpower HPRegen 0.27/turn n - +4 ring of protection MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-3 -> -19), tree-form A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, explore regen a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons h - a +0 shortbow i - a +0 sling q - the +8 hand axe of Circularity (weapon) {heavy, Will+ Dex+2 SInv} (You found it on level 2 of the Dungeon) Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. SInv: It lets you see invisible. Armour a - a +2 buckler (worn) c - a +0 pair of boots (melded) e - a +0 robe (melded) m - a +0 pair of gloves (melded) Jewellery j - a ring of willpower (left branch) n - a +4 ring of protection (right branch) Scrolls b - a scroll of teleportation f - 7 scrolls of noise {unknown} g - 4 scrolls of identify {unknown} l - a scroll of amnesia {unknown} o - a scroll of blinking {unknown} p - a scroll of vulnerability {unknown} Potions d - a potion of attraction r - a potion of lignification Skills: + Level 2.7 Fighting * Level 0.1 Axes * Level 1.8 Ranged Weapons - Level 3.0 Dodging - Level 3.0 Shields - Level 2.0 Unarmed Combat - Level 1.0 Spellcasting You had 4 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. You regain HP and MP as you explore. Message History You hit Terence. Terence is lightly wounded. You closely miss the bat. The bat misses you. Terence screams, "I hate armataurs! They have no honour!" You block Terence's attack. The bat closely misses you. Terence hits you with a +2 flail of venom! You are poisoned. You closely miss Terence. Terence is lightly wounded. You slash the bat! You kill the bat! You feel very sick. You block Terence's attack. Terence hits you with a +2 flail of venom. You are lethally poisoned! It was a potion of lignification. You turn into a tree. Your +0 pair of gloves melds into your body. Your +0 pair of boots melds into your body. Your +0 robe melds into your body. Your roots penetrate the ground. You feel very sick. Terence hits you with a +2 flail of venom. * * * LOW HITPOINT WARNING * * * It was a potion of curing. You feel better. Terence hits you with a +2 flail of venom. You hit Terence. Terence is heavily wounded. Terence hits you with a +2 flail of venom. * * * LOW HITPOINT WARNING * * * You are poisoned. Terence hits you with a +2 flail of venom. * * * LOW HITPOINT WARNING * * * You slash Terence! Terence is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. You block Terence's attack. Terence hits you but does no damage. You are more poisoned. You hit Terence. Terence is almost dead. You die... #.###.#### ......# .# #.##... #.## #.# .. .).# ..# ...## ..# #...## ### .....# # #.####...# # #...@♣†..# #### ######...# ...# #.### ##.# #.# ##.# #.# ##.# #.# ##.# ##### #.# ##.# #...#######.# ...####...........# You could see Terence. Vanquished Creatures A ribbon worm (D:2) 8 ball pythons 10 bats 5 hobgoblins (D:1) 4 jackals (D:1) 2 kobolds 4 quokkas 5 frilled lizards 3 goblins 3 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arctaire the Human Wanderer began the quest for the Orb. 0 | D:1 | Arctaire set off with the following items: a +2 buckler, a | scroll of teleportation, a +0 pair of boots, a potion of | attraction, a +0 robe. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 172 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/3 284 | D:1 | Reached skill level 1 in Ranged Weapons 381 | D:1 | Reached XP level 3. HP: 25/28 MP: 4/4 1225 | D:2 | Identified the +8 hand axe of Circularity {heavy, Will+ | Dex+2 SInv} 1385 | D:2 | Noticed Terence 1393 | D:2 | Succumbed to Terence's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_cross, st_stairs_5 D:2: layout_loops_cross, serial_shops, nicolae_shop_pleasant_corner_grove, minmay_between, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.7 Ranged Weapons | 1 | 1.8 Axes | | 0.1 Dodging | | 3.0 Shields | | 3.0 Unarmed Combat | | 2.0 Spellcasting | | 1.0 Action || total ---------------------------++------- Melee: Unarmed || 142 Hand axe || 9 Fire: Sling || 50 Throw: Stone || 3 Use: Potion || 2 Stab: Sleeping || 3 Armour: Robe || 86 Skin || 5 Dodge: Dodged || 95 Block: Buckler || 88