Arezz Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 13, D:1) 4 poisoned darts (3, 28, D:1) 5 stones (9, -2, D:1) a +0 dagger 3 stones (13, 10, D:1) a +0 ring mail (25, 24, D:1) an orb of mayhem (27, 35, D:1) 5 stones (32, 38, D:1) a +0 club (37, 24, D:1) a +0 leather armour (44, 5, D:1) a +0 mace (45, 27, D:1) a +0 club a +2 whip of electrocution (53, 31, D:1) a +0 leather armour (55, 22, D:1) a +0 club Level 2 of the Dungeon [Shop] Quovvask's Armour Shop a +2 chain mail of poison resistance (222 gold) an orb of energy (192 gold) a +0 leather armour (24 gold) a scarf of harm (108 gold) a +0 pair of gloves (54 gold) the +1 robe of the Merwolf {rElec} (236 gold) rElec: It insulates you from electricity. (6, -31, D:2) a +0 whip 2 stones (6, -14, D:2) 7 stones (18, -30, D:2) a +0 leather armour (18, 19, D:2) 5 stones (36, -37, D:2) 3 stones (36, 11, D:2) 3 stones (39, 14, D:2) a +0 short sword 3 stones (41, -26, D:2) a +0 robe (47, -13, D:2) a +0 scimitar (60, 11, D:2) a staff of fire (62, 6, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) a quokka corpse (skeletalised by now) (2, -5, D:3) a +0 mace (24, 0, D:3) a jackal corpse (skeletalised by now) (25, 0, D:3) a jackal corpse (skeletalised by now) (29, 21, D:3) 2 javelins (30, 5, D:3) a +0 leather armour (37, -10, D:3) a bat corpse (41, -11, D:3) a +0 club