Dungeon Sprint DCSS version 0.31-a0-1008-g5b978dac0e (webtiles) character file. Game seed: 15313236315115255521 0 Arezz the Vexing (level 1, 0/14 HPs) Began as a Hill Orc Wanderer on Nov 13, 2023. Slain by a merfolk siren ... wielding a +0 spear (14 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:22 (2 turns). Arezz the Vexing (Hill Orc Wanderer) Turns: 2, Time: 00:00:23 Health: 0/14 AC: 5 Str: 15 XL: 1 Next: 0% Magic: 1/2 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 ring mail (worn) Scrolls b - a scroll of fog i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Skills: + Level 1.1 Armour + Level 1.5 Stealth + Level 1.0 Spellcasting + Level 4.0 Hexes + Level 2.0 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 40% N/A 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 10% N/A 34% 3 Sublimation of Blood Necr 5% N/A 36% 2 Cigotuvi's Dreadful Rot Necr/Pois/Air 4% N/A 56% 2 Summon Guardian Golem Hex/Summ 5% N/A 61% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Welcome, Arezz the Hill Orc Wanderer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of fog, a +0 ring mail, a potion of curing, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking; and the following spell memorised: Slow; and the following spells available to memorise: Confusing Touch, Sublimation of Blood, Cigotuvi's Dreadful Rot, Summon Guardian Golem. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! The merfolk siren resists with almost no effort. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! You die... ## ## ##. .## ..#.. .m. #'# ##@## +.<.+ ##.## #+# You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Arezz the Hill Orc Wanderer began the quest for the Orb. 0 | D | Arezz set off with the following items: a +0 club, a scroll | of fog, a +0 ring mail, a potion of curing, a potion of | heal wounds, a potion of haste, 2 potions of magic, a | potion of berserk rage, a scroll of blinking; and the | following spell memorised: Slow; and the following spells | available to memorise: Confusing Touch, Sublimation of | Blood, Cigotuvi's Dreadful Rot, Summon Guardian Golem. 0 | D | Reached XP level 1. HP: 14/14 MP: 2/2 1 | D | Noticed a merfolk siren 2 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Cast: Slow || 1 Armour: Ring mail || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2 | 2 | 0 | 0 | 1 | 1 | 2.0 | Dungeon | 2 | 2 | 0 | 0 | 1 | 1 | 2.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 2 daAuts