Arhiman Level 1 of the Dungeon (0, 0, D:1) a +2,+1 whip of electrocution (19, 0, D:1) 18 exploding sling bullets (41, 1, D:1) a bat skeleton (3, 6, D:1) 16 stones (51, 16, D:1) a +0 elven robe (46, 24, D:1) a +0,+0 club a hobgoblin corpse (skeletalised by now) (52, 28, D:1) a bat corpse (skeletalised by now) (8, 29, D:1) a bat corpse (skeletalised by now) (9, 29, D:1) a rotting rat corpse (15, 29, D:1) 22 stones (52, 30, D:1) a +0 robe (43, 35, D:1) a +0,+0 club (48, 37, D:1) a cursed -2,-1 club (0, 41, D:1) a goblin corpse (skeletalised by now) (11, 41, D:1) a rotting giant newt corpse (35, 42, D:1) a +0,+0 sling (28, 48, D:1) a giant gecko skeleton (47, 48, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0,+0 dagger (9, 3, D:2) 10 stones (-2, 4, D:2) a +1,+2 dagger of venom (5, 14, D:2) 21 stones (24, 17, D:2) a +0,+0 club (39, 17, D:2) a scroll of blinking (4, 20, D:2) a bat corpse (6, 21, D:2) 19 poisoned arrows (23, 21, D:2) an adder corpse