Aria the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a staff of death (unseen) (59, 37, D) the Almanac of Concerted Evil Spells Spells Type Level a - Borgnjor's Vile Clutch Necromancy/Earth 5 b - Haunt Necromancy/Summoning 7 c - Malign Gateway Summoning/Translocation 7 (unseen) (60, 3, D) a +0 giant club (60, 36, D) a book of Ice (60, 37, D) a staff of cold (unseen) (61, 0, D) a +2 quarterstaff (unseen) (61, 3, D) a +0 giant spiked club a +0 giant club a troll corpse (skeletalised by now) (61, 8, D) a +5 falchion of venom (unseen) (61, 16, D) a +1 arbalest of electrocution (unseen) (61, 26, D) a +2 robe (61, 36, D) a +2 scimitar of holy wrath (unseen) (61, 37, D) a book of Cantrips (62, 0, D) a staff of death (62, 3, D) a +0 giant club (62, 8, D) the staff of the Gloaming {rElec Str+4 Necro Air} [staff of air] rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (unseen) (62, 9, D) a +3 battleaxe of freezing (62, 16, D) a +2 heavy hand axe (unseen) (62, 17, D) a +3 great mace of protection (unseen) (62, 20, D) a +0 dagger a +0 robe a +0 short sword a +0 ring mail a +0 dagger a +0 robe (62, 36, D) a staff of alchemy (unseen) (62, 37, D) a +4 vampiric long sword (unseen) (63, 0, D) a +1 war axe of flaming (unseen) (63, 16, D) a +6 ring of intelligence (63, 20, D) a +0 short sword a +0 plate armour a +0 falchion an orc corpse an orc corpse (63, 26, D) a +0 buckler a +0 scale mail a +0 war axe a staff of air (63, 27, D) a +0 plate armour of cold resistance (63, 36, D) the Compilation of Vitiated Magicks Spells Type Level a - Vampiric Draining Necromancy 3 b - Death Channel Necromancy 6 c - Haunt Necromancy/Summoning 7 (unseen) (63, 37, D) a +3 heavy war axe (unseen) (64, 17, D) +1 fire dragon scales (unseen) (64, 20, D) a +0 battleaxe a +0 chain mail (64, 21, D) a +0 war axe a +0 chain mail (64, 27, D) the staff "Ucwer" {rElec Dex+2 Conj Air} [staff of air] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. (64, 29, D) an ugly thing corpse (65, 26, D) a +6 quarterstaff of draining (68, 0, D) the +7 hand axe of Wytwo {heavy, Will+} Will+: It increases your willpower. (69, 36, D) a +1 ring mail of poison resistance (70, 9, D) a +0 great sword of venom (unseen) (70, 17, D) a +2 antimagic hand axe (still there?) a draconian corpse (skeletalised by now) (still there?) (70, 19, D) a +0 flail a yellow draconian corpse (skeletalised by now) (70, 30, D) a +0 battleaxe a naga corpse (70, 36, D) the staff of Mayhem {rN+ Will+ Str+2 Necro Forge} [staff of death] rN+: It protects you from negative energy. Will+: It increases your willpower. Str+2: It affects your strength (+2). Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. (70, 37, D) a +6 heavy shortbow (70, 41, D) a +4 scimitar of flaming (70, 42, D) a hell hog corpse (70, 43, D) a +3 scimitar of flaming (71, 8, D) the +1 ring mail of Pafis {rElec rC+ Int+2} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (unseen) (71, 16, D) a +4 short sword of holy wrath (71, 17, D) a +1 antimagic sling (71, 26, D) a staff of death (unseen) (71, 30, D) a +0 flail a ball python corpse an adder corpse (71, 36, D) a staff of air (71, 37, D) a +4 whip of venom (71, 42, D) a hell hog corpse (72, 8, D) a +1 mace of protection (unseen) (72, 9, D) a +2 robe (unseen) (72, 16, D) a +0 short sword of speed (72, 17, D) a +1 quarterstaff of speed (72, 19, D) a +0 whip a +0 hand axe (72, 26, D) a staff of air (72, 27, D) a +6 ring of strength (72, 30, D) a black mamba corpse (72, 36, D) the +2 glaive "Veden" {flame, Stlth+} Stlth+: It makes you more stealthy. (72, 43, D) a +1 scimitar of flaming (73, 17, D) a +6 ring of strength (73, 19, D) a +0 flail a draconian corpse (skeletalised by now) (73, 27, D) a staff of alchemy (unseen) (73, 36, D) a staff of conjuration (74, 19, D) a +0 hand axe