Aria the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, -1, D) a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (58, 38, D) a +0 dagger a +0 robe (59, 36, D) 4 scrolls of enchant armour (59, 37, D) a staff of conjuration (unseen) (60, 36, D) a staff of cold (unseen) (60, 37, D) a staff of alchemy (unseen) (60, 38, D) a +5 halberd of freezing (still there?) a +0 robe (still there?) (61, 10, D) an adder corpse (skeletalised by now) (61, 16, D) a staff of conjuration (61, 26, D) the +2 chain mail of Uggiezin {rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (unseen) (61, 30, D) a black bear corpse (61, 36, D) the +1 orcbow of Sitekoeg {chaos, Will+} Will+: It increases your willpower. (unseen) (61, 37, D) 4 scrolls of enchant weapon (61, 38, D) a +0 short sword a +0 robe (62, 0, D) a staff of alchemy (62, 1, D) a +3 hand axe of flaming (62, 8, D) a +2 plate armour of fire resistance (62, 9, D) a +0 hand axe a naga corpse (skeletalised by now) (62, 16, D) a +1 scale mail of fire resistance (62, 20, D) a basilisk corpse (62, 21, D) a basilisk corpse a yak corpse (62, 26, D) a staff of alchemy (unseen) (62, 30, D) a +0 dagger a +0 robe a black bear corpse (62, 36, D) a +0 short sword of electrocution (unseen) (62, 37, D) an amulet of magic regeneration (63, 8, D) the +0 chain mail of the Snake Pit {MP+7 Str+4} MP+7: It affects your magic capacity (+7). Str+4: It affects your strength (+4). (63, 16, D) the staff of Itusups {rElec rPois rC+ Int+2 Conj} [staff of conjuration] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. (63, 17, D) a +2 heavy quarterstaff (63, 27, D) a staff of air (63, 30, D) a wolf corpse a black bear corpse (63, 36, D) a +1 leather armour of willpower (unseen) (63, 37, D) a +0 phial of floods (64, 17, D) a staff of earth (64, 20, D) a bullfrog corpse a river rat corpse (64, 27, D) a +2 leather armour of fire resistance (unseen) (64, 30, D) a wolf corpse (65, 26, D) a +5 sling of electrocution (65, 30, D) a +0 rapier a +0 robe a +0 buckler (68, 0, D) the +2 plate armour "Xisk" {rF- rCorr Str+2 SInv} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (70, 8, D) the +2 leather armour "Cuxul" {rN+ Will+ MP+8 Str+2} rN+: It protects you from negative energy. Will+: It increases your willpower. MP+8: It affects your magic capacity (+8). Str+2: It affects your strength (+2). (unseen) (70, 9, D) a +0 heavy hand axe (unseen) (70, 11, D) a river rat corpse (skeletalised by now) (70, 36, D) a book of Minor Magic (71, 10, D) a wolf corpse (skeletalised by now) (71, 20, D) a water moccasin corpse (71, 26, D) a +6 arbalest (71, 29, D) a +0 dagger a +0 robe (71, 36, D) a +0 great mace of draining (71, 37, D) the +9 partisan of Beastly Innocence {chaos, rN+} rN+: It protects you from negative energy. (72, 8, D) a +2 chain mail of willpower (unseen) (72, 9, D) a staff of alchemy (unseen) (72, 10, D) a river rat corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (72, 16, D) a +3 sling of electrocution (72, 20, D) a water moccasin corpse (72, 28, D) a +0 trident a +0 plate armour (72, 29, D) a +0 short sword a +0 mace a +0 leather armour an orc corpse (72, 37, D) the staff "Kuqi" {rElec Will++ Dex-2 Tloc Air} [staff of air] rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Dex-2: It affects your dexterity (-2). Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (72, 42, D) a +0 trident a +0 robe (73, 16, D) a staff of fire (73, 20, D) a +0 battleaxe a +0 robe a naga corpse an adder corpse (73, 27, D) a +3 flail of protection (73, 29, D) a +0 dagger (73, 30, D) a +0 dagger (73, 36, D) the +6 chain mail of the Shining Light {rF+} rF+: It protects you from fire. (73, 37, D) a staff of alchemy (74, 3, D) an adder corpse (skeletalised by now) (74, 20, D) a +0 scimitar (75, 1, D) a staff of alchemy (unseen) (75, 3, D) a ball python corpse (skeletalised by now)