Aria the Dungeon (0, 51, D) a Young Poisoner's Handbook (0, 52, D) a +5 heavy war axe (1, 32, D) a ring of protection from fire (1, 33, D) a +3 war axe of distortion (1, 34, D) the ring "Tojad" {rPois rCorr Dex+6} [ring of dexterity] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). a ring of fire a +4 ring of protection the amulet of the Shining Light {Faith MP+5 Stlth+} [amulet of faith] Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). Stlth+: It makes you more stealthy. a +5 executioner's axe (1, 51, D) a +5 mace of protection (1, 52, D) the +7 plate armour of Salvation {rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (2, 14, D) a +0 battleaxe (2, 16, D) the +7 falchion "Goblinslayer" {pain, rElec rPois Will+} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. (2, 32, D) the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. (2, 33, D) a +1 flail of protection (2, 34, D) a ring of see invisible (2, 50, D) the ring of Awe {rPois Will+ MP+9 Int+3} [ring of magical power] rPois: It protects you from poison. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). (2, 51, D) a +0 short sword of flaming (2, 52, D) the +4 steam dragon scales "Idunwiqa" {Harm Fly Str+4} Harm: It increases damage dealt and taken. Fly: It grants you flight. Str+4: It affects your strength (+4). (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (3, 14, D) a +2 leather armour of cold resistance (3, 15, D) a +5 Gell's gravitambourine (inert) (3, 16, D) a +6 ring of intelligence a +0 quick blade of draining (3, 33, D) the +7 whip "Jyas" {spect, +Blink rF- rCorr Str+3 Int+3} +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (3, 34, D) a +3 great sword of flaming (3, 50, D) a staff of conjuration (3, 51, D) a +5 lightning rod (4/4) (3, 52, D) a staff of alchemy (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 trident (4, 34, D) a +1 spear of flaming (4, 50, D) a ring of protection from cold (4, 52, D) a +2 pair of boots of stealth (4, 55, D) a +0 trident an orb of energy an amulet of guardian spirit (5, 14, D) a +5 box of beasts (5, 15, D) a +5 lightning rod (4/4) (5, 16, D) the +4 dagger "Xysiedgha" {venom, rElec rC- Int+7} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+7: It affects your intelligence (+7). (5, 17, D) a +0 partisan (5, 19, D) a +1 heavy great mace (5, 21, D) a +0 mace a white draconian corpse (skeletalised by now) (5, 34, D) the staff of the Brain {^Drain rElec Str+3 Int+4 Ice Air} [staff of air] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (5, 51, D) a +0 great mace of holy wrath (5, 52, D) a staff of air (6, 14, D) a +5 Gell's gravitambourine (inert) (6, 15, D) a +5 antimagic longbow (6, 17, D) a +0 long sword (6, 18, D) a +0 dire flail (6, 19, D) a +0 hand axe (6, 22, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (6, 32, D) a +6 mace of protection (6, 33, D) the +0 pair of boots of the Jabberwock {Int+6} Int+6: It affects your intelligence (+6). (6, 34, D) a +2 sling of draining (6, 36, D) a +3 scimitar of flaming (6, 50, D) a +2 scale mail of cold resistance (6, 51, D) a +3 hand axe of electrocution (6, 54, D) the +5 scimitar "Murmur" {protect, Dex+5} Dex+5: It affects your dexterity (+5). a +0 robe (7, 14, D) a +0 battleaxe (7, 16, D) an amulet of guardian spirit a +0 trident (7, 17, D) a +0 glaive a +0 cloak (7, 18, D) a +0 short sword (7, 32, D) a +5 ring of evasion (7, 34, D) a +3 hand axe of venom (7, 50, D) a ring of positive energy a +4 whip of flaming (7, 51, D) a +5 phantom mirror (7, 52, D) an amulet of regeneration (8, 14, D) a ring of fire a ring of protection from fire a +6 morningstar of protection (8, 15, D) a +5 box of beasts (8, 16, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (8, 18, D) a +0 glaive (8, 19, D) a +0 dire flail (8, 21, D) a +0 flail (8, 32, D) an amulet of regeneration (8, 50, D) the +1 spear of Noon {flame, Will+ Int+3 SInv} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (8, 51, D) the +0 leather armour "Upoerics" {+Inv rPois rC- rCorr} +Inv: It lets you turn invisible. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (8, 52, D) the staff of Uzxusosi {rC+ rN+ Str+2 Tloc Ice} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. (8, 56, D) a +0 dagger a +0 robe (9, 14, D) a book of the Warp (9, 15, D) the +0 cloak of the Thief {Quiet SInv Stlth+} Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (9, 16, D) the +10 flail of Iprumaf {flame, Str+3} Str+3: It affects your strength (+3). (9, 17, D) a +0 halberd (9, 18, D) a +0 scimitar (9, 19, D) a +0 battleaxe (9, 32, D) a +5 phantom mirror (9, 33, D) a +0 heavy mace (9, 34, D) a staff of death (9, 50, D) a +2 ring mail of fire resistance (9, 51, D) a +0 whip (9, 52, D) the +0 ring mail of Hyoror {rPois rC+ Int-4} rPois: It protects you from poison. rC+: It protects you from cold. Int-4: It affects your intelligence (-4). (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) a book of Debilitation (10, 15, D) a +2 spear of flaming (10, 16, D) a +5 box of beasts (10, 18, D) a +0 trident (10, 32, D) the amulet "Sukhlam" {Reflect Fly rF- Int+2 Slay+2 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Fly: It grants you flight. rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SH+5: It affects your SH (+5). (10, 33, D) a staff of death (10, 50, D) a staff of conjuration (10, 51, D) a +5 Gell's gravitambourine (inert) (10, 52, D) a +3 vampiric great sword (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 15, D) a +8 giant club (11, 32, D) a +0 vampiric hand axe (11, 33, D) a +5 morningstar of protection (11, 34, D) a +0 helmet of intelligence (11, 50, D) a staff of alchemy (11, 51, D) a +2 hand axe of electrocution (11, 52, D) a +5 tin of tremorstones (2/2) (12, 14, D) a +1 rapier of venom (12, 16, D) a staff of fire (12, 32, D) a +0 falchion of holy wrath (12, 33, D) an amulet of faith a ring of willpower (12, 34, D) a +1 helmet of see invisible (12, 50, D) the +6 dire flail "Bawenotzut" {freeze, *Rage rN+ Will+ rCorr} *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (12, 52, D) a book of the Warp (13, 32, D) a +2 chain mail of willpower (13, 34, D) a +5 box of beasts (13, 51, D) a +3 leather armour of positive energy (13, 52, D) a staff of fire (14, 51, D) a +5 phantom mirror (14, 52, D) a +5 box of beasts (18, 48, D) a staff of alchemy (18, 50, D) a +4 long sword of distortion (19, 1, D) a +2 plate armour of cold resistance (19, 17, D) the ring of the Stopping Gods {rPois AC+4 Int-4 SInv} [ring of protection] rPois: It protects you from poison. AC+4: It affects your AC (+4). Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. a +0 great mace (19, 32, D) a +0 flail (19, 33, D) the staff of the Toothy God {rElec rC+ Str+7 Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Str+7: It affects your strength (+7). Ice: It increases the power of your Ice spells. (unseen) (19, 48, D) a +1 flail of draining (19, 50, D) a +5 lightning rod (4/4) (20, 1, D) a ring of fire (20, 16, D) a +1 scale mail of poison resistance (20, 17, D) a +1 heavy great sword (20, 32, D) the +6 scale mail "Cique" {+Blink Int+3} +Blink: It lets you blink. Int+3: It affects your intelligence (+3). (unseen) (20, 33, D) a +2 leather armour of positive energy (unseen) (20, 48, D) a +3 sling of freezing (20, 49, D) a staff of cold (20, 50, D) a +5 Gell's gravitambourine (inert) (21, 16, D) a +0 dagger (21, 32, D) a +2 mace of holy wrath (unseen) (21, 33, D) a +5 phantom mirror (21, 34, D) a +4 mace of venom (unseen) (21, 48, D) a +4 dire flail of protection (21, 49, D) a +1 dagger of speed (22, 1, D) the +5 ring mail "Bupsun" {Slay+3 Stlth+} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. (22, 20, D) a +2 heavy partisan a +0 chain mail a +0 kite shield (22, 22, D) a +7 halberd of freezing a +0 plate armour (22, 32, D) a +2 heavy trident (unseen) (22, 33, D) a staff of air (unseen) (22, 37, D) the +8 demon whip of Voracious Exoneration {drain, rC+ rN+ Int-3 Dex+6} (still there?) rC+: It protects you from cold. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). Dex+6: It affects your dexterity (+6). a +0 robe (still there?) (22, 38, D) a +5 flail (still there?) a +0 robe (still there?) (22, 39, D) a +0 dagger a +0 robe (22, 48, D) a +2 scale mail of positive energy (22, 49, D) a staff of conjuration (22, 50, D) a +6 ring of intelligence (23, 0, D) a +6 ring of strength the ring of No Interval {Will- AC+4 Int+7} [ring of protection] Will-: It decreases your willpower. AC+4: It affects your AC (+4). Int+7: It affects your intelligence (+7). (23, 1, D) a +0 broad axe of freezing (23, 16, D) the +6 quarterstaff of Valiance {vamp, rPois rC+ Str+2} rPois: It protects you from poison. rC+: It protects you from cold. Str+2: It affects your strength (+2). (23, 18, D) a granite talisman (23, 19, D) a +0 arbalest (23, 20, D) a +0 battleaxe a +0 robe a +3 halberd a +0 plate armour an orc corpse (skeletalised by now) (23, 21, D) a +0 troll leather armour a +0 giant spiked club a +0 giant club a troll corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (23, 22, D) a +4 war axe of venom a +0 plate armour (23, 36, D) the staff of the Ageless Souls {^Contam rC+ Hexes Forge Ice Earth} (still there?) [staff of cold] ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Hexes: It increases the power of your Hexes spells. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. a +0 robe (still there?) (23, 38, D) a +0 battleaxe a +0 chain mail a +0 battleaxe (23, 48, D) the +8 longbow of Beogh {speed, rPois Dex+3 SInv} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (23, 49, D) a +2 heavy glaive (23, 50, D) the staff of Aniaraet {rElec SInv Conj} [staff of conjuration] rElec: It insulates you from electricity. SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. (24, 0, D) a talisman of death (24, 1, D) a ring of see invisible (24, 7, D) a rime drake corpse (skeletalised by now) (24, 18, D) a staff of death (24, 19, D) 4 large rocks (24, 20, D) a +0 dire flail a +0 plate armour (24, 21, D) a +0 dire flail a +0 plate armour (24, 32, D) the +3 broad axe "Suathres" {holy, ^Contam Will+ Str+5 Int+3} ^Contam: It causes magical contamination when unequipped. Will+: It increases your willpower. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). (unseen) (24, 33, D) a blade talisman (24, 34, D) a +2 robe of positive energy (24, 36, D) a +2 spear of flaming a +0 robe (24, 37, D) a +0 battleaxe (24, 48, D) the +3 falchion "Vivaz" {drain, Dex+7} Dex+7: It affects your dexterity (+7). (24, 49, D) a +5 lightning rod (4/4) (24, 50, D) the +3 broad axe of the Gazing Gods {spect, rC++} rC++: It greatly protects you from cold. a quicksilver dragon corpse (25, 0, D) a +0 great sword of freezing (25, 4, D) a +2 battleaxe of freezing (25, 8, D) a +1 battleaxe of freezing (25, 19, D) a +2 long sword of holy wrath a +0 arbalest a +0 chain mail a staff of air a +0 robe (25, 20, D) a +2 glaive of flaming a +0 chain mail (25, 21, D) 6 large rocks a +0 short sword a +0 plate armour a +0 giant club (25, 22, D) a +2 long sword a +0 chain mail a +0 kite shield (25, 32, D) a staff of death (25, 33, D) a +0 dagger (25, 34, D) the staff of Evil {rN+ Hexes Necro} [staff of death] rN+: It protects you from negative energy. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. (25, 37, D) a +3 broad axe of freezing (still there?) a +0 robe (still there?) (25, 38, D) a +0 mace (25, 40, D) a +0 great sword a +0 chain mail (25, 48, D) a +1 leather armour of poison resistance (25, 49, D) a ring of willpower (25, 50, D) 3 large rocks a staff of alchemy (25, 51, D) 6 large rocks (25, 53, D) a +0 flail (25, 54, D) 5 large rocks (26, 0, D) a +2 great mace of draining (26, 4, D) a polar bear corpse (skeletalised by now) (26, 16, D) a +0 dagger (26, 17, D) the +5 dagger of False Accusations {freeze, rPois rC- Will++ Int-2} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Int-2: It affects your intelligence (-2). (26, 19, D) a +3 dagger of protection a +2 robe of resistance (26, 20, D) a staff of conjuration a +0 orcbow (26, 32, D) a +0 dagger (26, 48, D) a +5 ring of evasion a +6 ring of strength an amulet of magic regeneration the +5 battleaxe of Eppu Woe {heavy, Dex+6} Dex+6: It affects your dexterity (+6). (26, 49, D) a +2 heavy mace (26, 50, D) the +5 lajatang "Itiph" {elec, *Noise rC++ Dex+5} *Noise: It may make a loud noise when swung. rC++: It greatly protects you from cold. Dex+5: It affects your dexterity (+5). (26, 51, D) a quicksilver dragon corpse (26, 52, D) 5 large rocks (26, 53, D) 6 large rocks (27, 0, D) a +3 shortbow of freezing (27, 1, D) a staff of death (27, 16, D) the +1 robe "Jamyikh" {Str+2} Str+2: It affects your strength (+2). (27, 32, D) a +5 phantom mirror (27, 34, D) a book of the Moon (27, 49, D) a +0 mace the +5 partisan "Gram" {freeze, rPois rF+ rC+ Dex+2} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (27, 50, D) the +5 ring mail of the Fiddle {rN+} rN+: It protects you from negative energy. (27, 52, D) a +0 mace (28, 0, D) a staff of fire (28, 1, D) a staff of cold (28, 48, D) a +2 short sword of electrocution (28, 49, D) a +0 flail the +4 ice dragon scales of Bad Feelings {rF- rC++ rN+ SInv} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. (28, 50, D) a +2 war axe of electrocution (28, 52, D) a quicksilver dragon corpse (28, 53, D) quicksilver dragon scales a quicksilver dragon corpse (29, 0, D) 2 boomerangs a +1 buckler of resistance the amulet of Abstinence {Faith rC+ Dex+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). 4 scrolls of amnesia a +6 ring of intelligence a +6 ring of dexterity a ring of flight (29, 1, D) the +5 mace of the Real Monster {drain, *Corrode Str+5 Dex+4} *Corrode: It may corrode you when you take damage. Str+5: It affects your strength (+5). Dex+4: It affects your dexterity (+4). (29, 17, D) the +2 pair of slick slippers {slick, slippery, EV+4} Slick: Its wearer cannot be constricted, engulfed, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). (29, 32, D) a +0 morningstar of protection (unseen) (29, 48, D) a +2 leather armour of poison resistance (29, 49, D) a ring of positive energy a staff of conjuration (29, 52, D) a +0 morningstar (29, 54, D) 6 large rocks (30, 48, D) the +6 chain mail "Cymnil" {Int+5} Int+5: It affects your intelligence (+5). (30, 49, D) a +5 box of beasts (30, 50, D) a +5 lightning rod (4/4) (30, 52, D) quicksilver dragon scales a quicksilver dragon corpse (31, 48, D) a +2 scale mail of fire resistance (31, 49, D) a +2 pair of boots of stealth (31, 50, D) a +5 phantom mirror (31, 53, D) 4 large rocks (31, 54, D) quicksilver dragon scales a quicksilver dragon corpse a quicksilver dragon corpse (31, 55, D) 6 large rocks a stone giant corpse (32, 48, D) a +4 ring of protection (32, 49, D) a +5 tin of tremorstones (2/2) (32, 50, D) a staff of alchemy (33, 49, D) a staff of cold (34, 28, D) a staff of fire (34, 48, D) a +2 cloak of poison resistance (34, 49, D) an amulet of magic regeneration (34, 50, D) a +2 war axe of venom (35, 0, D) a +1 falchion of holy wrath (35, 14, D) a staff of alchemy (35, 15, D) a +1 dagger of venom (35, 28, D) the +6 plate armour of Leapfrog {^Contam Fly rPois rN++} ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. (35, 29, D) a +2 scale mail of poison resistance (36, 1, D) a staff of cold (36, 15, D) a +1 sling of flaming (36, 29, D) +0 ice dragon scales (37, 0, D) a +6 ring of intelligence (37, 1, D) a staff of alchemy (37, 14, D) a +3 leather armour of fire resistance (37, 28, D) a +0 robe of willpower (37, 29, D) the +5 chain mail of Dithmenos, Kissing {rPois Str+4} rPois: It protects you from poison. Str+4: It affects your strength (+4). (38, 0, D) a ring of fire a +5 ring of evasion a +6 ring of dexterity a +6 ring of intelligence (38, 1, D) a staff of death (38, 5, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (38, 14, D) the +9 dagger of the Summoning Gods {holy, rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (38, 28, D) a +0 orcbow of flaming (38, 34, D) a +2 great mace a +0 plate armour (39, 0, D) a +8 chain mail of ponderousness (39, 1, D) an amulet of guardian spirit (39, 4, D) a ghoul corpse (skeletalised by now) (39, 15, D) a +1 long sword of holy wrath (39, 28, D) a +0 dagger a +0 robe (39, 29, D) a staff of conjuration (39, 34, D) a +3 great sword a +0 plate armour (40, 0, D) the +2 war axe of Teps {vamp, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (40, 1, D) a ring of flight (40, 15, D) the +7 rapier "Zorhid" {drain, rPois} rPois: It protects you from poison. (40, 28, D) a +1 leather armour of poison resistance (40, 34, D) a +0 flail (40, 50, D) the amulet "Jyth" {Faith rPois Dex-3 Stlth+} [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. (unseen) (41, 19, D) a +2 battleaxe of freezing (still there?) a +6 ring of strength (still there?) (41, 28, D) a +2 falchion of flaming (41, 29, D) the staff "Lyuh" {rPois rF+ Str+5 Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Str+5: It affects your strength (+5). Fire: It increases the power of your Fire spells. (41, 50, D) a +2 rapier of flaming (unseen) (42, 1, D) a +5 ring of evasion (42, 14, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (42, 29, D) a +1 morningstar of protection (42, 50, D) a +1 ring mail of willpower (unseen) (43, 14, D) a +6 ring of dexterity a +3 ring mail of cold resistance (43, 15, D) a +1 orcbow of freezing (43, 28, D) a +2 mace of holy wrath (43, 29, D) a +0 hat of willpower (43, 50, D) a +1 antimagic shortbow (unseen) (44, 28, D) the staff "Romiazubb" {Fly rF+ rN++ Int+3 Fire} [staff of fire] Fly: It grants you flight. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. (44, 50, D) a staff of alchemy (unseen) (44, 51, D) a staff of earth (unseen) (45, 50, D) a +2 halberd of flaming (unseen) (45, 51, D) a +1 morningstar of protection (unseen) (46, 50, D) a potion of might (46, 51, D) a ring of poison resistance (47, 50, D) 4 scrolls of enchant armour (47, 51, D) the Book of Summoned Austromancy Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 2 c - Malign Gateway Summoning/Translocation 7 (unseen) (48, 50, D) a +5 tin of tremorstones (2/2) (48, 51, D) a +4 heavy war axe (unseen) (49, 0, D) a +3 ring mail of poison resistance (49, 12, D) a +6 heavy battleaxe (49, 24, D) a +2 heavy orcbow (49, 37, D) a staff of alchemy (49, 50, D) the +9 battleaxe "Dragon's Bane" {speed, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (50, 1, D) a +6 long sword of freezing (50, 12, D) the +7 captain's cutlass {speed, disarm} (50, 25, D) the +3 salamander hide armour {Flames, rFlCloud rF++ rC--} Flames: It surrounds you with flame clouds and enhances your fire magic. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. (50, 36, D) the +1 hand axe "Thing" {flame, rN+} rN+: It protects you from negative energy. (50, 38, D) a +0 buckler a +0 scale mail a +0 war axe (50, 50, D) a +5 box of beasts (51, 0, D) an amulet of guardian spirit (51, 1, D) a +3 leather armour of cold resistance (51, 17, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (51, 18, D) a fire dragon corpse (skeletalised by now) (51, 19, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (51, 24, D) the +0 fire dragon scales "Vint" {rF++ rC- Slay+5} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (51, 40, D) a +0 antimagic war axe a +0 chain mail a staff of earth a +0 robe (51, 50, D) the +0 robe "Opigui" {+Blink Will- Regen+ Slay+4} +Blink: It lets you blink. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (52, 0, D) the amulet "Kaeff" {Reflect rCorr Str+3 Int+2 Slay-5 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). SH+5: It affects your SH (+5). (52, 18, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) a swamp drake corpse (skeletalised by now) (52, 23, D) a +6 ring of dexterity a +6 ring of strength (52, 24, D) a +0 heavy spear (52, 25, D) a +4 heavy great sword (52, 31, D) a +0 spear a +0 robe (52, 40, D) a +3 broad axe of electrocution a +0 chain mail (52, 41, D) a +0 scimitar a +0 robe (52, 50, D) a +5 lightning rod (4/4) (53, 0, D) a +6 battleaxe of pain (53, 12, D) a +5 Gell's gravitambourine (inert) (53, 13, D) a +0 buckler of positive energy (53, 24, D) a +1 glaive of venom (53, 25, D) the staff "Ryth" {*Corrode Stlth+ Summ Earth} [staff of earth] *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. (53, 31, D) a +0 long sword (53, 33, D) a +0 halberd a +0 robe a ball python corpse (skeletalised by now) (53, 50, D) a +5 glaive of venom (unseen) (54, 0, D) a staff of conjuration (54, 12, D) a +0 scale mail of cold resistance (54, 24, D) a +2 flail of holy wrath (54, 25, D) a +4 war axe of freezing (54, 50, D) a ring of willpower (55, 0, D) a +4 halberd of distortion (55, 1, D) a +0 morningstar of holy wrath (55, 12, D) a staff of air (55, 13, D) the +0 chain mail of the Falcon {rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (59, 37, D) the +6 great sword of Eminent Domain {flame, ^Fragile rElec Dex+5} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). (61, 5, D) a black bear corpse (skeletalised by now) (61, 8, D) a staff of earth (61, 16, D) a +4 whip of distortion (61, 26, D) a staff of cold (61, 28, D) a +0 trident a merfolk skeleton (61, 36, D) the +2 hand axe of Blind Justice {reap, ^Contam rN+ Dex+4 SInv} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (62, 0, D) a +2 hand axe of flaming (62, 1, D) a staff of air (62, 4, D) a +0 dagger a +0 robe (62, 10, D) a hell hound corpse (skeletalised by now) (62, 17, D) a staff of air (62, 26, D) a staff of cold (62, 27, D) a +5 great sword of holy wrath (62, 29, D) a +0 trident a merfolk skeleton (62, 30, D) a +0 trident (62, 31, D) a +0 trident a merfolk skeleton (62, 36, D) the +2 orcbow "Iproin" {drain, rF+} rF+: It protects you from fire. (62, 37, D) a +0 dagger of venom (63, 0, D) a +1 heavy trident (63, 4, D) a +0 rapier a +0 robe a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (63, 17, D) an amulet of guardian spirit a +3 dire flail of pain (63, 30, D) a +0 trident (63, 31, D) a +0 trident a merfolk skeleton (63, 36, D) the +5 whip "Xoesisicva" {holy, rC- Will++ Str+3 Dex+4} rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (64, 16, D) the amulet "Ceod" {Faith MP+7 Int+2 Dex-4 Stlth+} [amulet of faith] Faith: It allows you to gain divine favour quickly. MP+7: It affects your magic capacity (+7). Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (64, 27, D) a +4 morningstar of draining (65, 26, D) a +0 demon blade of flaming (65, 29, D) a +0 orcbow a centaur skeleton (69, 0, D) a +2 leather armour of cold resistance (69, 36, D) the ring "Boat" {Str+4 Int+6} [ring of intelligence] Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). (70, 8, D) the +4 sling of Yhedeici {elec, Will+} Will+: It increases your willpower. (70, 19, D) a +1 trident of venom (still there?) a merfolk skeleton (still there?) (70, 41, D) a +0 flail (71, 8, D) a +1 rapier of protection (71, 19, D) 5 large rocks a +0 trident a cyclops skeleton a merfolk skeleton (71, 36, D) a +6 demon trident of freezing (71, 37, D) a +3 leather armour of cold resistance (72, 8, D) a +2 vampiric rapier (72, 16, D) a +3 leather armour of cold resistance (72, 19, D) a +0 trident a merfolk skeleton (72, 26, D) a +2 antimagic sling (72, 27, D) a staff of conjuration (72, 37, D) a +0 rapier of speed (72, 39, D) a +0 glaive a +0 robe a naga corpse (skeletalised by now) (72, 40, D) an adder corpse (skeletalised by now) (73, 1, D) a staff of earth (73, 16, D) the +1 leather armour of the Storm King {rC- MP+5 Dex+5 Stlth+} rC-: It makes you vulnerable to cold. MP+5: It affects your magic capacity (+5). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (73, 19, D) a +0 trident (73, 20, D) a +0 orcbow a centaur skeleton (73, 27, D) a staff of conjuration (73, 36, D) an amulet of the acrobat a +3 plate armour of cold resistance (75, 1, D) the +2 hand axe "Vollem" {pain, rC+ rN+ Will+ Dex-2} rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex-2: It affects your dexterity (-2).