Aria the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +2 dagger of venom (61, 3, D) a ball python corpse (61, 8, D) a staff of air (62, 0, D) a +0 spectral quarterstaff (62, 8, D) a +3 falchion of holy wrath (63, 0, D) a +2 chain mail of willpower (63, 2, D) an adder corpse (67, 0, D) a +2 flail of protection (69, 0, D) a +5 glaive of pain (70, 8, D) a +3 heavy long sword (unseen) (70, 9, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (70, 10, D) a +0 short sword a +0 robe (70, 11, D) a +0 long sword a +0 scale mail (71, 8, D) the staff "Qihathux" {rPois Will+ Earth} [staff of earth] rPois: It protects you from poison. Will+: It increases your willpower. Earth: It increases the power of your Earth spells. (71, 11, D) a +0 short sword (still there?) a +0 shortbow of draining (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (71, 16, D) the +9 whip of Wrongful Imprisonment {reap, rC+ Int+3 Dex+2} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (71, 17, D) a +0 box of beasts (72, 16, D) a +2 robe (unseen) (72, 17, D) a staff of cold (unseen) (73, 1, D) a +2 plate armour of poison resistance (unseen) (73, 16, D) a +2 hand axe of flaming (unseen) (73, 17, D) 4 potions of heal wounds (75, 1, D) a +3 heavy halberd (unseen)