Aria the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 1, D) a +0 buckler a +0 scale mail a +0 flail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a staff of air (unseen) (59, 37, D) a +0 trident of flaming (unseen) (60, 36, D) a +1 falchion of holy wrath (unseen) (60, 37, D) an amulet of reflection (61, 16, D) a +1 troll leather armour (61, 36, D) the staff of Honour {rPois rC+ Ice Earth} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (unseen) (61, 37, D) a +8 chain mail of ponderousness (62, 1, D) a +1 battleaxe of flaming (62, 9, D) a +2 mace of draining (62, 16, D) a dragon-blood talisman (62, 17, D) a +1 robe (62, 27, D) a +0 robe of positive energy (62, 30, D) a +0 halberd a naga corpse (62, 36, D) a +0 lightning rod (4/4) (62, 37, D) a +1 sack of spiders (63, 17, D) a staff of fire (63, 26, D) the +5 great mace "Nargh" {freeze, rC+} rC+: It protects you from cold. (63, 27, D) the +2 robe "Opoyx" {rElec Will+ Str-3 Stlth+} rElec: It insulates you from electricity. Will+: It increases your willpower. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. (63, 36, D) a +3 leather armour of willpower (unseen) (63, 37, D) a +0 kite shield of positive energy (unseen) (64, 16, D) a serpent talisman (64, 26, D) a staff of air (64, 27, D) a +4 antimagic arbalest (64, 30, D) a +0 battleaxe a +0 robe a naga corpse (66, 29, D) a ball python corpse (67, 0, D) the +0 scale mail of the Gravedigger {Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (69, 36, D) a staff of fire (70, 8, D) a +1 whip of venom (70, 36, D) the +7 ice dragon scales of Indomitability {rF- rC++ rN+} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. (71, 8, D) a +7 scimitar of flaming (71, 16, D) the staff of Qeig {rElec rPois rF+ Str+4 Tloc Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Str+4: It affects your strength (+4). Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (71, 17, D) a +2 lajatang of speed (71, 27, D) a staff of cold (71, 36, D) a staff of air (71, 37, D) the +8 demon trident "Rift" {distort, reach+} (72, 8, D) a +1 sling of flaming (72, 17, D) a +2 short sword of holy wrath (72, 25, D) a +6 ring of dexterity (72, 26, D) a +1 hand axe of freezing (72, 41, D) a blink frog corpse (73, 27, D) a +0 spear of venom (73, 36, D) a +2 long sword of flaming (75, 1, D) a +2 antimagic sling