Aria the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a +0 buckler a +0 scale mail a +0 flail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (48, 39, D) a +0 rapier a +0 leather armour the human skeleton of Eustachio (49, 12, D) a +0 dagger (49, 24, D) a +2 leather armour of fire resistance (49, 36, D) a +1 vampiric battleaxe (49, 37, D) a +3 heavy partisan (49, 41, D) a +4 dagger of venom (50, 13, D) the +0 tower shield of Hedonism {Regen+ Stlth+} Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (unseen) (50, 16, D) a +0 long sword a +0 robe a ring of poison resistance (50, 25, D) the staff of Context {rPois rF- rN+ Str+2 Forge Alch} [staff of alchemy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (50, 36, D) a staff of death (50, 41, D) a +0 dire flail of holy wrath a +1 plate armour of fire resistance the human skeleton of Edmund (50, 42, D) a +0 rapier of electrocution the human skeleton of Nikola (51, 12, D) an amulet of the acrobat (51, 13, D) an amulet of regeneration (51, 24, D) the staff of Coapa {rF+ Dex+6 Stlth+ Fire} [staff of fire] rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (51, 25, D) a +1 mace of protection (51, 30, D) a +0 arbalest a +0 war axe a +0 chain mail (51, 31, D) 6 large rocks (51, 32, D) 2 large rocks a +0 great sword a +0 chain mail a human skeleton (51, 36, D) a +4 morningstar of draining (51, 37, D) a +2 scale mail of cold resistance (51, 38, D) a ring of protection from fire a +6 ring of intelligence the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Air: It enhances your air magic. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. the ring of the Dancing Gods {Fly Slay+2} [ring of flight] Fly: It grants you flight. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a +6 ring of strength a +6 ring of dexterity (51, 39, D) a +3 glaive of venom a +0 chain mail (51, 40, D) a +1 great sword of holy wrath a +8 chain mail of ponderousness a maw talisman (52, 12, D) a staff of fire (unseen) (52, 13, D) a +4 heavy battleaxe (unseen) (52, 30, D) a +0 arbalest a +0 dire flail a +0 plate armour (52, 31, D) a +0 arbalest a +0 glaive a +0 plate armour (52, 36, D) a +0 ring mail (52, 37, D) a ring of see invisible (52, 40, D) a +2 whip of freezing a +0 robe the kobold skeleton of Pikel (53, 12, D) the +4 lajatang "Loceol" {flame, *Rage rC++ Dex+2 Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rC++: It greatly protects you from cold. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (53, 13, D) an amulet of guardian spirit (53, 16, D) a +0 long sword a +0 robe (53, 17, D) a +1 sling of flaming (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) (53, 18, D) a +0 dagger a +0 leather armour (53, 36, D) a +2 quarterstaff of draining (53, 37, D) the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. (54, 12, D) a +0 phial of floods (54, 13, D) a +1 chain mail of poison resistance (unseen) (54, 24, D) a +5 plate armour of ponderousness (54, 25, D) a staff of earth (54, 36, D) a +2 heavy hand axe (55, 12, D) an Everburning Encyclopedia (55, 13, D) the +7 plate armour of Minor Irritation {MP+4 Int+3} MP+4: It affects your magic capacity (+4). Int+3: It affects your intelligence (+3). (unseen) (55, 24, D) a +2 spectral giant club (59, 36, D) an amulet of magic regeneration (59, 37, D) the +6 hand axe of the Eternal Warrior {antimagic, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (61, 8, D) a +2 morningstar of holy wrath (61, 16, D) a talisman of death (61, 26, D) a +3 mace of draining (61, 37, D) quicksilver dragon scales (61, 44, D) a shard shrike corpse (skeletalised by now) (62, 0, D) a +4 dagger of venom (62, 8, D) a flux talisman (62, 9, D) a +3 chain mail of cold resistance (62, 10, D) a ball python corpse (skeletalised by now) (62, 16, D) a +3 mace of protection (62, 17, D) a staff of air (62, 27, D) the +4 chain mail of the Fletcher {rPois Will+ Str+2 Dex-2} rPois: It protects you from poison. Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). (62, 31, D) a jackal corpse (skeletalised by now) (62, 37, D) an amulet of magic regeneration (63, 8, D) a +2 tin of tremorstones (inert) (63, 11, D) an adder corpse (skeletalised by now) (63, 27, D) a staff of cold (63, 30, D) a yak corpse (skeletalised by now) (64, 16, D) a +3 hand axe of freezing (64, 17, D) the maw talisman "Alacyz" {Int+5} [maw talisman] Int+5: It affects your intelligence (+5). (64, 29, D) a jackal corpse (skeletalised by now) (64, 30, D) a wolf corpse (skeletalised by now) (64, 31, D) a river rat corpse (skeletalised by now) (67, 0, D) a +0 arbalest a staff of cold (68, 0, D) a +0 arbalest a +2 scale mail of willpower (69, 0, D) a +0 orcbow (69, 36, D) a +4 battleaxe of flaming (70, 9, D) a staff of alchemy (unseen) (70, 11, D) a yak corpse (skeletalised by now) (70, 18, D) a +0 trident an orc corpse (skeletalised by now) (70, 37, D) a +1 spear of pain (70, 40, D) a +0 great mace a +0 chain mail (70, 41, D) a +0 great sword a +0 chain mail a +0 dagger a +0 robe (71, 11, D) a yak corpse (skeletalised by now) (71, 16, D) a +4 plate armour of cold resistance (71, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 27, D) a staff of cold (71, 29, D) a +0 dagger a +0 robe (71, 30, D) a +0 dagger a +0 robe (71, 36, D) a staff of fire (71, 40, D) a +1 long sword of draining a +0 plate armour a +0 arbalest a human corpse (skeletalised by now) a lindwurm corpse (skeletalised by now) (72, 9, D) a staff of fire (unseen) (72, 17, D) the +9 battleaxe of the Valley {elec, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (72, 19, D) a +0 glaive a +0 chain mail a +2 dagger of draining a +0 robe an orc corpse (skeletalised by now) (72, 20, D) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (72, 27, D) a staff of fire (72, 29, D) a +0 long sword a +0 chain mail an orc corpse (skeletalised by now) (72, 36, D) a staff of death (72, 37, D) a +0 scale mail of poison resistance (72, 40, D) a +0 glaive a +0 plate armour a +0 arbalest a human corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (72, 41, D) a +0 long sword a +0 arbalest a +0 scale mail a human corpse (skeletalised by now) (73, 18, D) a +0 club a +0 leather armour (73, 26, D) the +9 glaive of the Warrior-Mage {flame, Dex+4} Dex+4: It affects your dexterity (+4). (73, 27, D) a staff of cold (73, 29, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 30, D) a +0 trident a +0 chain mail (73, 31, D) a +0 dagger a +0 scale mail