Aria the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 2, D) a +0 buckler a +0 flail a +0 scale mail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (49, 37, D) a +2 hand axe of flaming (unseen) (50, 37, D) a +2 spectral quarterstaff (unseen) (51, 37, D) a +1 chain mail of fire resistance (unseen) (52, 37, D) an amulet of magic regeneration (53, 37, D) Great Wizards, Vol. VII (59, 36, D) a +6 ring of intelligence a +3 scale mail of fire resistance (59, 37, D) a +1 hat of stealth (60, 40, D) a +0 giant club a +0 giant club a +0 troll leather armour a troll corpse (60, 41, D) a +0 giant club a +0 dire flail a +0 giant spiked club a +0 giant club a two-headed ogre corpse (61, 0, D) the staff "Sotegof" {rC+ Int+2 Ice} [staff of cold] rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Ice: It increases the power of your Ice spells. (unseen) (61, 8, D) the +6 rapier "Afrionaf" {drain, rElec} rElec: It insulates you from electricity. (unseen) (61, 11, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (61, 16, D) a +3 scale mail of willpower (61, 36, D) a +0 quarterstaff of draining (61, 39, D) 3 large rocks (61, 40, D) 4 large rocks a cyclops corpse (62, 0, D) a +1 scale mail of positive energy (62, 1, D) a staff of alchemy (62, 8, D) a +2 robe (62, 11, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (62, 17, D) a staff of alchemy (62, 19, D) a +0 long sword a +0 leather armour a +2 trident of venom an elf corpse (skeletalised by now) (62, 27, D) a +0 great mace of protection (62, 30, D) a +0 dagger a +0 robe a +0 dagger a +0 leather armour a +0 whip a +0 scale mail an orc corpse (62, 31, D) a +0 hand axe a +0 leather armour (62, 37, D) a +4 long sword of holy wrath (unseen) (62, 40, D) 4 large rocks a stone giant corpse (62, 41, D) 4 large rocks (63, 0, D) a +1 executioner's axe of draining (unseen) (63, 8, D) the +1 robe of Koarunun {Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (63, 11, D) a +0 giant club an ogre corpse (skeletalised by now) (63, 18, D) a +0 long sword a +0 robe (63, 30, D) a +0 club a +0 halberd a +0 plate armour (63, 36, D) a +4 short sword of holy wrath (63, 37, D) a scroll of brand weapon a staff of earth (64, 17, D) a staff of conjuration (64, 27, D) a +2 chain mail of fire resistance (64, 30, D) a +0 whip a +0 short sword a +0 scale mail an orc corpse (65, 22, D) a +0 shortbow a +0 dagger a +0 leather armour (65, 26, D) a +2 robe of cold resistance (67, 0, D) a +2 leather armour of willpower (68, 0, D) the +2 hand axe "Fitsom" {freeze, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (69, 0, D) a +3 plate armour of willpower (69, 36, D) a staff of earth (70, 19, D) a +0 short sword (70, 20, D) a +0 halberd a green draconian corpse (skeletalised by now) (70, 36, D) a staff of air (70, 37, D) a staff of alchemy (70, 39, D) an amulet of magic regeneration (71, 8, D) a staff of fire (71, 16, D) a +4 shortbow of freezing (71, 19, D) a +0 battleaxe a red draconian corpse (skeletalised by now) (71, 37, D) a +2 ring mail of poison resistance (72, 8, D) a +3 chain mail of cold resistance (72, 9, D) a +0 demon trident of venom (72, 16, D) the +3 mace of the Lumpy Gods {elec, *Slow Will+++ Str+3 Dex-5} *Slow: It may slow you when you take damage. Will+++: It greatly increases your willpower. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). (72, 19, D) a +0 hand axe (72, 26, D) a +2 mace of venom (72, 27, D) a staff of earth (72, 36, D) a +2 hand axe of freezing (72, 37, D) a staff of fire (73, 1, D) the +9 orcbow of Sunlight {freeze, rElec rN+ Str-5 Dex+7} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Dex+7: It affects your dexterity (+7). (73, 16, D) a +0 mace of protection (73, 19, D) a +0 long sword (73, 36, D) an amulet of guardian spirit (73, 37, D) a +0 robe of cold resistance (74, 19, D) a +0 trident a draconian corpse (skeletalised by now)