Aria the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (12, 2, D) a +3 buckler a +0 buckler a +0 scale mail a +0 war axe (35, 0, D) the amulet "Bipuf" {Acrobat ^Fragile rC+ Str+2 Dex+3} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (36, 0, D) a staff of air (unseen) (36, 1, D) a +0 phantom mirror (37, 0, D) My Sojourn through Swampland (37, 1, D) a +2 leather armour of positive energy (unseen) (38, 0, D) a +3 falchion of protection (unseen) (38, 1, D) the amulet "Zeadduip" {Reflect Str+4 SH+5 Stlth-} [amulet of reflection] Reflect: It reflects blocked missile attacks. Str+4: It affects your strength (+4). SH+5: It affects your SH (+5). Stlth-: It makes you less stealthy. (unseen) (39, 0, D) a +6 ring of strength (39, 1, D) a +0 scale mail of willpower (unseen) (40, 0, D) an amulet of magic regeneration (40, 1, D) a ring of fire (41, 0, D) a +0 phantom mirror (41, 1, D) the +9 flail "Gecy" {antimagic, rPois rF+ Dex+3 SInv} rPois: It protects you from poison. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (42, 0, D) the Guidebook on the Fatal Voyage Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Curse of Agony Necromancy 5 c - Haunt Necromancy/Summoning 7 (unseen) (42, 1, D) the +2 mace of the Charred God {drain, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (49, 1, D) a +1 scale mail of cold resistance (49, 37, D) a +2 heavy hand axe (50, 1, D) the +1 long sword "Syill" {flame, Str+5 Int+4} Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). (50, 12, D) a staff of death (50, 13, D) an orb of light (50, 36, D) a staff of cold (50, 42, D) a shard shrike corpse (skeletalised by now) (51, 1, D) a staff of air (51, 5, D) 2 large rocks (51, 13, D) a staff of death (51, 24, D) a +0 long sword of electrocution (51, 30, D) a +0 great sword a +0 chain mail (51, 36, D) a +2 plate armour of fire resistance (51, 37, D) a ring of poison resistance a +6 ring of dexterity a +6 ring of dexterity a ring of flight a ring of ice (52, 0, D) a staff of cold (52, 12, D) a ring of resist corrosion the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Air: It enhances your air magic. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. a +4 ring of protection a +3 tower shield the +6 golden dragon scales of the Shining Light {rPois rF+ rC+ Int+4 Stlth+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. a ring of positive energy (52, 13, D) a +1 heavy spear (52, 18, D) a +0 trident a green draconian skeleton (52, 19, D) a +0 trident a purple draconian skeleton (52, 20, D) a +0 glaive a yellow draconian skeleton (52, 24, D) a +1 ring mail of poison resistance (52, 30, D) a +0 dagger a +0 robe (53, 0, D) the +10 great mace "Imey" {heavy, rN++} rN++: It greatly protects you from negative energy. (53, 1, D) a +1 heavy flail (53, 5, D) a +0 morningstar (53, 12, D) the staff of the Key {^Drain rElec rPois rCorr Air} [staff of air] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. (53, 17, D) a +0 trident (53, 19, D) +0 golden dragon scales a golden dragon skeleton (53, 20, D) an amulet of the acrobat a +0 short sword a green draconian skeleton (53, 30, D) a +0 great mace a +0 plate armour (53, 32, D) a +4 broad axe of flaming a +0 robe (53, 36, D) a staff of death (54, 1, D) a +3 chain mail of poison resistance (54, 12, D) a +3 leather armour of poison resistance the ring "Rolua" {rF- rC- Int+6 Dex+9 Stlth+} [ring of intelligence] rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. Int+6: It affects your intelligence (+6). Dex+9: It affects your dexterity (+9). Stlth+: It makes you more stealthy. (54, 13, D) a +2 short sword of venom (54, 18, D) a +0 war axe a black draconian skeleton (54, 19, D) a +0 hand axe a yellow draconian skeleton (54, 24, D) a +2 scimitar (54, 36, D) the +0 triple sword "Wiastreth" {flame, +Blink rPois rC- rN++} +Blink: It lets you blink. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. (55, 0, D) the staff "Duciuh Roim" {rN+ Int+3 Conj} [staff of conjuration] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. (55, 1, D) a +6 shortbow of freezing (55, 13, D) a +4 ring of protection (55, 20, D) a +0 scimitar a +0 long sword (55, 21, D) a +0 hand axe (55, 24, D) the +5 mace of the Dwarven Hall {elec, ^Drain Str+6} ^Drain: It drains your maximum health when unequipped. Str+6: It affects your strength (+6). (58, 44, D) a +0 rapier the +0 leather armour of Howling Wind {Stlth+} Stlth+: It makes you more stealthy. an elf skeleton (60, 2, D) a +0 short sword a +0 robe (60, 11, D) a black bear corpse (skeletalised by now) (60, 40, D) a +0 robe a +0 scimitar a +0 longbow (60, 41, D) a +0 leather armour a +0 longbow an elf skeleton (61, 8, D) a staff of earth (61, 11, D) a black bear corpse (skeletalised by now) (61, 26, D) a +3 antimagic arbalest (61, 36, D) a +0 robe (61, 37, D) a staff of earth (61, 40, D) a +0 robe a staff of fire (62, 1, D) a +2 heavy glaive (62, 2, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (62, 3, D) a +6 heavy flail (62, 8, D) a +3 scale mail of poison resistance (62, 9, D) the staff "Laghashri" {rPois rF+ Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. (62, 16, D) a ring of flight (62, 17, D) the +5 glaive of Nice Optimality {flame, Str+2} Str+2: It affects your strength (+2). (62, 27, D) a +0 quarterstaff of holy wrath (62, 37, D) a +2 flail of protection (62, 38, D) a +0 robe a +0 rapier (62, 39, D) a +0 ring mail a +0 short sword (62, 40, D) a +0 robe a +0 long sword a +0 leather armour a +0 dagger a +0 shortbow (62, 41, D) a +0 short sword a +0 leather armour a +0 short sword (63, 3, D) a +0 rapier a +0 leather armour (63, 8, D) a staff of fire (63, 17, D) the +6 battleaxe of Termination {spect, *Rage rF+ Will+} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. Will+: It increases your willpower. (63, 26, D) a +4 plate armour of poison resistance (63, 27, D) a +2 helmet of see invisible (63, 29, D) a hell hound corpse (skeletalised by now) (63, 36, D) a +0 dagger (64, 16, D) a staff of cold (64, 17, D) a +3 chain mail of cold resistance a bullfrog corpse (skeletalised by now) (64, 27, D) a +4 hand axe of electrocution (67, 0, D) a +5 whip of flaming (67, 3, D) a +3 trident of venom (68, 0, D) the orb of the Thistle {guile, rPois rF- Str+4 Int+3} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (68, 4, D) a +0 long sword a +0 robe a +3 dire flail of protection an elf corpse (skeletalised by now) (69, 0, D) a +2 robe of fire resistance (70, 8, D) a +3 scale mail of cold resistance (70, 40, D) a +0 short sword a +0 robe a +0 short sword a +0 robe a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (70, 41, D) a wolf corpse (skeletalised by now) (71, 17, D) a +3 leather armour of poison resistance (71, 36, D) a +0 heavy arbalest (71, 40, D) a +0 quarterstaff a +0 robe (72, 8, D) a staff of alchemy (72, 9, D) a +0 great sword of holy wrath (unseen) (72, 16, D) a staff of death (72, 17, D) a +4 giant spiked club (72, 27, D) a +1 scale mail of fire resistance (72, 30, D) a +0 morningstar (72, 37, D) the staff of the Past {*Slow rC+ Dex+4 Conj} [staff of conjuration] *Slow: It may slow you when you take damage. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Conj: It increases the power of your Conjurations spells. (unseen) (72, 40, D) a black bear corpse (skeletalised by now) (73, 1, D) a +2 sling of freezing (73, 16, D) a +6 vampiric scimitar (73, 17, D) a staff of conjuration (73, 26, D) an amulet of reflection (73, 27, D) a staff of conjuration (73, 37, D) a staff of air (74, 3, D) a hell hound corpse (skeletalised by now)