Aria the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). (10, 2, D) a +0 buckler a +0 scale mail a +0 war axe (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (36, 1, D) the +8 sling "Ettayq" {heavy, rElec Dex-3 SInv} rElec: It insulates you from electricity. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (unseen) (37, 1, D) a +6 orcbow of electrocution (unseen) (38, 1, D) a +1 leather armour of fire resistance (unseen) (38, 8, D) a +0 rapier a +0 rapier a +0 leather armour (39, 1, D) a +2 tin of tremorstones (2/2) (39, 7, D) a +0 dagger a +0 robe (40, 1, D) a +0 lightning rod (4/4) (40, 8, D) a +0 longbow a +0 leather armour a +0 dagger a +0 leather armour an elf corpse an elf corpse (41, 1, D) a +0 lightning rod (4/4) (42, 1, D) a +0 buckler of protection (unseen) (49, 1, D) a +0 heavy mace (unseen) (49, 24, D) a +1 short sword of venom (49, 37, D) a +4 long sword of holy wrath (50, 0, D) the +1 sling of Contradiction {chaos, rF+ Str+3 Dex-3 SInv} rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (50, 1, D) a +3 dagger of venom (unseen) (50, 12, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (50, 13, D) a staff of cold (50, 37, D) the +5 mace "Kulust" {elec, Fly rF- Int+9 Dex-3} Fly: It grants you flight. rF-: It makes you vulnerable to fire. Int+9: It affects your intelligence (+9). Dex-3: It affects your dexterity (-3). (50, 41, D) a +0 war axe a +0 chain mail a +0 scimitar a +0 leather armour a +0 giant club (50, 42, D) a warg corpse (skeletalised by now) (51, 0, D) a +3 short sword of venom (51, 12, D) the staff of Arusuch {*Corrode rElec Str+8 Conj} [staff of conjuration] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Str+8: It affects your strength (+8). Conj: It increases the power of your Conjurations spells. (51, 13, D) the +5 arbalest "Lecrum" {drain, rPois rF+ rN+ Will+ Int-4} rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). (51, 24, D) the +6 mace of Qulucodgh {flame, Str+8} Str+8: It affects your strength (+8). (51, 25, D) a staff of conjuration (51, 27, D) a polar bear corpse (skeletalised by now) (51, 29, D) a +1 battleaxe of freezing an amulet of faith a frost giant corpse (skeletalised by now) (51, 37, D) a +1 buckler of cold resistance (51, 41, D) a warg corpse (skeletalised by now) (52, 6, D) a +0 morningstar a +3 great sword of flaming a +0 chain mail (52, 7, D) a +3 heavy great mace (still there?) a +0 chain mail (still there?) a caustic shrike corpse (still there?) (52, 12, D) the +7 dagger of Amortisation {venom, rF+ Will+++ Str-5 Int+5} rF+: It protects you from fire. Will+++: It greatly increases your willpower. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). (52, 13, D) the +11 chain mail "Ownaujil" {rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (52, 25, D) the +2 leather armour of the Apothecary {^Contam Int+5 Slay-3 Stlth+} ^Contam: It causes magical contamination when unequipped. Int+5: It affects your intelligence (+5). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). Stlth+: It makes you more stealthy. (52, 37, D) the +1 short sword of Subterfuge {protect, rPois} rPois: It protects you from poison. (52, 41, D) a +0 great sword a +1 chain mail of willpower an orc corpse (skeletalised by now) a warg corpse (skeletalised by now) (52, 42, D) a +1 mace of protection a +0 orcbow a +0 chain mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (53, 0, D) a +1 sling of flaming (53, 6, D) a +2 dire flail of protection (unseen) (53, 12, D) a +0 robe of willpower (53, 13, D) a +0 dagger of protection (53, 17, D) a ghoul corpse (skeletalised by now) (53, 24, D) a +2 bardiche of distortion (53, 25, D) a +2 rapier of holy wrath (53, 36, D) a +0 long sword (53, 37, D) the +7 quarterstaff of Infinite Pain {freeze, rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (54, 0, D) the +3 hand axe "Coasoun" {freeze, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (54, 1, D) a ring of resist corrosion (54, 6, D) a +2 morningstar of protection (still there?) a +2 great mace of freezing (still there?) a +0 chain mail (still there?) (54, 12, D) a +4 flail of protection (54, 24, D) a +2 orcbow of freezing (54, 25, D) a +1 partisan of venom (55, 0, D) the +2 trident of Wyqaph {flame, Int+2} Int+2: It affects your intelligence (+2). (55, 1, D) a staff of death (55, 12, D) a +2 dagger of electrocution (55, 13, D) a staff of death (55, 24, D) a +0 falchion of protection (60, 37, D) the +4 long sword "Zonyahug" {vamp, rPois rF+ rC+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. (61, 0, D) a beast talisman (61, 3, D) a water moccasin corpse (skeletalised by now) (61, 8, D) the +6 short sword of Seumul {speed, rElec rC+ Str+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+3: It affects your strength (+3). (61, 26, D) a staff of alchemy (61, 36, D) a +2 vampiric spear (61, 37, D) a +1 heavy scimitar (62, 0, D) a staff of death (62, 1, D) the +0 plate armour of Hairiness {Fly rElec} Fly: It grants you flight. rElec: It insulates you from electricity. (62, 9, D) a +0 flail of holy wrath (62, 17, D) a +0 lajatang of venom (62, 26, D) a +0 dagger of holy wrath (62, 29, D) a +0 long sword a +0 robe (62, 36, D) the +10 falchion of Damp Responsibility {spect, rN++ rCorr Int-3 Dex-5} rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Dex-5: It affects your dexterity (-5). (62, 37, D) a +1 broad axe of electrocution (63, 0, D) the staff "Urulu" {rF+ Str+4 Fire} [staff of fire] rF+: It protects you from fire. Str+4: It affects your strength (+4). Fire: It increases the power of your Fire spells. (63, 16, D) a staff of fire (63, 21, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (63, 27, D) a +2 arbalest of freezing (64, 16, D) an amulet of the acrobat (64, 21, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (64, 26, D) a +0 buckler of cold resistance (64, 27, D) a +5 trident of protection (65, 17, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (65, 26, D) the +8 scimitar "Killer Klown's Foe" {heavy, Fly Str+3 Int+2 Dex-2} Fly: It grants you flight. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). (68, 2, D) a yak corpse (skeletalised by now) a jackal corpse (skeletalised by now) (69, 0, D) the staff "Ipaodob" {rElec rF+ rC+ Str+3 Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. (69, 36, D) the +6 flail of Festooned Defence {pain, rC+ Will++ Dex-4} rC+: It protects you from cold. Will++: It greatly increases your willpower. Dex-4: It affects your dexterity (-4). (70, 9, D) a +3 shortbow of electrocution (70, 30, D) a +0 giant club (70, 36, D) a +6 plate armour of ponderousness (70, 37, D) a +4 flail of holy wrath (70, 39, D) 4 large rocks a +0 arbalest a yaktaur corpse (skeletalised by now) (70, 40, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 8, D) the +3 short sword of Eternity {holy, rPois MP-9 Dex+2} rPois: It protects you from poison. MP-9: It affects your magic capacity (-9). Dex+2: It affects your dexterity (+2). (71, 10, D) a +3 halberd of freezing a +0 robe (71, 20, D) a ball python corpse (skeletalised by now) (71, 30, D) a +0 giant spiked club a +0 giant club (71, 37, D) the +6 great sword of Kindness {venom, +Blink rPois Str+3} +Blink: It lets you blink. rPois: It protects you from poison. Str+3: It affects your strength (+3). (71, 39, D) 4 large rocks a +0 arbalest a cyclops corpse (skeletalised by now) (72, 9, D) a +6 trident of flaming (72, 20, D) a +0 flail a +0 robe a black mamba corpse (skeletalised by now) (72, 26, D) a +2 plate armour of cold resistance (72, 27, D) the +0 great mace of Jahoni Beyru {spect, Int+5} Int+5: It affects your intelligence (+5). (72, 30, D) 3 large rocks a +0 giant club a +0 giant club (72, 36, D) a staff of air (72, 38, D) 6 large rocks a cyclops corpse (skeletalised by now) (72, 39, D) a +0 shortbow 2 large rocks (73, 16, D) the staff of Agony {rN+ Necro Forge} [staff of death] rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. (73, 17, D) a +1 falchion of flaming (73, 26, D) a +1 great mace of holy wrath (73, 27, D) a +11 glaive (73, 30, D) a +0 great mace a +0 giant club (73, 31, D) a +0 giant spiked club (73, 37, D) a staff of air (73, 39, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (74, 3, D) a +0 dagger a +0 robe (75, 1, D) a +2 plate armour of cold resistance