Aria the Dungeon (1, 34, D) the +2 giant spiked club "Yxoy" {flame, Str+3 Int+3 Dex+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (2, 14, D) a +5 phantom mirror (2, 15, D) a +3 sling of flaming (2, 16, D) a +1 leather armour of cold resistance (2, 34, D) an amulet of magic regeneration (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 15, D) a dragon-blood talisman (3, 16, D) a +2 plate armour of cold resistance (3, 19, D) a yak corpse (3, 34, D) the ring of Wishful Thinking {*Corrode rPois Str+4 Int+5} [ring of poison resistance] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str+4: It affects your strength (+4). Int+5: It affects your intelligence (+5). (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a staff of alchemy a +0 robe a spriggan corpse (4, 15, D) a storm talisman (4, 17, D) a yak corpse (4, 19, D) a +0 quarterstaff a +0 animal skin a +2 rapier of draining a +0 robe a +0 buckler a spriggan corpse a black mamba corpse (4, 34, D) a staff of cold (unseen) (5, 14, D) a staff of death (5, 15, D) a +0 quarterstaff a +0 robe a +5 lightning rod (4/4) (5, 16, D) a +0 leather armour of cold resistance (5, 17, D) a +0 robe a spriggan corpse (5, 19, D) a +0 robe a +6 ring of strength a +0 antimagic flail a +0 animal skin a spriggan corpse (5, 34, D) a potion of might (6, 14, D) a staff of air (6, 15, D) a +5 phial of floods (6, 16, D) a +1 ring mail of willpower (6, 17, D) a +2 spectral quarterstaff a +0 robe (6, 19, D) a blink frog corpse (6, 34, D) a +1 plate armour of fire resistance (unseen) (6, 40, D) a +0 heavy battleaxe (still there?) a +0 chain mail (still there?) (7, 14, D) a +2 rapier of protection (7, 17, D) a +0 quarterstaff a +0 animal skin (7, 18, D) a +0 robe (7, 19, D) a +0 quarterstaff a +0 robe (7, 20, D) a +0 broad axe a +0 animal skin (7, 21, D) a black mamba corpse (7, 34, D) the +3 salamander hide armour {Flames, rFlCloud rF++ rC--} Flames: It surrounds you with flame clouds and enhances your fire magic. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. (unseen) (8, 14, D) the staff of the Hidden Vale {^Contam rPois rC+ Int+5 Dex+3 Ice} [staff of cold] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (8, 15, D) a +5 sack of spiders (8, 16, D) a +0 hand axe a +0 animal skin a +0 buckler of protection the +7 longbow "Wachutz" {drain, rCorr Str+3 Int+2} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). a water moccasin corpse (8, 18, D) a +0 robe (8, 20, D) a +0 quarterstaff a +0 robe a spriggan corpse a water moccasin corpse (8, 21, D) a +0 flail of protection a +0 robe a +0 buckler a polar bear corpse (8, 34, D) the amulet "Heuhu" {Regen+ Int+2 Dex+4} [amulet of regeneration] Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (unseen) (9, 14, D) a +6 ring of strength (9, 15, D) the staff of the Briny Deep {*Slow rN+ Str+5 SInv Necro} [staff of death] *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (9, 16, D) a dragon-blood talisman (9, 19, D) a +0 robe (9, 20, D) a +1 lajatang of electrocution a +0 robe a rime drake corpse (9, 34, D) a +2 shortbow of freezing (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) a +2 spear of venom (10, 20, D) a cane toad corpse a rime drake corpse (10, 34, D) the granite talisman of the Crypt {rCorr Str+5 Dex+2} [granite talisman] rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (11, 14, D) a staff of earth (11, 16, D) a +5 lightning rod (4/4) (11, 34, D) a staff of alchemy (unseen) (12, 15, D) a +3 great sword of protection (12, 16, D) a +6 ring of strength (12, 34, D) a +5 lightning rod (4/4) (13, 34, D) a staff of death (unseen) (19, 0, D) the +2 long sword of Honesty {antimagic, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (19, 1, D) a staff of conjuration (19, 16, D) a +0 rapier (19, 17, D) a +6 ring of intelligence (19, 32, D) a staff of alchemy (20, 0, D) the staff "Zocahuin" {+Blink Fly Earth Alch} [staff of earth] +Blink: It lets you blink. Fly: It grants you flight. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (20, 17, D) a +0 trident (20, 33, D) a +5 condenser vane (inert) (21, 0, D) the staff of a bazaar {rPois Int+3 Stlth+ Tloc Ice Alch} [staff of alchemy] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (21, 32, D) a +2 sling of freezing (21, 33, D) a book of Touch (21, 34, D) a +2 sling of freezing (22, 0, D) a staff of death (22, 7, D) a +0 battleaxe a +0 plate armour a +0 long sword a +0 robe a +0 robe (22, 16, D) the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). (22, 17, D) a +1 scimitar of flaming (22, 33, D) a +0 spear of venom (23, 1, D) a +0 great sword of holy wrath (23, 2, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (23, 3, D) a +2 battleaxe a +0 robe (23, 4, D) a +0 great sword a +0 robe (23, 5, D) a +0 battleaxe (23, 18, D) a +1 scale mail of cold resistance (23, 21, D) a +3 dagger of electrocution a +3 sling of flaming 2 boomerangs a merfolk corpse (skeletalised by now) a snapping turtle corpse (skeletalised by now) (23, 23, D) a sea snake corpse (skeletalised by now) (23, 33, D) a +4 vampiric glaive (23, 34, D) a +3 chain mail of cold resistance (23, 35, D) a +0 dagger a +0 robe (23, 37, D) a +0 long sword a +0 robe (23, 38, D) a staff of conjuration a +0 robe a +0 flail a +0 robe (24, 1, D) an amulet of magic regeneration (24, 6, D) a +5 sling a +3 battleaxe a +0 robe (24, 7, D) a +0 war axe a +0 chain mail (24, 17, D) a +0 leather armour (24, 18, D) a +5 condenser vane (inert) (24, 21, D) a +2 sling of draining a +0 trident a +0 leather armour a merfolk corpse (skeletalised by now) (24, 25, D) a ring of flight a +1 trident of venom a +0 leather armour a merfolk corpse (skeletalised by now) (24, 33, D) a +0 rapier of venom (24, 37, D) a +0 dagger a +0 robe (24, 38, D) a +0 falchion a +0 robe a ring of protection from cold (24, 39, D) a +0 flail a ghoul corpse (skeletalised by now) (24, 40, D) a +0 war axe a +0 plate armour (25, 0, D) a +1 scimitar of holy wrath (25, 1, D) a staff of fire (25, 18, D) a ring of poison resistance (25, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (25, 22, D) a +0 rapier of speed a +0 robe (25, 25, D) a +0 demon trident of venom a +0 robe (25, 26, D) a +2 rapier of electrocution a +0 robe (25, 32, D) a +3 halberd of protection (25, 33, D) a +5 condenser vane (inert) (25, 34, D) a +0 battleaxe of freezing (25, 38, D) a +0 dagger a +0 robe (25, 39, D) a +0 long sword a +3 scale mail of poison resistance a +0 long sword (26, 0, D) a ring of poison resistance (26, 17, D) a +5 condenser vane (inert) (26, 22, D) a +0 longbow a +0 spear a satyr corpse (skeletalised by now) (26, 23, D) a +5 mace of protection a +0 robe (26, 24, D) a +0 trident a +0 robe a ring of ice (26, 25, D) a +2 demon trident of electrocution a +2 leather armour of poison resistance a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (26, 34, D) a book of Callings (26, 39, D) a +3 great mace of protection a +0 plate armour (27, 0, D) a staff of fire (27, 1, D) a staff of alchemy (27, 16, D) a staff of air (27, 17, D) the +0 scale mail of the Constellations {rF+++ Regen+ rCorr Dex-2} rF+++: It renders you almost immune to fire. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). (27, 23, D) a snapping turtle corpse (skeletalised by now) (27, 27, D) a +5 rapier of venom a +0 robe a merfolk corpse (skeletalised by now) (27, 32, D) a +2 scimitar of flaming (27, 33, D) the +7 rapier of Benevolence {freeze, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (27, 34, D) a staff of earth (28, 0, D) a +0 dagger a +0 robe a staff of death (28, 1, D) a +2 leather armour of cold resistance (28, 16, D) a staff of alchemy (28, 17, D) the staff of Cocytus {*Corrode rN+ Will++ Summ Necro} [staff of death] *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. (28, 32, D) a +2 scimitar of holy wrath (28, 33, D) a +2 spear of venom (29, 0, D) a +6 ring of strength (29, 1, D) a +4 eveningstar of flaming (29, 16, D) a +5 sack of spiders (29, 17, D) a staff of death (29, 32, D) a +1 sling of freezing (29, 33, D) a +4 ring of slaying (34, 28, D) a +2 halberd of distortion (35, 14, D) a +1 plate armour of willpower (35, 15, D) the +5 chain mail of the Ward {rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (35, 29, D) a +2 robe of resistance (36, 0, D) a book of Dangerous Friends (36, 1, D) a +1 great mace of protection (36, 15, D) a +6 whip of holy wrath (36, 29, D) the +0 ring mail of Repulsion {Harm rC- Dex+4} Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). (37, 0, D) a +1 rapier of venom (37, 1, D) an amulet of faith (37, 28, D) a staff of death (37, 29, D) the +0 great sword of Ciwne {pain, Str+5} Str+5: It affects your strength (+5). (38, 1, D) a staff of death (38, 15, D) a +4 scimitar of flaming a ring of protection from fire (38, 22, D) a hell hound corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (38, 28, D) a ring of magical power (39, 0, D) a +3 scale mail of fire resistance (39, 20, D) a +1 pair of gloves of hurling a +0 great sword of flaming a fire giant corpse (skeletalised by now) (39, 22, D) a +0 scimitar of flaming a hell hog corpse (skeletalised by now) (39, 28, D) a staff of fire (40, 0, D) the +1 orcbow of Vyghas {chaos, +Blink Stlth+} +Blink: It lets you blink. Stlth+: It makes you more stealthy. (40, 1, D) a +3 dagger of holy wrath (40, 14, D) a +2 robe of willpower (40, 15, D) a hell hound corpse (skeletalised by now) (40, 29, D) a staff of cold (41, 0, D) a +0 chain mail of fire resistance (41, 1, D) a +3 antimagic quarterstaff (41, 15, D) a +3 ring mail of willpower (41, 28, D) the +5 whip of Resourcefulness {heavy, rF+ rC++ Str+3} rF+: It protects you from fire. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). (41, 29, D) a +1 ring mail of fire resistance (42, 0, D) a +2 flail of draining (42, 1, D) a staff of alchemy (42, 14, D) a +1 chain mail of fire resistance (42, 16, D) a +6 ring of strength (42, 29, D) a +0 robe of cold resistance (43, 14, D) a +3 ring mail of fire resistance (43, 15, D) the +10 demon blade of the Philosopher {elec, rElec rPois rF++ rC-} rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. (43, 28, D) a +6 ring of dexterity (43, 29, D) a +2 heavy quarterstaff (47, 1, D) a ring of protection from fire a ring of willpower (47, 13, D) 4 scrolls of amnesia an amulet of magic regeneration (49, 37, D) the +4 shadow dragon scales of Gozag's Delight {rElec rF+ Will- Dex+2 Stlth++++} rElec: It insulates you from electricity. rF+: It protects you from fire. Will-: It decreases your willpower. Dex+2: It affects your dexterity (+2). Stlth++++: It makes you much more stealthy. (50, 2, D) a ring of the Median {rPois rF- rC+ Will- Int+3 Ice} [ring of ice] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. (50, 13, D) a +4 plate armour of poison resistance (50, 17, D) a +0 long sword a +0 robe a +0 war axe a +0 robe (50, 18, D) a +0 glaive a +0 plate armour (50, 36, D) a +0 dagger (50, 37, D) a staff of alchemy (50, 39, D) a +2 dagger of venom a +0 robe a human corpse (skeletalised by now) (50, 41, D) a +0 dagger a +0 robe (51, 4, D) a +0 long sword a ball python corpse (skeletalised by now) (51, 5, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (51, 6, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) (51, 7, D) an adder corpse (skeletalised by now) (51, 12, D) a +1 quarterstaff of draining (51, 17, D) a +0 heavy battleaxe a +0 chain mail a +3 dire flail a +0 robe a +4 falchion a +0 robe (51, 24, D) a staff of earth (51, 25, D) a staff of conjuration (51, 30, D) a basilisk corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (51, 42, D) a +0 robe (52, 0, D) a +0 flail of protection (52, 1, D) a +1 morningstar of flaming (52, 3, D) a +0 club a +0 robe (52, 4, D) a +0 spear (52, 5, D) a +0 scimitar (52, 6, D) a +0 dire flail a guardian serpent corpse (skeletalised by now) (52, 13, D) a +6 mace of holy wrath (52, 16, D) a +0 halberd a +0 robe (52, 17, D) a +0 long sword a ghoul corpse (skeletalised by now) (52, 24, D) a staff of cold (52, 30, D) a bullfrog corpse (skeletalised by now) (52, 36, D) a +1 scale mail of fire resistance (52, 37, D) a +3 scale mail of cold resistance (52, 43, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (53, 0, D) the staff of Law {rPois rC++ Str-5 Conj Earth Alch} [staff of alchemy] rPois: It protects you from poison. rC++: It greatly protects you from cold. Str-5: It affects your strength (-5). Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (53, 2, D) a +0 war axe (53, 7, D) a black mamba corpse (skeletalised by now) (53, 12, D) a staff of air (53, 17, D) a +0 robe (53, 25, D) the +1 morningstar of Firy {vamp, rPois rC+ Int+2} rPois: It protects you from poison. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (53, 36, D) a +1 tower shield of reflection (53, 37, D) a +1 robe of resistance (53, 39, D) a +0 halberd a +0 robe a +3 dagger of venom a +0 robe (54, 0, D) a +2 leather armour of cold resistance (54, 12, D) a +6 ring of strength a +6 ring of strength (55, 0, D) a staff of alchemy (55, 1, D) a storm talisman (55, 13, D) a staff of alchemy (55, 41, D) a +6 ring of dexterity a ring of protection from fire a +0 buckler a +0 scale mail a +0 war axe (60, 36, D) the +0 leather armour "Guwn" {rPois Will+ Regen+} rPois: It protects you from poison. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. (60, 41, D) a water moccasin corpse (skeletalised by now) (60, 43, D) a rime drake corpse (skeletalised by now) (61, 4, D) a shapeshifter corpse (skeletalised by now) (61, 8, D) a +1 long sword of holy wrath (61, 11, D) a +0 war axe a +0 robe (61, 36, D) a +2 heavy mace (61, 37, D) a +2 ring mail of poison resistance (61, 41, D) a +0 robe (61, 42, D) a +0 quarterstaff a +0 robe (61, 43, D) a komodo dragon corpse (skeletalised by now) a blink frog corpse (skeletalised by now) (62, 0, D) a staff of air (62, 4, D) a shapeshifter corpse (skeletalised by now) (62, 8, D) a +1 great sword of holy wrath (62, 9, D) a staff of fire (62, 11, D) a +2 dire flail a +0 robe (62, 16, D) a +0 heavy spear (62, 17, D) the +7 sling "Nyshoiq" {holy, rCorr Str+5} rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). (62, 19, D) a +0 flail (62, 26, D) the +0 ring mail "Vugih" {rElec} rElec: It insulates you from electricity. (62, 27, D) a +3 battleaxe of electrocution (62, 36, D) a +2 rapier of speed (62, 37, D) a +0 arbalest of flaming (62, 43, D) a +0 rapier a +0 animal skin a spriggan corpse (skeletalised by now) (62, 44, D) a cane toad corpse (skeletalised by now) (63, 17, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (63, 19, D) a +0 battleaxe a naga corpse (skeletalised by now) (63, 20, D) a +0 flail a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (63, 26, D) a staff of death (63, 37, D) a +1 leather armour of cold resistance (64, 3, D) a shapeshifter corpse (skeletalised by now) (64, 17, D) a staff of earth (64, 20, D) a water moccasin corpse (skeletalised by now) (64, 21, D) an adder corpse (skeletalised by now) (64, 26, D) a staff of earth (67, 0, D) a +1 great sword of protection (67, 3, D) an iguana corpse (skeletalised by now) (69, 0, D) a +5 rapier of flaming (69, 36, D) the staff "Saudwi" {rPois rN+ Hexes Necro Fire Alch} [staff of death] rPois: It protects you from poison. rN+: It protects you from negative energy. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (70, 9, D) a staff of death (70, 10, D) a shapeshifter corpse (skeletalised by now) (70, 11, D) an ugly thing corpse (skeletalised by now) (70, 37, D) a +3 mace of holy wrath (71, 11, D) a shapeshifter corpse (skeletalised by now) (71, 16, D) a staff of fire (unseen) (71, 17, D) a +3 great sword of protection (unseen) (71, 31, D) an iguana corpse (skeletalised by now) (71, 37, D) a +4 rapier of draining (71, 38, D) a +0 great sword a +0 robe (72, 9, D) a +0 ring mail of cold resistance (72, 16, D) a +2 partisan of distortion (72, 27, D) a +0 chain mail of poison resistance (72, 31, D) a wolf corpse (skeletalised by now) (72, 37, D) the +4 dagger of Floods {antimagic, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (73, 1, D) the +2 ring mail of Fedhas's Reproof {Rampage rPois MP+4 Slay-6} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. MP+4: It affects your magic capacity (+4). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). (73, 16, D) a staff of conjuration (unseen) (73, 26, D) a +4 antimagic sling (73, 36, D) a staff of alchemy (73, 37, D) a +1 scale mail of cold resistance (73, 38, D) a +0 falchion a +0 robe (74, 29, D) an iguana corpse (skeletalised by now) (75, 1, D) a +1 dagger of venom