Aria the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 5, D) a +0 buckler a +0 war axe a +0 scale mail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (33, 34, D) a +2 demon whip of draining (unseen) (34, 28, D) a +2 robe (unseen) (35, 0, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (35, 14, D) a +2 halberd of venom (35, 28, D) a +0 buckler of protection (unseen) (35, 29, D) a +1 phial of floods (36, 1, D) a staff of earth (36, 14, D) an amulet of guardian spirit (36, 15, D) the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. (36, 28, D) a +1 phial of floods (36, 29, D) a +3 box of beasts (37, 0, D) a +1 battleaxe (37, 1, D) a +0 ring mail of fire resistance (37, 5, D) a +3 heavy dire flail (37, 15, D) a +2 scale mail of cold resistance (37, 28, D) a +1 heavy falchion (unseen) (37, 29, D) a staff of earth (unseen) (38, 0, D) a staff of conjuration (38, 4, D) a +2 heavy great sword a +0 plate armour (38, 5, D) a +1 great sword of draining a +0 plate armour a +2 dire flail of protection (38, 14, D) a staff of conjuration (38, 15, D) the +7 dagger "Backscratcher" {venom, rPois Str+2 Stlth+} rPois: It protects you from poison. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (38, 28, D) the +4 ring mail of Icyodgh {Rampage Int+3} Rampage: It bestows one free step when moving towards enemies. Int+3: It affects your intelligence (+3). (unseen) (38, 29, D) a +2 shortbow of draining (unseen) (38, 33, D) a hell hog corpse (38, 34, D) a +2 demon whip of freezing (unseen) (39, 0, D) a ring of poison resistance (39, 1, D) a staff of cold (39, 4, D) a +2 great mace of draining a +0 chain mail (39, 14, D) a Codex of Conductivity (39, 28, D) a staff of earth (unseen) (39, 29, D) a staff of death (unseen) (39, 33, D) a +0 great sword of flaming (unseen) (40, 0, D) a +1 heavy mace (40, 1, D) a +3 heavy arbalest (40, 4, D) an iron dragon corpse (skeletalised by now) (40, 5, D) the +7 broad axe of the Swamp {speed, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. a +0 plate armour a +2 great mace a +0 plate armour a +3 great mace a +0 chain mail (40, 6, D) a +0 flail of protection (40, 14, D) a staff of earth (40, 15, D) a ring of poison resistance (40, 28, D) a +6 long sword of holy wrath (unseen) (40, 29, D) a book of Maladies (40, 33, D) a +0 demon whip (still there?) the amulet "Robiet" {^Fragile Regen+ rCorr Dex+3} (still there?) [amulet of regeneration] ^Fragile: It will be destroyed if unequipped. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). a +2 great sword of flaming (still there?) a +0 demon whip of pain (still there?) a hell hog corpse (still there?) (40, 35, D) a +1 great sword of flaming (unseen) (41, 1, D) a +2 halberd of freezing (41, 5, D) a +5 antimagic morningstar (41, 14, D) a +6 ring of dexterity (41, 15, D) a staff of alchemy (41, 28, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (41, 29, D) a +4 long sword of holy wrath (unseen) (42, 0, D) a +1 longbow of flaming (42, 14, D) 4 scrolls of amnesia (42, 15, D) a ring of ice (42, 28, D) 4 scrolls of enchant weapon (42, 29, D) a book of Death (43, 15, D) a staff of death (43, 28, D) a +1 phial of floods (43, 29, D) a +3 box of beasts (47, 15, D) the +8 plate armour "Bawyo" {Stlth+} Stlth+: It makes you more stealthy. (48, 29, D) a +6 ring of intelligence a +6 ring of dexterity (49, 1, D) a +1 trident of protection (unseen) (49, 29, D) a +0 spear a +4 chain mail of fire resistance (49, 37, D) a ring of flight the +1 war axe "Vadwopt" {flame, ^Drain rElec rPois} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. (50, 0, D) the +9 arbalest of Twilight {heavy, rC+ rN+ Int+2} rC+: It protects you from cold. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (50, 12, D) a +2 hand axe of flaming (50, 13, D) a staff of conjuration (50, 18, D) a +0 chain mail (50, 25, D) a +1 orcbow of electrocution (50, 28, D) a +3 spear of flaming a +0 leather armour (50, 29, D) a +2 heavy spear a +0 leather armour a merfolk corpse (skeletalised by now) (50, 30, D) a water nymph corpse (skeletalised by now) (51, 0, D) a +1 battleaxe of draining (51, 7, D) a +0 giant club (still there?) a +1 battleaxe of pain (still there?) a +0 plate armour (still there?) an iron giant corpse (skeletalised by now) (still there?) (51, 8, D) a +3 great mace of freezing (still there?) a +0 chain mail (still there?) (51, 9, D) a +6 war axe of flaming (still there?) a +0 plate armour (still there?) (51, 13, D) the +3 leather armour of the Turtle {rC- MP+7 Str-2 Int+6} rC-: It makes you vulnerable to cold. MP+7: It affects your magic capacity (+7). Str-2: It affects your strength (-2). Int+6: It affects your intelligence (+6). (51, 18, D) a +0 bardiche a +0 chain mail a human corpse (skeletalised by now) (51, 19, D) a +0 great mace a +0 arbalest a +0 war axe a +0 plate armour (51, 24, D) a +0 leather armour (51, 25, D) a +0 leather armour of willpower (51, 28, D) a +0 trident a +0 leather armour (51, 29, D) a +2 rapier of draining a +0 robe a merfolk corpse (skeletalised by now) (51, 37, D) a staff of cold (51, 43, D) a very ugly thing corpse (skeletalised by now) (52, 1, D) the staff of the Illusory Demons {^Drain Fly Will+ Forge Earth} [staff of earth] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. Will+: It increases your willpower. Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. (52, 4, D) a ring of willpower a ring of poison resistance an amulet of regeneration a +6 ring of strength (52, 7, D) a +2 great sword of draining a +0 plate armour a +0 flail (52, 9, D) a +1 great mace (still there?) a +0 plate armour (still there?) (52, 13, D) a staff of conjuration (52, 19, D) a +6 ring of intelligence a +1 great sword of freezing a +0 plate armour a +0 great sword a +0 chain mail a +0 broad axe a +0 plate armour a +0 great sword a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (52, 24, D) the staff "Jouff" {rC+ Str+2 Dex+2 Ice} [staff of cold] rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. (52, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (52, 30, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) a sea snake corpse (skeletalised by now) (52, 31, D) a harpy corpse (skeletalised by now) (52, 36, D) a +2 halberd of freezing (52, 37, D) a +1 morningstar of draining (53, 0, D) a +0 battleaxe (53, 6, D) a +0 halberd of flaming (still there?) a +0 chain mail (still there?) an amulet of guardian spirit (still there?) (53, 7, D) a +0 morningstar (still there?) a +2 great sword (still there?) a +0 plate armour (still there?) (53, 9, D) a +0 great mace (53, 13, D) a ring of fire (53, 19, D) 13 large rocks a stone giant corpse (skeletalised by now) (53, 20, D) a +0 battleaxe a +0 plate armour a +0 war axe a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (53, 24, D) a +2 helmet of intelligence (53, 25, D) a staff of fire (53, 37, D) a +3 leather armour of fire resistance (54, 0, D) a staff of conjuration (54, 1, D) a staff of alchemy (unseen) (54, 12, D) the staff of Poverty {rN+ Dex+3 Necro} [staff of death] rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (54, 13, D) a +2 eveningstar of draining (54, 24, D) the +0 leather armour "Riakor" {Dex+4} Dex+4: It affects your dexterity (+4). (54, 25, D) a ring of poison resistance (55, 1, D) an amulet of faith (55, 13, D) a staff of cold (55, 24, D) the +8 war axe of the Four Moons {antimagic, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (59, 37, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (60, 36, D) a +4 scimitar of holy wrath (61, 8, D) a +2 mace of holy wrath (61, 19, D) a +0 short sword a +0 robe (61, 26, D) a +1 sling of draining (62, 7, D) a +6 ring of dexterity (62, 9, D) the +0 scale mail "Nazxeroqes" {Int+5} Int+5: It affects your intelligence (+5). (62, 17, D) a staff of conjuration (62, 19, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (62, 20, D) a +2 quarterstaff of chaos a +0 dagger a +0 robe (62, 26, D) a +2 heavy broad axe (62, 37, D) a +0 longbow of flaming (63, 16, D) a +3 morningstar of draining (63, 20, D) a +6 flail of protection a +0 chain mail of cold resistance the human corpse of Edmund (skeletalised by now) (63, 26, D) a staff of earth (63, 27, D) a staff of alchemy (63, 30, D) a +0 long sword a yellow draconian corpse (skeletalised by now) (63, 37, D) a +6 morningstar of protection (64, 16, D) a staff of earth (64, 20, D) a +0 short sword a +0 ring mail (64, 27, D) the +7 great sword of Aria's Extinguishment {pain, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (65, 20, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (65, 26, D) a +2 heavy mace (67, 0, D) an amulet of regeneration (67, 3, D) a +0 rapier a +0 robe (68, 0, D) a +3 plate armour of poison resistance (68, 3, D) a +0 rapier a +0 robe a +0 buckler (69, 3, D) a black bear corpse (skeletalised by now) (69, 36, D) a staff of conjuration (70, 9, D) the +10 arbalest of the Aged Persimmons {freeze, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (70, 36, D) the +9 hand axe "Dragonslayer" {speed, rElec rPois rC+} rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. (70, 37, D) a +2 great sword of holy wrath (71, 17, D) a +3 leather armour of fire resistance (71, 26, D) a staff of death (71, 27, D) a +3 long sword of holy wrath (71, 30, D) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (71, 31, D) a wolf corpse (skeletalised by now) (72, 8, D) a staff of air (72, 9, D) a +4 ring mail of poison resistance (72, 27, D) a +1 whip of flaming (72, 30, D) a +0 spear a +0 buckler (73, 17, D) the +0 triple sword "Edistiekh" {protect, rN+ SInv Stlth-} rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (73, 30, D) a +0 rapier a +0 robe (73, 36, D) the +8 spear "Moelan" {freeze, Int-4 Dex+4} Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). (73, 37, D) a +2 falchion of venom