Aria the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). (10, 1, D) 4 scrolls of amnesia a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 buckler a +0 scale mail a +0 war axe (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (59, 37, D) a ring of protection from cold (60, 37, D) the +1 cloak "Vuicun" {Harm rPois Dex+4} Harm: It increases damage dealt and taken. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (unseen) (61, 8, D) a staff of death (61, 10, D) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (61, 19, D) a +0 trident (61, 26, D) a +5 spear of flaming (61, 31, D) a +2 orcbow of draining (61, 37, D) the +6 whip of Urgency {elec, rPois rCorr Stlth+} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (62, 0, D) a +2 falchion of holy wrath (62, 1, D) a staff of conjuration (62, 8, D) 4 large rocks a +2 heavy broad axe (62, 9, D) a +0 giant club a staff of earth an ogre corpse (skeletalised by now) (62, 10, D) a +0 dire flail a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (62, 17, D) a staff of alchemy (62, 20, D) a +0 flail a +0 plate armour a +0 mace a +0 morningstar a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 27, D) the +7 quarterstaff "Foaduin" {holy, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (62, 29, D) a +0 whip a yellow draconian corpse (skeletalised by now) (62, 31, D) a +5 antimagic quarterstaff (62, 37, D) a +0 box of beasts (63, 0, D) the staff of Deformation {rPois Int+3 SInv Alch} [staff of alchemy] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. (63, 8, D) the +5 battleaxe of Niddipai {drain, *Noise rCorr SInv} *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (63, 16, D) a +4 broad axe of venom (63, 17, D) a staff of fire (63, 20, D) a +0 club a +0 leather armour a +0 long sword a +0 plate armour a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 26, D) a +0 arbalest of flaming (63, 37, D) a book of Beasts (64, 17, D) a +2 heavy battleaxe (64, 26, D) a +1 long sword of protection (64, 27, D) a staff of fire (67, 0, D) a +6 giant club (68, 0, D) a +1 dagger of venom (69, 0, D) a +0 shortbow of flaming (70, 9, D) a +0 chain mail of poison resistance (70, 11, D) a wolf corpse (skeletalised by now) (71, 10, D) a yak corpse (skeletalised by now) (71, 16, D) a +0 arbalest of freezing (71, 19, D) a wolf corpse (skeletalised by now) (71, 30, D) a +0 short sword a +0 robe (71, 37, D) a +1 great mace of protection (72, 9, D) a +1 helmet of intelligence (72, 11, D) a yak corpse (skeletalised by now) (72, 16, D) a +2 robe of cold resistance (72, 17, D) a +0 heavy dire flail (72, 20, D) an iguana corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (72, 26, D) a ring of flight (72, 27, D) a staff of fire (72, 30, D) a +0 quarterstaff a +0 robe (72, 36, D) a +4 shortbow of draining (73, 3, D) a ball python corpse (skeletalised by now) (73, 30, D) a +0 rapier a +0 robe a +0 buckler (73, 31, D) a black bear corpse (skeletalised by now) (73, 36, D) +1 steam dragon scales (75, 1, D) a +3 heavy war axe