Aria the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 6, D) 4 scrolls of amnesia a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 war axe a +0 buckler a +0 scale mail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (35, 15, D) a +5 phantom mirror (36, 0, D) a +1 hand axe of flaming (36, 1, D) a +1 scimitar of flaming (36, 15, D) a +2 great mace of protection (unseen) (37, 1, D) a +0 mace of pain (37, 5, D) a +0 long sword a +0 chain mail (37, 15, D) an amulet of guardian spirit (38, 1, D) a +2 spectral giant spiked club (38, 3, D) a +0 trident a +0 plate armour (38, 4, D) a +0 troll leather armour a +0 battleaxe a +0 plate armour a troll corpse (38, 5, D) a +0 dire flail a +0 chain mail a +0 long sword a +0 orcbow a +0 chain mail an orc corpse (38, 15, D) a +0 sack of spiders (39, 0, D) a +1 ring mail of poison resistance (39, 1, D) a +5 phantom mirror (39, 3, D) a +0 short sword (39, 4, D) a +0 giant club (39, 5, D) a +0 orcbow a +0 scimitar a +0 chain mail (39, 15, D) the +10 scimitar of the Badger {venom, rPois rC- Str-2 SInv} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str-2: It affects your strength (-2). SInv: It lets you see invisible. (unseen) (40, 1, D) a staff of alchemy (40, 2, D) a +0 short sword a +0 leather armour a +6 ring of intelligence (40, 3, D) a +0 long sword a +0 plate armour (40, 4, D) a +0 dire flail a +0 dire flail (40, 5, D) a +0 flail a +0 orcbow a +0 plate armour (40, 15, D) a +3 ring mail of cold resistance (unseen) (41, -1, D) a +4 ring of slaying a ring of fire a ring of fire (41, 0, D) a +1 heavy spear (41, 1, D) a +0 trident a staff of death an orc corpse (41, 4, D) a +0 orcbow a +0 battleaxe a +0 chain mail (41, 15, D) a staff of alchemy (unseen) (42, 1, D) a staff of earth (42, 15, D) a +4 ring of protection (43, 15, D) a storm talisman (49, 0, D) a +1 arbalest of freezing (49, 36, D) the blade talisman "Xowegul" {rCorr Str-3 Dex+5} [blade talisman] rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Dex+5: It affects your dexterity (+5). (49, 37, D) an amulet of guardian spirit (50, 0, D) a Necronomicon (50, 12, D) the staff of Kitauffa {+Blink rC+ Int-2 Tloc Ice} [staff of cold] +Blink: It lets you blink. rC+: It protects you from cold. Int-2: It affects your intelligence (-2). Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. (50, 25, D) a +3 great mace of holy wrath (50, 28, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (50, 38, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (50, 39, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (50, 40, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (51, 1, D) a staff of alchemy (51, 5, D) a yak corpse (51, 13, D) the +6 hand axe of the Valley {flame, *Rage Will+ Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). Will+: It increases your willpower. Stlth+: It makes you more stealthy. (51, 18, D) a +0 robe a rime drake corpse a spriggan corpse (51, 24, D) a +5 phantom mirror (51, 25, D) a +2 scale mail of cold resistance (51, 28, D) a glowing shapeshifter corpse (skeletalised by now) (51, 36, D) a +3 scale mail of willpower (51, 37, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). the +3 trident of the Endless Expanse {freeze, Will+ Str+6 Dex+3} Will+: It increases your willpower. Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). (51, 40, D) a +0 short sword a +0 scale mail an elf corpse (skeletalised by now) (51, 42, D) a +0 rapier a +0 scale mail an elf corpse (skeletalised by now) (51, 43, D) a +0 short sword a +0 short sword a +0 leather armour (52, 0, D) a +5 halberd of protection (52, 1, D) the +9 falchion of Ziuqikkuihe {flame, rN++} rN++: It greatly protects you from negative energy. (52, 11, D) a +1 pair of gloves of infusion (52, 12, D) a staff of earth (52, 13, D) a +1 chain mail of willpower (52, 17, D) a +0 robe a spriggan corpse (52, 18, D) a +3 war axe (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) (52, 24, D) a +5 phantom mirror (52, 29, D) a shapeshifter corpse (skeletalised by now) (52, 37, D) a +0 long sword a +0 robe a blade talisman an elf corpse (skeletalised by now) (52, 39, D) a +0 longbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (52, 40, D) a +0 longbow a +1 short sword of speed a +0 robe (53, 1, D) a +2 plate armour of poison resistance (53, 6, D) a water moccasin corpse (53, 12, D) a +1 leather armour of fire resistance (53, 15, D) a dream sheep corpse (53, 18, D) a +0 robe a spriggan corpse (53, 24, D) +2 swamp dragon scales (53, 29, D) a glowing shapeshifter corpse (skeletalised by now) (53, 36, D) a +0 dagger (53, 37, D) a staff of air (53, 43, D) a +0 rapier a +0 rapier a +0 leather armour (54, 1, D) a +2 arbalest of flaming (54, 12, D) a staff of cold (54, 13, D) a staff of cold (54, 24, D) a ring of protection from fire (54, 39, D) a +0 longbow the staff of the Rattlesnake {rPois rC+ Int+3 Ice Earth} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. a +0 leather armour (55, 0, D) a staff of death (55, 1, D) a +1 heavy bardiche (55, 12, D) a +5 phantom mirror (59, 37, D) the +4 arbalest of Zatetes {freeze, *Corrode rElec Int+2 Dex+5} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). (59, 39, D) a +0 glaive (60, 37, D) the +0 rapier of the Antique God {heavy, rPois rF- rN+ Str+2} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (60, 40, D) a +0 short sword a +0 cloak (60, 41, D) a +0 scimitar a +0 battleaxe (61, 0, D) a +0 plate armour of willpower (61, 8, D) a +2 hand axe of freezing (61, 16, D) a staff of cold (61, 18, D) 3 large rocks a cyclops corpse (skeletalised by now) (61, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 39, D) a +0 hand axe (61, 40, D) a +0 mace (61, 42, D) a +0 battleaxe (62, 8, D) an amulet of reflection (62, 9, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. (62, 26, D) a staff of earth (62, 29, D) a ring of protection from fire a +0 trident a merfolk corpse (skeletalised by now) (62, 30, D) a +0 orcbow a centaur corpse (skeletalised by now) (62, 36, D) a staff of fire (62, 37, D) a staff of fire (62, 39, D) a +0 dire flail (62, 41, D) a +0 short sword a white draconian corpse (skeletalised by now) (63, 0, D) a staff of fire (63, 8, D) the +0 dagger of Subjectivity {holy, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (63, 17, D) a +2 spear of venom (63, 19, D) a +0 shortbow (63, 28, D) a +0 trident (63, 29, D) a +0 trident (63, 36, D) the +3 ring mail "Zedy" {+Blink Int+2} +Blink: It lets you blink. Int+2: It affects your intelligence (+2). (63, 37, D) the +7 sling of Furghylu {flame, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (64, 16, D) a +0 great sword of electrocution (64, 17, D) a +0 arbalest the +0 leather armour of Mihir {*Corrode rC+ Dex+4 SInv} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (64, 19, D) a +0 arbalest (64, 26, D) a staff of death (64, 27, D) a staff of cold (64, 29, D) a +0 trident (64, 30, D) a +0 orcbow a centaur corpse (skeletalised by now) (64, 42, D) a +0 hand axe a purple draconian corpse (skeletalised by now) (65, 19, D) a +0 orcbow (65, 21, D) a +0 shortbow (65, 26, D) the +0 leather armour of the Swan {rElec Will- rCorr SInv} rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (67, 0, D) a +0 morningstar of protection (67, 17, D) a +0 orcbow a centaur corpse (skeletalised by now) (68, 0, D) a +3 morningstar of holy wrath (69, 0, D) the +1 spear of Gudumootz {flame, Fly Str+2} Fly: It grants you flight. Str+2: It affects your strength (+2). (69, 39, D) a +0 dagger a +0 robe (70, 11, D) a +0 flail of draining (unseen) (70, 36, D) a +2 dagger of flaming (70, 37, D) a book of Lightning (70, 39, D) a +0 hand axe a +0 leather armour a +0 club a +0 scale mail (71, 9, D) a +6 ring of intelligence (71, 11, D) a +1 short sword of freezing (unseen) (71, 16, D) a +6 flail of venom (71, 26, D) a staff of alchemy (71, 27, D) a staff of cold (71, 30, D) a wolf corpse (skeletalised by now) (71, 39, D) a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) (71, 40, D) a +0 battleaxe a +0 plate armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 11, D) a +0 long sword a +0 ring mail (72, 15, D) a ring of magical power (72, 17, D) the +2 mace of the Teaching Moth {drain, rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (72, 26, D) a staff of conjuration (72, 30, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (72, 37, D) a staff of alchemy (72, 39, D) a +0 hand axe an orc corpse (skeletalised by now) (72, 41, D) a +0 dagger a +0 robe a +0 club an orc corpse (skeletalised by now) (73, 17, D) a +2 glaive of venom (73, 36, D) a +5 spectral quarterstaff (73, 37, D) a +1 robe of cold resistance (75, 1, D) a +2 sling of freezing