Aria the Dungeon (0, 50, D) a staff of air (0, 51, D) a +1 war axe of venom (0, 52, D) an amulet of faith (1, 19, D) a +0 spear a merfolk skeleton (1, 32, D) a staff of alchemy (1, 33, D) a book of the Wilderness (1, 50, D) a +5 lightning rod (4/4) (1, 51, D) a +6 dagger of draining (1, 52, D) a +0 short sword of flaming (2, 14, D) a +0 trident (2, 15, D) a book of the Spheres (2, 21, D) a +3 demon trident of electrocution a +0 leather armour (2, 22, D) a +0 trident 3 boomerangs a merfolk skeleton (2, 31, D) a +2 hat of intelligence (2, 32, D) a +0 long sword a +0 robe a +4 falchion of draining an elf skeleton (2, 34, D) a +1 hand axe of electrocution a +2 heavy great sword (2, 50, D) the quicksilver dragon scales of the Known World {rF- Will+ Regen+ rCorr Int-2} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). (2, 51, D) the +2 quarterstaff of Inquiry {drain, Dex+4} Dex+4: It affects your dexterity (+4). (2, 52, D) the +3 war axe "Ypoun" {elec, rN+ Will+ SInv Stlth+} rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (3, 14, D) a staff of fire (3, 15, D) a +0 trident of flaming a +0 trident a merfolk skeleton (3, 21, D) a +3 vampiric trident a +4 shortbow of freezing a +2 robe a merfolk skeleton (3, 22, D) a +4 vampiric rapier a +4 antimagic orcbow a +0 robe an amulet of regeneration a +2 flail of protection 3 boomerangs a ring of willpower the +3 trident of Riexaank {freeze, rElec rPois Int+3} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). a +0 robe a +1 rapier of speed a +0 robe a merfolk skeleton (3, 23, D) a scroll of brand weapon a +6 ring of strength a +0 trident of protection a +0 leather armour a sea snake skeleton (3, 32, D) a +1 longbow of freezing a +0 leather armour a +1 hand cannon of flaming (3, 33, D) a +0 robe a +0 short sword a +5 condenser vane an elf skeleton (3, 34, D) a +0 long sword a +0 leather armour a staff of cold an elf skeleton (3, 35, D) a +0 longbow a +0 leather armour an elf skeleton (3, 50, D) a +3 dagger of venom (3, 51, D) a +5 box of beasts (3, 52, D) a staff of fire (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a staff of fire (4, 15, D) a book of Maladies (4, 16, D) a +0 robe (4, 20, D) a +2 heavy trident a merfolk skeleton a snapping turtle skeleton (4, 21, D) a manticore skeleton (4, 32, D) a staff of earth (4, 33, D) a +0 robe (4, 34, D) a +0 long sword a +0 ring mail a staff of earth (4, 40, D) a +0 rapier a +0 robe (4, 41, D) a +4 ring of protection a staff of alchemy a +0 robe (4, 42, D) a +0 long sword a +0 robe a +0 rapier a +0 rapier the +1 robe of Hacwerph {rN+ Dex+6} rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (4, 50, D) an amulet of reflection (4, 51, D) a staff of cold (4, 52, D) a +5 phantom mirror (5, 15, D) a staff of fire (5, 17, D) a water nymph skeleton (5, 18, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (5, 21, D) a +0 spear a +0 leather armour (5, 22, D) a +3 flail of protection a +2 scale mail of poison resistance a merfolk skeleton (5, 32, D) a +0 heavy glaive (5, 33, D) a ring of ice a staff of cold (5, 34, D) a +5 condenser vane (5, 35, D) a ring of protection from cold (5, 39, D) a +0 long sword a +0 leather armour an elf skeleton (5, 40, D) a +0 long sword a +0 leather armour a +0 longbow of flaming a +0 dagger a +0 leather armour a +5 short sword of draining a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (5, 45, D) a ring of see invisible (5, 50, D) the +0 acid dragon scales of Cynicism {-Tele rF- rC+++ rCorr Dex+3} -Tele: It prevents most forms of teleportation. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (5, 51, D) a granite talisman (5, 52, D) a +2 battleaxe of flaming (6, 15, D) a +1 trident of holy wrath a +0 robe a staff of death (6, 16, D) a +0 trident a merfolk skeleton (6, 20, D) a +2 heavy trident a +0 leather armour (6, 21, D) a snapping turtle skeleton (6, 22, D) a +0 spear a +0 leather armour an amulet of regeneration a +0 cloak (6, 23, D) a +3 trident of protection a +1 ring mail of cold resistance (6, 33, D) the +3 orcbow "Xobb" {flame, rF- Int+4 Dex+2} rF-: It makes you vulnerable to fire. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (6, 34, D) a +0 scimitar a +0 leather armour a +0 buckler (6, 35, D) a +0 long sword a +0 robe an elf skeleton (6, 41, D) a +0 short sword a +0 short sword a +0 leather armour a +0 short sword a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (6, 42, D) a +2 short sword of venom (6, 51, D) a +1 heavy quarterstaff (6, 52, D) a +5 box of beasts (7, 14, D) a +0 spear (7, 15, D) a +0 antimagic trident a +0 robe a book of the Moon (7, 16, D) a +0 trident a +1 ring mail of willpower a +0 robe (7, 19, D) a +1 trident of freezing a +0 leather armour a merfolk skeleton (7, 32, D) a +0 short sword (7, 33, D) a +0 long sword a +0 robe a +1 short sword of draining a glowing shapeshifter skeleton an elf skeleton (7, 34, D) a +0 dagger a +0 robe a +5 giant spiked club an elf skeleton (7, 39, D) a +0 scimitar a +0 ring mail an elf skeleton (7, 42, D) a +2 antimagic quarterstaff a +0 robe an elf corpse (skeletalised by now) (7, 46, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (7, 50, D) a +3 leather armour of willpower (7, 51, D) a +5 phantom mirror (7, 52, D) a +4 war axe of flaming (8, 14, D) a staff of air (8, 15, D) a +0 trident a +5 condenser vane (8, 16, D) a +5 lightning rod (4/4) (8, 32, D) a +0 leather armour a +0 dagger of venom a +3 ring mail of cold resistance (8, 34, D) a +0 dagger a +0 robe an elf skeleton (8, 35, D) a +0 longbow a +0 ring mail (8, 51, D) the +12 scimitar "Ugekayc" {flame, rF++ Int+2} rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). (8, 52, D) a +5 phial of floods (9, 16, D) a serpent talisman (9, 32, D) a +0 rapier a +0 ring mail a staff of death (9, 39, D) a +0 dagger a +0 robe a ring of fire an elf skeleton (9, 50, D) Sif Muna's Compendium of Aggregated Stones Spells Type Level a - Call Imp Summoning 2 b - Awaken Armour Earth/Forgecraft 4 c - Summon Seismosaurus Egg Summoning/Earth 4 d - Summon Mana Viper Hexes/Summoning 5 (9, 51, D) a +2 heavy spear (9, 52, D) a ring of see invisible (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). (10, 1, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight 4 scrolls of amnesia a +0 buckler a +0 scale mail a +0 war axe (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 16, D) a +5 lightning rod (4/4) (10, 32, D) a +1 heavy orcbow (10, 33, D) a +0 short sword (10, 37, D) a +1 glaive of venom a +0 robe (10, 50, D) a ring of fire (10, 51, D) a +3 short sword of speed (10, 52, D) a staff of cold (10, 63, D) a +0 hand axe a +0 leather armour (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (11, 14, D) a +1 pair of boots of stealth (11, 15, D) the staff "Joefay" {rElec rPois Int-4 SInv Summ Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (11, 32, D) a staff of conjuration (11, 34, D) a +0 long sword (11, 50, D) a +2 leather armour of cold resistance (11, 51, D) the amulet of Usezxag {^Contam rC++ Regen+ rCorr} [amulet of regeneration] ^Contam: It causes magical contamination when unequipped. rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (11, 52, D) a +1 long sword of holy wrath (12, 15, D) a staff of earth (12, 16, D) a +0 robe (12, 32, D) a +0 long sword (12, 33, D) a staff of fire (12, 34, D) a +0 long sword of draining (12, 50, D) a +2 robe of resistance (12, 51, D) a +2 robe of fire resistance (13, 32, D) a book of Misfortune (13, 33, D) a +5 lightning rod (4/4) (13, 34, D) a +3 arbalest of flaming (13, 51, D) a +5 box of beasts (13, 52, D) a ring of willpower (14, 50, D) a staff of alchemy (14, 52, D) a +3 rapier of venom (18, 48, D) a book of the Senses (18, 49, D) a ring of the Octopus King {Fly HP+2 AC+2 EV+2 SH+2} [ring of flight] Fly: It grants you flight. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). (18, 50, D) the +4 trident "Rehosm" {protect, *Rage +Blink rN++} *Rage: It berserks you when you make melee attacks (+20% chance). +Blink: It lets you blink. rN++: It greatly protects you from negative energy. (19, 0, D) a +0 heavy shortbow (19, 32, D) a staff of conjuration (19, 49, D) a +0 whip of venom (19, 50, D) a staff of alchemy (20, 0, D) the +7 long sword of the Fox {flame, rPois Will- rCorr Stlth+} rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (20, 1, D) a +5 flail of holy wrath (20, 17, D) a storm talisman (20, 18, D) a +0 spear (20, 19, D) the +2 Maxwell's thermic engine {flame, freeze, rev} a +0 chain mail of fire resistance a merfolk corpse (skeletalised by now) (20, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (20, 33, D) a +2 chain mail of fire resistance (20, 37, D) a +0 hand axe a purple draconian corpse (skeletalised by now) (20, 50, D) a ring of protection from cold (21, 0, D) the staff "Impbane" {rC+ rN+ Str+4 Necro} [staff of death] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Necro: It increases the power of your Necromancy spells. (21, 32, D) a staff of fire (21, 33, D) a +0 short sword (21, 34, D) a staff of earth (21, 41, D) a +0 flail a +1 buckler of reflection (21, 48, D) a +0 helmet of see invisible (21, 49, D) a ring of resist corrosion (21, 50, D) a +1 hat (22, 0, D) a +1 scimitar of flaming (22, 1, D) the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} *Dazzle: It may blind those who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. (22, 17, D) a +0 spear (22, 32, D) a staff of fire (22, 33, D) a +5 condenser vane (22, 34, D) a +2 dagger of speed (22, 41, D) a +0 halberd the +2 whip of the Harvestman {freeze, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). a +6 war axe of flaming a +0 flail a +0 mace a yellow draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (22, 48, D) a +1 tower shield of poison resistance (22, 49, D) the +3 scimitar "Qidwoqoc" {holy, rN+ Will+ Dex-5} rN+: It protects you from negative energy. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). (22, 50, D) a +5 lightning rod (4/4) (23, 0, D) a +0 flail (23, 1, D) a +6 ring of strength a +6 ring of intelligence a ring of fire a staff of cold (23, 10, D) an anaconda corpse (skeletalised by now) (23, 11, D) a +0 halberd a naga corpse (skeletalised by now) (23, 16, D) a +0 trident (23, 17, D) a +0 trident (23, 18, D) a +5 rapier of electrocution a +0 robe a +1 dagger of venom a staff of conjuration a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (23, 20, D) a +1 trident of flaming the +0 leather armour of the Spider Nest {rN+ Str+5 Int+3 Dex-2} rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). a merfolk corpse (skeletalised by now) (23, 24, D) a +0 trident 3 boomerangs a +2 leather armour of fire resistance a merfolk corpse (skeletalised by now) (23, 33, D) a +0 mace (23, 34, D) a +3 sling of freezing (23, 38, D) a +0 mace a black draconian corpse (skeletalised by now) (23, 39, D) a +0 trident a black draconian skeleton (23, 40, D) a +0 war axe (23, 48, D) a +4 dagger of freezing (23, 49, D) a +6 ring of intelligence (23, 50, D) a +1 dagger of electrocution (24, 0, D) the +12 glaive of Vitiation {pain, ^Fragile rPois rF+} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF+: It protects you from fire. a guardian serpent corpse (skeletalised by now) (24, 9, D) a +0 spear a +0 robe (24, 11, D) a +2 hand axe of freezing a naga corpse (skeletalised by now) (24, 17, D) a +1 heavy great sword a +0 trident a +0 robe a staff of earth a merfolk corpse (skeletalised by now) (24, 21, D) a +1 rapier of draining a +0 robe (24, 24, D) 3 large rocks (24, 33, D) a staff of earth (24, 34, D) a staff of conjuration (24, 39, D) a +0 long sword a +0 glaive (24, 40, D) +0 golden dragon scales a golden dragon corpse (skeletalised by now) (24, 41, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (24, 48, D) a +5 phantom mirror (24, 49, D) an amulet of regeneration (24, 57, D) a glowing shapeshifter skeleton (24, 59, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (24, 61, D) a glowing shapeshifter corpse (skeletalised by now) (25, 0, D) a guardian serpent corpse (skeletalised by now) (25, 1, D) a +3 scale mail of positive energy a guardian serpent corpse (skeletalised by now) (25, 9, D) a +0 trident a naga corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (25, 10, D) an anaconda corpse (skeletalised by now) (25, 11, D) a +2 heavy glaive a ring of magical power a naga corpse (skeletalised by now) (25, 17, D) a granite talisman a wind drake corpse (skeletalised by now) (25, 20, D) a manticore corpse (skeletalised by now) a harpy corpse (skeletalised by now) (25, 24, D) a +0 trident a +2 scale mail of poison resistance (25, 32, D) a book of Iron (25, 34, D) a book of the Earth (25, 48, D) a staff of cold (25, 50, D) a glowing shapeshifter skeleton (25, 57, D) a shapeshifter skeleton (25, 59, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. a ring of positive energy a glowing shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (25, 60, D) a glowing shapeshifter corpse (skeletalised by now) (25, 61, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (26, 2, D) a black mamba corpse (skeletalised by now) (26, 5, D) a water moccasin corpse (skeletalised by now) (26, 17, D) a +0 spear a +0 longbow a +2 flail of draining (26, 32, D) a staff of death (26, 33, D) a +0 whip of electrocution (26, 48, D) the amulet "Havis" {rElec rPois Regen+} [amulet of regeneration] rElec: It insulates you from electricity. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. (26, 49, D) a +0 great sword of venom (26, 50, D) a +5 box of beasts (26, 57, D) a glowing shapeshifter skeleton (26, 58, D) a shapeshifter corpse (skeletalised by now) (26, 59, D) a glowing shapeshifter corpse (skeletalised by now) (26, 60, D) a glowing shapeshifter corpse (skeletalised by now) (26, 62, D) a shapeshifter corpse (skeletalised by now) (27, 0, D) the +8 scimitar "Huemn" {drain, ^Contam rF- Will+++ SInv} ^Contam: It causes magical contamination when unequipped. rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. SInv: It lets you see invisible. (27, 1, D) a staff of conjuration (27, 7, D) an adder corpse (skeletalised by now) (27, 16, D) the +0 cloak of the Thief {Quiet SInv Stlth+} Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (27, 17, D) a +0 leather armour (27, 33, D) the +0 flail of Glamorous Watchfulness {freeze, rPois rCorr Int+3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (27, 34, D) the +10 dagger of Inflation {venom, Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (27, 48, D) the +7 morningstar of Reopned {drain, Fly} Fly: It grants you flight. (27, 49, D) a +0 falchion of holy wrath (27, 50, D) a granite talisman (27, 56, D) a shapeshifter skeleton (27, 59, D) a glowing shapeshifter corpse (skeletalised by now) (27, 60, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (27, 61, D) a glowing shapeshifter corpse (skeletalised by now) (28, 1, D) the +0 chain mail of Gallantry {Int+3} Int+3: It affects your intelligence (+3). (28, 16, D) the amulet "Tucargh" {+Blink rC- rN+ Regen+ Stlth+} [amulet of regeneration] +Blink: It lets you blink. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (28, 17, D) a +0 robe (28, 32, D) a staff of earth (28, 33, D) Great Wizards, Vol. VII (28, 48, D) a +5 condenser vane (28, 50, D) My Sojourn through Swampland (28, 58, D) a glowing shapeshifter corpse (skeletalised by now) (28, 60, D) a glowing shapeshifter corpse (skeletalised by now) (29, 0, D) a ring of willpower (29, 1, D) a staff of death (29, 33, D) a +0 short sword of flaming (29, 48, D) a +6 hand axe of electrocution a glowing shapeshifter skeleton (29, 50, D) a scroll of brand weapon (29, 52, D) the +7 plate armour of Tulips {Str+4} Str+4: It affects your strength (+4). a ring of resist corrosion (29, 57, D) a shapeshifter skeleton (30, 48, D) a scroll of brand weapon (30, 49, D) a +7 quarterstaff (30, 50, D) 2 scrolls of brand weapon (31, 48, D) a ring of resist corrosion (31, 49, D) a +2 halberd of venom (31, 50, D) a +5 morningstar of protection a shapeshifter skeleton (32, 48, D) a dragon-blood talisman (32, 49, D) a +1 orcbow of freezing (32, 50, D) a +3 rapier of venom (33, 48, D) a +5 box of beasts (33, 49, D) an Everburning Encyclopedia (33, 50, D) a book of Flames (34, -1, D) a +4 ring of protection a ring of protection from cold (34, 48, D) a book of Blood (34, 49, D) a staff of fire (34, 50, D) a +0 robe of willpower (35, 0, D) a +0 robe of willpower (35, 14, D) a staff of fire (35, 28, D) a +0 trident (35, 29, D) a +4 trident (36, -1, D) a yak corpse (skeletalised by now) (36, 0, D) the ring of Zigragraima {rF- rC+ rCorr Int+2 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Ice: It increases the power of your Ice spells. (36, 1, D) the +7 shortbow of the Swamp {holy, Str+5} Str+5: It affects your strength (+5). a bullfrog corpse (skeletalised by now) (37, 1, D) a komodo dragon corpse (skeletalised by now) (37, 15, D) a +1 demon trident of freezing (37, 19, D) the +8 great sword of Iconoclasm {flame, ^Fragile rElec rCorr Dex-3} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). (37, 28, D) the staff "Noir" {rElec Int+2 Dex-5 Stlth+ Air Earth} [staff of air] rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (37, 63, D) a +2 antimagic orcbow a +2 spear of venom (37, 65, D) a +0 hand axe an amulet of magic regeneration a white draconian corpse (skeletalised by now) (38, 0, D) a book of Spontaneous Combustion (38, 1, D) a ring of magical power a bullfrog corpse (skeletalised by now) (38, 14, D) the staff of the Sugar Beet {rC+ Dex+3 Ice} [staff of cold] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (38, 15, D) a +5 phantom mirror (38, 20, D) a +0 battleaxe of freezing a frost giant skeleton (38, 28, D) a staff of cold (38, 32, D) a +0 trident a +4 ring of slaying a merfolk corpse (skeletalised by now) (38, 33, D) a sea snake corpse (skeletalised by now) (38, 36, D) a harpy corpse (skeletalised by now) (38, 48, D) a +0 war axe (38, 49, D) the +0 chain mail "Per Kamo" {rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (38, 63, D) a +0 halberd a +1 glaive of freezing a red draconian corpse (skeletalised by now) (38, 64, D) the +11 mace of the Manifold Lives {flame, *Rage rElec MP+8 Int+4} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. MP+8: It affects your magic capacity (+8). Int+4: It affects your intelligence (+4). a +0 long sword a white draconian corpse (skeletalised by now) (38, 65, D) a +0 dire flail a +0 dire flail a +0 glaive a +0 dire flail a +0 war axe of flaming a +0 cloak a +0 kite shield +0 storm dragon scales a white draconian corpse (skeletalised by now) a storm dragon corpse (skeletalised by now) (38, 66, D) the ring "Luconed" {rC+ Dex+3} [ring of protection from cold] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (39, 0, D) a +0 shortbow of flaming (39, 4, D) a cane toad corpse (skeletalised by now) (39, 14, D) a +2 scale mail of positive energy (39, 28, D) a +1 eveningstar of holy wrath a +2 leather armour of willpower (39, 29, D) a +0 spear (39, 31, D) a +0 trident the +0 robe "Conar" {Fly rPois rF+} Fly: It grants you flight. rPois: It protects you from poison. rF+: It protects you from fire. a merfolk corpse (skeletalised by now) (39, 32, D) a +2 dagger of speed a +0 leather armour a +6 ring of strength a merfolk corpse (skeletalised by now) (39, 33, D) a +5 mace of holy wrath a +0 leather armour a +6 ring of strength the +5 mace of Subjectivity {flame, Will+++ rCorr Str-3 Stlth-} Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Stlth-: It makes you less stealthy. a boomerang an amulet of guardian spirit a merfolk corpse (skeletalised by now) (39, 34, D) a +4 rapier of venom a +0 robe (39, 48, D) the +1 leather armour of Wu Jian's Condemnation {Int+6} Int+6: It affects your intelligence (+6). (39, 49, D) a book of the Earth (39, 50, D) a +3 shortbow of flaming (39, 62, D) a +0 flail (39, 63, D) a +0 morningstar (39, 64, D) a +0 trident (39, 65, D) a +6 eveningstar of venom +0 storm dragon scales a black draconian corpse (skeletalised by now) a storm dragon corpse (skeletalised by now) (39, 66, D) a +0 dire flail the amulet of Noon {Acrobat rF- Dex+4 Slay+6} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (40, 0, D) a +6 ring of dexterity (40, 1, D) the +0 leather armour of the Moon {Str+4 Dex-2} Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). a bullfrog corpse (skeletalised by now) (40, 14, D) a +1 battleaxe of freezing (40, 15, D) a +0 sling of freezing (40, 23, D) a +1 battleaxe of freezing a frost giant corpse (skeletalised by now) (40, 31, D) 3 large rocks (40, 32, D) 5 scrolls of identify a +1 heavy spear a +0 leather armour (40, 33, D) a +0 trident a ring of fire (40, 34, D) a +7 rapier of flaming a +0 robe a merfolk corpse (skeletalised by now) (40, 35, D) a sea snake corpse (skeletalised by now) (40, 48, D) a staff of alchemy (40, 49, D) a +0 antimagic spear (40, 50, D) the +6 scale mail of Periwinkles {Will+ Str+2} Will+: It increases your willpower. Str+2: It affects your strength (+2). (40, 64, D) a +0 dire flail the ring of Mitz {rElec rF+ rC- Stlth+ Fire} [ring of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. a purple draconian corpse (skeletalised by now) (40, 65, D) a +0 flail a white draconian corpse (skeletalised by now) (40, 66, D) a +0 long sword a +0 cloak (41, 0, D) a +1 vampiric short sword (41, 1, D) the +1 long sword of Xemehorch {drain, Dex+4} Dex+4: It affects your dexterity (+4). a blink frog corpse (skeletalised by now) (41, 15, D) the +2 partisan of Guzxutz {protect, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (41, 28, D) the +10 shortbow of Discretion {speed, Dex+4 SInv} Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (41, 31, D) a manticore corpse (skeletalised by now) (41, 48, D) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. (41, 49, D) a book of the Senses (41, 50, D) a staff of cold (41, 63, D) a +0 scimitar (41, 64, D) a +1 antimagic great sword (41, 66, D) a +0 battleaxe (42, 0, D) the +11 rapier "Zahef" {reap, *Slow rF+ Int+3} *Slow: It may slow you when you take damage. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). a wyvern corpse (skeletalised by now) (42, 1, D) a +1 scale mail of cold resistance (42, 14, D) a +1 war axe of flaming (42, 15, D) the ring "Oklaki Bewk" {MP+11 AC+4} [ring of protection] MP+11: It affects your magic capacity (+11). AC+4: It affects your AC (+4). (42, 28, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (42, 48, D) a granite talisman (42, 50, D) a +0 long sword (42, 62, D) a +0 glaive a +2 cloak (43, 15, D) a +1 broad axe of freezing (43, 29, D) a +0 spear (43, 48, D) a +5 lightning rod (4/4) (43, 49, D) a +0 short sword (43, 50, D) a +5 phantom mirror (43, 63, D) a +0 battleaxe a white draconian corpse (skeletalised by now) (44, 28, D) a +5 phantom mirror (44, 49, D) +1 shadow dragon scales (44, 50, D) a +5 phantom mirror (44, 51, D) the staff "Uffoklei" {Fly Will+ Conj} [staff of conjuration] Fly: It grants you flight. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. (44, 60, D) a +0 flail a ring of willpower a red draconian corpse (skeletalised by now) (45, 48, D) a +5 condenser vane (45, 49, D) a +2 scale mail of poison resistance (45, 51, D) a +0 hand axe (45, 57, D) +0 golden dragon scales a golden dragon skeleton (46, 48, D) a staff of earth (46, 51, D) a staff of fire (47, 48, D) the staff of Tortfeasance {rN+ Will++ Stlth- Hexes Earth} [staff of earth] rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Stlth-: It makes you less stealthy. Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. (47, 51, D) a +5 box of beasts (47, 56, D) a +0 scimitar a green draconian skeleton (47, 57, D) a +0 battleaxe a yellow draconian skeleton (48, 49, D) a +0 dagger of venom (48, 50, D) a +0 mace (48, 51, D) a +0 mace a dragon-blood talisman a yellow draconian skeleton (49, 1, D) the staff "Yrghum" {^Fragile Str+3 Int+4 Earth} [staff of earth] ^Fragile: It will be destroyed if unequipped. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Earth: It increases the power of your Earth spells. (49, 24, D) a +0 arbalest of flaming (49, 41, D) a water moccasin corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (49, 50, D) the +2 robe "Kaewean" {-Cast rElec rN+ Will+} -Cast: It prevents spellcasting. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. (49, 54, D) a +0 trident (50, 0, D) a +4 sling of flaming (50, 12, D) a ring of poison resistance (50, 25, D) a staff of cold (50, 36, D) a +1 ring mail of willpower (50, 37, D) a +0 short sword of draining (50, 48, D) a staff of fire (50, 49, D) a +0 longbow of electrocution (50, 50, D) a +2 leather armour of fire resistance (50, 53, D) a +0 short sword (51, 1, D) a staff of earth (51, 7, D) a hell hog corpse (skeletalised by now) (51, 14, D) a ball python corpse (skeletalised by now) (51, 19, D) a guardian serpent corpse (skeletalised by now) (51, 20, D) a +0 halberd a +0 robe (51, 36, D) a +3 leather armour of poison resistance (51, 41, D) an elephant corpse (skeletalised by now) (51, 48, D) a book of the Spheres (51, 49, D) a +5 condenser vane (51, 50, D) a +2 scale mail of cold resistance (52, 12, D) a +4 ring of protection a ring of positive energy (52, 13, D) a staff of air (52, 14, D) an adder corpse (skeletalised by now) (52, 17, D) a +0 antimagic trident a +0 robe (52, 18, D) a black mamba corpse (skeletalised by now) (52, 24, D) a staff of alchemy (52, 25, D) a staff of cold (52, 36, D) a +4 plate armour of willpower (52, 37, D) a +2 glaive of protection (52, 43, D) a bullfrog corpse (skeletalised by now) (52, 48, D) a staff of alchemy (52, 49, D) a book of Flames (52, 50, D) a +5 box of beasts (53, 0, D) a +2 flail of protection (53, 1, D) an amulet of regeneration (53, 6, D) a hell hog skeleton (53, 7, D) a +4 great sword of flaming a fire giant corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (53, 13, D) the +7 double sword of Peace {reap, rElec Str+4 Dex-2} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). (53, 14, D) a black mamba corpse (skeletalised by now) (53, 19, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) (53, 21, D) a +0 dire flail of draining a +0 robe a ring of magical power a naga corpse (skeletalised by now) (53, 24, D) a staff of death (53, 48, D) a +3 dagger of venom (53, 49, D) a +2 great mace of protection (53, 50, D) a +5 phial of floods (54, 0, D) a +3 spear of freezing (54, 1, D) a ring of see invisible (54, 12, D) a +0 flail (54, 25, D) the +5 battleaxe of Vukaovi {holy, rElec Dex+3 Stlth+} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (54, 36, D) the +1 eveningstar of Nasapnier {venom, rC++ Dex+3} rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). (54, 48, D) a staff of earth (54, 50, D) a ring of flight (55, 1, D) a +2 rapier of distortion (55, 24, D) a +6 ring of intelligence (58, 48, D) a book of Metalworking (59, 36, D) a +0 robe (59, 37, D) the amulet "Baatiemu" {Acrobat Dex+4} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Dex+4: It affects your dexterity (+4). (59, 47, D) the +1 scimitar of Risk Management {speed, rPois Str+5} rPois: It protects you from poison. Str+5: It affects your strength (+5). (59, 49, D) a +0 scimitar of flaming (60, 37, D) a +3 ring mail of cold resistance (60, 38, D) a +0 short sword a +2 robe of willpower an elf corpse (skeletalised by now) (60, 42, D) a +0 longbow a +0 dagger a +0 leather armour (60, 44, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (60, 47, D) the +9 spear of Hacking and Slashing {freeze, Will+ Int-2 Dex+2} Will+: It increases your willpower. Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). (60, 48, D) a +1 glaive of flaming (60, 49, D) a +2 cloak of willpower (61, 11, D) a +0 club a draconian corpse (skeletalised by now) (61, 16, D) a +0 kite shield of protection (61, 36, D) the +7 war axe "Joxidghaw" {drain, Int+5} Int+5: It affects your intelligence (+5). (61, 37, D) a staff of death (61, 47, D) a +2 demon whip of venom (61, 48, D) a staff of conjuration (62, 2, D) a river rat corpse (skeletalised by now) (62, 11, D) a +0 short sword a draconian corpse (skeletalised by now) (62, 17, D) a +1 sling of freezing (62, 26, D) a +1 plate armour of fire resistance (62, 40, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (62, 41, D) a +0 dagger a +0 ring mail (62, 43, D) a +0 dagger a +0 ring mail a +3 flail of holy wrath (63, 0, D) the +9 partisan of Wariness {pain, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (unseen) (63, 2, D) an iguana corpse (skeletalised by now) (63, 8, D) a +0 barding of stealth (63, 11, D) a +0 club (63, 12, D) a +0 flail a draconian corpse (skeletalised by now) (63, 16, D) a +1 shortbow of freezing (63, 17, D) a +3 heavy great mace (63, 37, D) a +5 trident of freezing (63, 47, D) a +1 whip of electrocution (63, 49, D) the Volume of the Vapourous Fair Folk Spells Type Level a - Shock Conjuration/Air 1 b - Slow Hexes 1 c - Sigil of Binding Hexes 3 d - Arcjolt Conjuration/Air 5 (63, 50, D) a +2 falchion of holy wrath (63, 59, D) a +0 great sword of flaming a +4 ring of slaying a fire giant skeleton (63, 62, D) +0 fire dragon scales a fire dragon skeleton (63, 65, D) a hell hound skeleton (64, 16, D) a +1 glaive of flaming (64, 26, D) a staff of conjuration (64, 48, D) a +5 phantom mirror (64, 50, D) a +2 spear of flaming (64, 62, D) +0 fire dragon scales a fire dragon skeleton (64, 65, D) a +0 great sword of flaming (65, 47, D) a +1 rapier of speed (65, 48, D) a staff of fire (65, 49, D) a book of Armaments (65, 50, D) a +2 flail of protection (65, 61, D) a +3 dire flail of draining a +6 ring of strength (65, 63, D) a +2 great sword of flaming (65, 65, D) an amulet of reflection a +2 great sword of flaming a +2 heavy war axe a +0 demon whip of venom a +0 scimitar of flaming the +10 long sword "Wuosego" {holy, MP+7} MP+7: It affects your magic capacity (+7). the ring "Ifruapp Xeco" {Fly Dex+4} [ring of flight] Fly: It grants you flight. Dex+4: It affects your dexterity (+4). a +1 scimitar of flaming the ring of Huumojor {rF+ SInv} [ring of protection from fire] rF+: It protects you from fire. SInv: It lets you see invisible. a +0 great sword of flaming a +0 demon whip of electrocution a fire giant skeleton a hell hog skeleton a fire giant skeleton a hell hog skeleton (66, 48, D) a book of the Earth (66, 49, D) a staff of air (66, 50, D) a scroll of brand weapon (66, 51, D) a book of Armaments (66, 64, D) a +2 demon whip of flaming the ring of Ascent {rF- rC+++ rCorr Str+6 Slay-4} [ring of strength] rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (66, 65, D) a +0 great sword of flaming the ring "Surphoaro" {rF+ SInv} [ring of protection from fire] rF+: It protects you from fire. SInv: It lets you see invisible. a +0 scimitar of flaming a +4 scimitar of flaming a +2 great sword of flaming a +0 demon whip an amulet of reflection a +0 demon whip a hell hound skeleton (66, 66, D) a +5 box of beasts a +2 scimitar of flaming the +1 war axe "Goblinbane" {elec, Str+4} Str+4: It affects your strength (+4). the ring "Hepoekh" {Fly rElec Will+ Str+3 Int-2} [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). a hell hound skeleton (67, 0, D) a staff of air (67, 47, D) a +1 vampiric demon trident (67, 48, D) a ring of magical power (67, 49, D) a +0 demon whip of draining (67, 50, D) a +3 giant spiked club (67, 65, D) a hell hound skeleton (68, 47, D) a staff of fire (68, 50, D) a +4 heavy falchion (68, 60, D) a hell hog skeleton (69, 47, D) a +3 ring mail of cold resistance (69, 48, D) a book of the Moon (69, 49, D) the +1 chain mail "Wounul" {rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (69, 50, D) a +2 plate armour of cold resistance (70, 8, D) a +2 vampiric spear (70, 36, D) a staff of earth (70, 37, D) a +0 heavy broad axe (70, 48, D) a staff of fire (70, 49, D) a staff of air (71, 16, D) a staff of conjuration (71, 17, D) a flux talisman (71, 20, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (71, 21, D) a +0 long sword of holy wrath a +0 robe a +1 heavy flail an elf corpse (skeletalised by now) (71, 26, D) a staff of death (71, 27, D) a +3 rapier of venom (71, 29, D) a +0 whip (71, 30, D) a +0 hand axe (71, 36, D) a +3 antimagic spear (71, 47, D) a +5 lightning rod (4/4) (71, 48, D) a +5 lightning rod (4/4) (71, 49, D) a granite talisman (72, 16, D) a +1 heavy spear (72, 20, D) a +0 long sword a +0 robe (72, 29, D) a +0 mace (72, 49, D) a +2 spectral giant club (73, 1, D) the +5 battleaxe of the Feeding Wasp {pain, *Noise +Blink Fly Int+3} *Noise: It may make a loud noise when swung. +Blink: It lets you blink. Fly: It grants you flight. Int+3: It affects your intelligence (+3). (73, 20, D) a +0 long sword a +0 shortbow a +0 robe (73, 23, D) a +0 dagger a +0 ring mail an elf corpse (skeletalised by now) (73, 27, D) a ring of flight (73, 29, D) a +0 dagger a +0 whip a draconian skeleton (73, 30, D) a +0 dire flail a white draconian skeleton (73, 37, D) a +6 ring of intelligence (73, 47, D) a staff of air (73, 49, D) a +1 falchion of freezing (74, 47, D) a scroll of brand weapon (74, 48, D) a +2 vampiric trident (75, 47, D) a +3 falchion of protection (75, 48, D) a +1 pair of gloves of infusion (75, 49, D) a +4 scimitar of flaming