Dungeon Crawl Stone Soup version 0.33-a0-1012-gc279ef658a (console) character file. Game seed: 10464024211423056117 254494 Aria the Bewitcher (level 19, -3/107 HPs) Began as a Poltergeist Hexslinger on Feb 26, 2025. Was the Champion of Hepliaklqana. Shot with an arrow by a deep elf master archer (33 damage) ... on level 3 of the Elven Halls. The game lasted 02:51:38 (38159 turns). Aria the Bewitcher (Poltergeist Hexslinger) Turns: 38159, Time: 02:51:39 Health: -3/107 AC: 14 Str: 4 XL: 19 Next: 2% Magic: 47/47 EV: 32 Int: 20 God: Hepliaklqana [******] Gold: 814 SH: 0 Dex: 26 Spells: 7/40 levels left rFire + . . w - +7 arbalest (flame) rCold + . . [offhand occupied] rNeg + + + f - +1 pair of boots of Greed {Will+} rPois ∞ S - +0 helmet of Noes {rC+} rElec . d - +2 pair of slick slippers {slick, slippery, EV+4} rCorr . O - +2 pair of gloves SInv + D - +2 pair of gloves {infuse} Will +.... a - +2 cloak {Will+} Stlth +++++ H - Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} HPRegen 0.37/turn Y - ring "Rischer" {rPois rF+ rC- MP+8 Int+3 Dex+3 Fire} MPRegen 0.30/turn t - ring of see invisible %: faith, infuse magic (1 MP) @: weak-willed, jinxed, flying, studying Short Blades A: reduced essence, insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 2, trickster }: 2/15 runes: decaying, serpentine a: Cacophony, Renounce Religion, Recall Ancestor, Ancestor Identity, Transference, Idealise You were on level 3 of the Elven Halls. You worshipped Hepliaklqana. Hepliaklqana was exalted by your worship. You visited 7 branches of the dungeon, and saw 31 of its levels. You also visited: Volcano. You collected 3620 gold pieces. You spent 2806 gold pieces at shops. Inventory: Hand Weapons w - a +7 arbalest of flaming (weapon) Missiles z - 4 throwing nets U - 11 curare-tipped darts Armour a - a +2 cloak of willpower (haunted) d - the +2 pair of slick slippers (haunted) {slick, slippery, EV+4} (You acquired it on level 1 of the Swamp) Slick: Its wearer cannot be constricted, engulfed, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). f - the +1 pair of boots of Greed (haunted) {Will+} (You bought it in a shop on level 2 of the Orcish Mines) Will+: It increases your willpower. D - a +2 pair of gloves of infusion (haunted) O - a +2 pair of gloves (haunted) S - the +0 helmet of Noes (haunted) {rC+} (You found it on level 3 of the Lair of Beasts) rC+: It protects you from cold. Jewellery c - a ring of protection from fire t - a ring of see invisible (worn) H - the Hermit's Pendant (worn) {Faith Invo=14 Evo=0 MP+5} (You found it on level 6 of the Dungeon) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). R - a ring of protection from cold Y - the ring "Rischer" (worn) {rPois rF+ rC- MP+8 Int+3 Dex+3 Fire} (You bought it in a shop on level 2 of the Orcish Mines) [ring of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. MP+8: It affects your magic capacity (+8). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. Wands s - a wand of polymorph (3) G - a wand of flame (56) J - a wand of warping (10) N - a wand of light (8) Q - a wand of mindburst (21) V - a wand of charming (6) W - a wand of digging (9) Scrolls b - 3 scrolls of poison e - 7 scrolls of teleportation j - 6 scrolls of enchant armour m - 4 scrolls of identify o - 2 scrolls of immolation p - 3 scrolls of vulnerability q - 6 scrolls of fear x - 4 scrolls of amnesia y - 5 scrolls of silence A - 6 scrolls of blinking C - 2 scrolls of torment L - 6 scrolls of fog M - 3 scrolls of revelation Potions g - 3 potions of cancellation h - 4 potions of haste i - 2 potions of lignification k - 4 potions of invisibility l - 3 potions of resistance n - 16 potions of curing r - a potion of enlightenment u - 3 potions of ambrosia v - 3 potions of mutation B - 5 potions of moonshine E - 5 potions of attraction F - 2 potions of magic I - 3 potions of might P - 2 potions of heal wounds X - 6 potions of brilliance Miscellaneous K - a +1 phantom mirror (inert) Z - a +1 lightning rod (2/4) Skills: + Level 7.6 Fighting * Level 17.6 Ranged Weapons + Level 17.2 Dodging - Level 11.2 Stealth + Level 11.4 Spellcasting - Level 18.0 Hexes - Level 12.0 Translocations - Level 5.0 Fire Magic - Level 5.0 Ice Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 100% N/A 0% 2 b - Inner Flame Hex/Fire 72% N/A 1% 3 c - Cause Fear Hex 35% N/A 1% 4 d - Dimensional Bullseye Hex/Tloc 32% N/A 1% 4 e - Sigil of Binding Hex 70% N/A 0% 3 f - Maxwell's Portable P Tloc 56% (3-9)d6 1% 3 g - Teleport Other Tloc 56% N/A 1% 3 h - Dazzling Flash Hex/Fire 100% N/A 1% 3 i - Metabolic Englaciati Hex/Ice 27% N/A 1% 5 j - Tukima's Dance Hex 70% N/A 0% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 70% N/A 0% 3 Apportation Tloc 100% N/A 1% 1 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Anguish Hex/Necr 23% N/A 1% 4 Foxfire Conj/Fire 100% 2x1d9 2% 1 Enfeeble Hex 35% N/A 3% 7 Iskenderun's Mystic Bla Conj/Tloc 35% 2d8 (+2d4 4% 4 Silence Hex/Air 23% N/A 4% 5 Kinetic Grapnel Frge 44% 1d5 6% 1 Poisonous Vapours Alch/Air 44% 1d3 6% 1 Sandblast Erth 22% 2d7 6% 1 Soul Splinter Necr 44% N/A 6% 1 Summon Small Mammal Summ 44% N/A 6% 1 Hailstorm Conj/Ice 21% 3d7 6% 3 Grave Claw Necr 22% 2d8 9% 2 Fugue of the Fallen Necr 11% N/A 19% 3 Mephitic Cloud Conj/Alch/Air 11% N/A 19% 3 Passwall Erth 11% N/A 19% 3 Stone Arrow Conj/Erth 22% 3d8 19% 3 Vampiric Draining Necr 11% 2d6 19% 3 Flame Wave Conj/Fire 32% 2d9 22% 4 Forge Blazeheart Golem Fire/Frge 32% N/A 22% 4 Sticky Flame Fire/Alch 32% 2d7 22% 4 Animate Dead Necr 11% N/A 52% 4 Cigotuvi's Putrefaction Necr/Air 11% N/A 52% 4 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Hoarfrost Cannonade Ice/Frge 10% 3d6/3d13 52% 5 Borgnjor's Vile Clutch Necr/Erth 5% N/A 86% 5 Curse of Agony Necr 11% N/A 86% 5 Forge Monarch Bomb Fire/Frge 16% 4d9 97% 6 Permafrost Eruption Ice/Erth 10% 2x4d3 97% 6 Plasma Beam Fire/Air 16% 2x1d27 97% 6 Starburst Conj/Fire 16% 6d6 97% 6 Magnavolt Erth/Air 5% 4d10 100% 7 Orb of Destruction Conj 5% 9d5 100% 7 Rimeblight Ice/Necr 10% 2d5 (prima100% 7 Spellspark Servitor Conj/Frge 5% N/A 100% 7 Maxwell's Capacitive Co Air 5% ∞ 100% 8 Sublimation of Blood Necr Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:7 Lair (5/5) D:8 Swamp (4/4) Lair:3 Snake (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (3/3) Orc:2 Volcano (visited) Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Jiyva Shops: Orc:2 =(*[ Elf:1 (*! Snake:1 ( Annotations: D:5 2 transporters, makewrite's ghost, novice FoFi D:7 2 transporters, voshxx's ghost, novice OnSu D:12 exclusion: staircase Elf:2 3 runed translucent doors Elf:3 1 runed translucent door, exclusion: 2 floors, letschi2's ghost, adept KoDe Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination and unleash them. You gain AC when you inflict magical misfortune on nearby enemies. Message History The deep elf master archer shoots an arrow. The arrow closely misses you. The deep elf master archer shoots an arrow. The arrow hits you!!! Fire: w) +7 arbalest (flame) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a deep elf master archer, wielding a +0 longbow and wearing a +0 leather armour (almost dead, chance to call a sprite on attack: 10%, 65% to hit) You shoot a bolt. The bolt barely misses the deep elf master archer. The deep elf master archer shoots an arrow. The arrow misses you. The deep elf master archer shoots an arrow. The arrow barely misses you. You hear a shout! Fire: w) +7 arbalest (flame) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a deep elf master archer, wielding a +0 longbow and wearing a +0 leather armour (almost dead, chance to call a sprite on attack: 10%, 65% to hit) You shoot a bolt. The bolt closely misses the deep elf master archer. You hear a shout! The deep elf master archer shoots an arrow. The arrow completely misses you. The deep elf master archer shoots an arrow. The arrow barely misses you. The deep elf master archer shoots an arrow. The arrow completely misses you. Fire: w) +7 arbalest (flame) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a deep elf master archer, wielding a +0 longbow and wearing a +0 leather armour (almost dead, chance to call a sprite on attack: 10%, 65% to hit) You shoot a bolt. The bolt hits the deep elf master archer! The bolt burns the deep elf master archer. The deep elf master archer is almost dead. The deep elf master archer shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * The deep elf master archer shoots an arrow. The arrow hits you!! You die... Hepliaklqana delivers you to your ancestors. .........^ ......... e..e..... #......# #e.[.# #.# ########e########## #.................. #.@........[....... #..###########'#### #..#...........e... #..#............... #..#............... #..#...########'### #..#..[#.e......... #..#...#