Arkorax Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -4, D:1) a +0 hunting sling (3, -2, D:1) a stone (10, 9, D:1) a +0 robe (17, 17, D:1) a +0 short sword (23, 1, D:1) a +0 club 22 stones (24, 1, D:1) a +0 club (25, -5, D:1) a +0 scale mail (35, 22, D:1) a cursed -1 dagger a +0 club (36, 32, D:1) a +0 leather armour (38, 3, D:1) a +0 club (41, 7, D:1) a +0 dagger (47, 6, D:1) a cursed -2 club Level 2 of the Dungeon (0, 0, D:2) 10 stones (4, -12, D:2) 25 bolts (7, 27, D:2) a +0 dagger (10, -6, D:2) a +0 whip (17, 10, D:2) a +0 dagger (19, 3, D:2) 22 stones (25, 5, D:2) a +0 spear (37, -11, D:2) a +0 robe (51, 2, D:2) a +0 flail (63, 26, D:2) a +0 club (64, 29, D:2) 2 javelins Level 3 of the Dungeon (2, -9, D:3) a +0 leather armour (2, 29, D:3) a +0 scale mail (3, -8, D:3) a +0 short sword (5, 31, D:3) a +0 mace (5, 33, D:3) a +0 spear (7, 31, D:3) a +0 falchion (7, 33, D:3) a +0 hand axe (9, 1, D:3) 14 arrows (27, 30, D:3) 30 stones (29, 22, D:3) a +0 robe (31, 7, D:3) a +0 robe (34, 34, D:3) a stone (35, 30, D:3) a cursed -3 club 2 stones (35, 32, D:3) a stone (37, -6, D:3) 24 sling bullets (39, 26, D:3) a +0 club (48, -3, D:3) 13 stones (51, 24, D:3) 13 arrows Level 4 of the Dungeon (0, 0, D:4) a +3 hand axe a cursed +0 robe a +0 spear (3, 3, D:4) 24 stones (5, 25, D:4) a +0 spear (6, 17, D:4) a +0 short sword (10, -15, D:4) a +0 short sword (11, -11, D:4) 15 stones (13, -12, D:4) a +0 hand axe (15, -12, D:4) a +0 robe (20, 15, D:4) a +0 mace a +0 chain mail a +0 club (20, 16, D:4) a +0 leather armour (22, 14, D:4) a +0 club a +0 leather armour (38, -17, D:4) a +0 plate armour (50, 7, D:4) a +6 rapier of flaming a +0 leather armour (50, 9, D:4) a +3 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 trident (1, -17, D:5) a +0 dagger a +0 hand axe (3, 31, D:5) a +2 scythe of protection a +0 robe (6, 36, D:5) 20 stones (11, 23, D:5) a +0 ring mail (16, 31, D:5) 16 sling bullets (18, 22, D:5) 12 arrows (20, 21, D:5) 8 javelins (25, 30, D:5) 20 bolts (26, -10, D:5) a +0 leather armour (34, 27, D:5) a +0 shortbow (42, 7, D:5) a +0 shortbow of freezing 11 arrows (43, -7, D:5) a +0 falchion (43, 4, D:5) a +0 flail a +0 club a +0 spear an arrow (43, 5, D:5) an arrow Level 6 of the Dungeon [Shop] Xememm's Weapon Emporium a +0 club (10 gold) a +2 morningstar of draining (192 gold) a +0 short sword (30 gold) a +0 flail of holy wrath (83 gold) a +0 rapier (40 gold) a +0 giant spiked club (19 gold) a +0 hand axe (30 gold) a +0 hunting sling (15 gold) a +1 morningstar of crushing (130 gold) the +8 mace "Gram" {pain, +Inv rF+ rC++ MR+} (916 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. It lets you turn invisible. a +1 shortbow of evasion (106 gold) a +0 hand axe (30 gold) a +5 giant spiked club (289 gold) a +5 quarterstaff of distortion (370 gold) a +0 whip (25 gold) a +0 whip (25 gold) (0, 0, D:6) a +0 club (5, 1, D:6) a +0 flail (6, 1, D:6) a +0 club a +0 leather armour (7, -1, D:6) a +0 spear (7, 1, D:6) a +0 flail a +0 spear (8, -36, D:6) 16 gold pieces (18, -6, D:6) a +0 scale mail (22, -8, D:6) a +0 club (35, -35, D:6) 14 gold pieces (37, -2, D:6) a scroll of noise (47, -26, D:6) a +1 hand axe of freezing (51, -28, D:6) a +0 dagger (63, 6, D:6) 13 gold pieces