Arkorax the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a fan of gales (63, 1, D) the cursed -2 large shield of Fashionability {rElec rPois rC+ MP-9} It protects you from cold. It insulates you from electricity. It protects you from poison. It affects your magic capacity (-9). It has a curse placed upon it. (67, 1, D) an uncursed staff of wizardry (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +0 hand axe of flaming (73, 2, D) the +4 leather armour "Pnaat" {Contam Dex+7 SInv} It affects your dexterity (+7). It enhances your eyesight. It causes magical contamination when unequipped. (3, 3, D) a +5 lajatang (4, 3, D) a +0 mace (still there?) a +0 mace (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (75, 4, D) a +0 dagger (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (62, 5, D) 3 poisoned javelins (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 animal skin (still there?) a +0 animal skin (still there?) a +5 crystal plate armour (still there?) a +5 shadow dragon armour (still there?) a +5 storm dragon armour (still there?) a +5 ice dragon armour (still there?) a +5 fire dragon armour (still there?) a +5 plate armour (still there?) (61, 9, D) the +4 halberd of Yqufuaq {venom, -Tele rF+ rC+ Stlth+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from cold. It prevents most forms of teleportation. It makes you more stealthy. (62, 9, D) an uncursed staff of death (63, 9, D) a +2 ring mail of poison resistance (71, 9, D) a +0 falchion (62, 10, D) a plain deck of defence (70, 10, D) a +0 hand crossbow of flaming (72, 10, D) a +2 robe of magic resistance (70, 11, D) a +0 club (unseen) (71, 11, D) a +2 scimitar of slicing (unseen) (70, 12, D) a +0 dagger (unseen) (72, 12, D) a +0 dagger a +0 robe (61, 17, D) the +4 mace "Ohoomij" {vamp, -Tele +Fly rPois rN+ Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (-2). It protects you from poison. It protects you from negative energy. It lets you fly. It prevents most forms of teleportation. (62, 17, D) a plain deck of changes (63, 17, D) a +1 hunting sling of flaming (64, 17, D) a sack of spiders (71, 17, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAb} It affects your intelligence (+3). It sustains your strength, intelligence and dexterity. It protects you against confusion. (73, 17, D) a +3 whip of holy wrath (62, 18, D) a +0 plate armour of poison resistance (64, 18, D) the Volume of the Oath Spells Type Level a - Confuse Hexes 3 b - Fulminant Prism Conjuration/Hexes 4 c - Summon Mana Viper Hexes/Summoning 5 d - Mass Confusion Hexes 6 Trog disapproves of the use of such an item. (71, 18, D) a +0 long sword of slicing (72, 18, D) an uncursed staff of earth (74, 18, D) a +2 antimagic halberd (64, 23, D) a sheep corpse (still there?) a wolf corpse (still there?) (63, 24, D) a +5 antimagic short sword (64, 24, D) a sheep corpse (61, 27, D) a fan of gales (62, 27, D) a +3 great mace of venom (64, 27, D) an ornate deck of defence (65, 27, D) an uncursed ring of protection from cold (73, 27, D) a +1 leather armour of positive energy (62, 28, D) a cursed staff of conjuration (64, 28, D) the +2 scale mail of Fedhas' Envy {MR- Dex+4} It affects your dexterity (+4). It affects your resistance to hostile enchantments. (71, 28, D) a +2 robe of magic resistance (72, 28, D) a +2 hunting sling of flaming (73, 28, D) a +2 chain mail of fire resistance (73, 32, D) a hell hound corpse (skeletalised by now) (64, 33, D) a hell hound corpse (62, 34, D) a hell hound corpse (63, 34, D) 4 poisoned javelins (59, 37, D) a +0 longbow of evasion (60, 37, D) a stone of tremors (61, 37, D) a book of the Sky (62, 37, D) a lamp of fire (63, 37, D) an uncursed staff of summoning (70, 37, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (71, 37, D) a +2 war axe of flaming (73, 37, D) a book of Air (59, 38, D) Sif Muna's Tome of Summoning Spells Type Level a - Call Canine Familiar Summoning 3 b - Summon Ice Beast Ice/Summoning 4 c - Spellforged Servitor Conjuration/Summoning 7 Trog disapproves of the use of such an item. (60, 38, D) a +9 rod of the swarm (14/14) (61, 38, D) a book of the Tempests (62, 38, D) a phial of floods (63, 38, D) a +1 pair of boots of running (72, 38, D) a phial of floods (73, 38, D) a +2 great sword of electrocution (61, 43, D) a +0 robe (71, 43, D) a +1 antimagic dire flail (61, 44, D) 8 silver tomahawks (60, 45, D) a wind drake corpse